Module: CyberarmEngine
- Included in:
- Model, OpenGLRenderer
- Defined in:
- lib/cyberarm_engine/ray.rb,
lib/cyberarm_engine/text.rb,
lib/cyberarm_engine/cache.rb,
lib/cyberarm_engine/model.rb,
lib/cyberarm_engine/stats.rb,
lib/cyberarm_engine/timer.rb,
lib/cyberarm_engine/common.rb,
lib/cyberarm_engine/opengl.rb,
lib/cyberarm_engine/ui/dsl.rb,
lib/cyberarm_engine/vector.rb,
lib/cyberarm_engine/window.rb,
lib/cyberarm_engine/console.rb,
lib/cyberarm_engine/version.rb,
lib/cyberarm_engine/animator.rb,
lib/cyberarm_engine/ui/event.rb,
lib/cyberarm_engine/ui/style.rb,
lib/cyberarm_engine/ui/theme.rb,
lib/cyberarm_engine/transform.rb,
lib/cyberarm_engine/background.rb,
lib/cyberarm_engine/game_state.rb,
lib/cyberarm_engine/model/mesh.rb,
lib/cyberarm_engine/ui/element.rb,
lib/cyberarm_engine/config_file.rb,
lib/cyberarm_engine/game_object.rb,
lib/cyberarm_engine/model_cache.rb,
lib/cyberarm_engine/bounding_box.rb,
lib/cyberarm_engine/model/parser.rb,
lib/cyberarm_engine/notification.rb,
lib/cyberarm_engine/opengl/light.rb,
lib/cyberarm_engine/ui/gui_state.rb,
lib/cyberarm_engine/opengl/shader.rb,
lib/cyberarm_engine/model/material.rb,
lib/cyberarm_engine/opengl/texture.rb,
lib/cyberarm_engine/console/command.rb,
lib/cyberarm_engine/trees/aabb_node.rb,
lib/cyberarm_engine/trees/aabb_tree.rb,
lib/cyberarm_engine/background_image.rb,
lib/cyberarm_engine/ui/border_canvas.rb,
lib/cyberarm_engine/ui/elements/flow.rb,
lib/cyberarm_engine/ui/elements/menu.rb,
lib/cyberarm_engine/ui/elements/image.rb,
lib/cyberarm_engine/ui/elements/radio.rb,
lib/cyberarm_engine/ui/elements/stack.rb,
lib/cyberarm_engine/console/subcommand.rb,
lib/cyberarm_engine/ui/elements/button.rb,
lib/cyberarm_engine/ui/elements/slider.rb,
lib/cyberarm_engine/builtin/intro_state.rb,
lib/cyberarm_engine/notification_manager.rb,
lib/cyberarm_engine/ui/elements/edit_box.rb,
lib/cyberarm_engine/ui/elements/list_box.rb,
lib/cyberarm_engine/ui/elements/progress.rb,
lib/cyberarm_engine/background_nine_slice.rb,
lib/cyberarm_engine/trees/aabb_tree_debug.rb,
lib/cyberarm_engine/ui/elements/check_box.rb,
lib/cyberarm_engine/ui/elements/container.rb,
lib/cyberarm_engine/ui/elements/edit_line.rb,
lib/cyberarm_engine/ui/elements/menu_item.rb,
lib/cyberarm_engine/cache/download_manager.rb,
lib/cyberarm_engine/ui/elements/text_block.rb,
lib/cyberarm_engine/opengl/renderer/g_buffer.rb,
lib/cyberarm_engine/opengl/renderer/renderer.rb,
lib/cyberarm_engine/opengl/perspective_camera.rb,
lib/cyberarm_engine/ui/elements/toggle_button.rb,
lib/cyberarm_engine/opengl/orthographic_camera.rb,
lib/cyberarm_engine/model/parsers/collada_parser.rb,
lib/cyberarm_engine/console/commands/help_command.rb,
lib/cyberarm_engine/model/parsers/wavefront_parser.rb,
lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb,
lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb
Defined Under Namespace
Modules: AABBTreeDebug, Cache, Common, DSL, Event, ModelCache, Theme
Classes: AABBTree, Animator, Background, BackgroundImage, BackgroundNineSlice, BorderCanvas, BoundingBox, BoundingBoxRenderer, ColladaParser, Color, ConfigFile, Console, Element, Face, GBuffer, GameObject, GameState, GuiState, IntroState, Light, Model, Notification, NotificationManager, OpenGLRenderer, OrthographicCamera, Paint, PerspectiveCamera, Point, Ray, Renderer, Shader, Stats, Style, Subscription, Text, Texture, TextureCoordinate, Timer, Transform, Vector, WavefrontParser, Window
Constant Summary
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- NAME =
"InDev".freeze
- VERSION =
"0.24.5".freeze
Instance Method Summary
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Instance Method Details
#gl_error? ⇒ Boolean
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# File 'lib/cyberarm_engine/opengl.rb', line 10
def gl_error?
e = glGetError
if e != OpenGL::GL_NO_ERROR
warn "OpenGL error detected by handler at: #{caller[0]}"
warn " #{gluErrorString(e)} (#{e})\n"
exit if Window.instance&.exit_on_opengl_error?
end
end
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#preload_default_shaders ⇒ Object
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# File 'lib/cyberarm_engine/opengl.rb', line 19
def preload_default_shaders
shaders = %w[g_buffer lighting]
shaders.each do |shader|
Shader.new(
name: shader,
includes_dir: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/include",
vertex: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/vertex/#{shader}.glsl",
fragment: "#{CYBERARM_ENGINE_ROOT_PATH}/assets/shaders/fragment/#{shader}.glsl"
)
end
end
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