Method List
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#CreateWindow Rugl::Backends::OpenGLBindingsGLFW
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#GetFramebufferSize Rugl::Backends::OpenGLBindingsGLFW
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#GetIntegerv Rugl::Backends::OpenGLBindingsGL
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#GetProgramInfoLog Rugl::Backends::OpenGLBindingsGL
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#GetProgramiv Rugl::Backends::OpenGLBindingsGL
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#GetShaderInfoLog Rugl::Backends::OpenGLBindingsGL
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#GetShaderiv Rugl::Backends::OpenGLBindingsGL
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#GetWindowSize Rugl::Backends::OpenGLBindingsGLFW
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#Init Rugl::Backends::OpenGLBindingsGLFW
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#ShaderSource Rugl::Backends::OpenGLBindingsGL
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#WindowShouldClose Rugl::Backends::OpenGLBindingsGLFW
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apply Rugl::State::Depth
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apply Rugl::State::Scissor
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apply Rugl::State::ColorMask
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#apply Rugl::Context::NoopStateManager
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apply Rugl::State::Cull
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apply Rugl::State::PolygonOffset
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apply Rugl::State::Blend
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apply Rugl::State::Stencil
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#apply Rugl::StateManager
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#attribute_location Rugl::Program
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#bind Rugl::Resources::Texture
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#bind Rugl::Resources::Vao
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#bind Rugl::Resources::Buffer
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#bind Rugl::Resources::Elements
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#bind Rugl::Resources::Renderbuffer
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#bind Rugl::Resources::Framebuffer
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#buffer Rugl::Context
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#byte_length Rugl::Resources::Buffer
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#byte_length Rugl::Resources::Elements
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#call Rugl::Command
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#call_gl Rugl::Context
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check_gl_error! Rugl::Util
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#clear Rugl::Context
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#color_attachment Rugl::Resources::Framebuffer
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#command Rugl::Context
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compile Rugl::Shader
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#compile Rugl::CommandCompiler
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#const_defined? Rugl::Backends::PrefixedModuleAdapter
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#const_get Rugl::Backends::PrefixedModuleAdapter
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#context Rugl::Resources::Base
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context Rugl
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#count Rugl::Resources::Elements
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create Rugl
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#current Rugl::StateManager
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#current_context Rugl::Context
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#current_scope_props Rugl::Context
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#debug Rugl::Context
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default Rugl::State::Stencil
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default Rugl::State::Depth
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default Rugl::State::ColorMask
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default Rugl::State::Cull
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default Rugl::State::Blend
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default Rugl::State::PolygonOffset
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default Rugl::State::Scissor
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#depth_attachment Rugl::Resources::Framebuffer
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#depth_stencil_attachment Rugl::Resources::Framebuffer
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#destroy Rugl::Program
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#destroy Rugl::Command
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#destroy Rugl::Resources::Renderbuffer
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#destroy Rugl::Resources::Vao
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#destroy Rugl::Resources::Buffer
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#destroy Rugl::Resources::Texture
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#destroy Rugl::Resources::Elements
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#destroy Rugl::Context
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#destroy Rugl::Resources::Framebuffer
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#destroyed? Rugl::Context
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#destroyed? Rugl::Resources::Base
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dynamic? Rugl::Dynamic
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#elements Rugl::Context
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extract_uniforms Rugl::Program
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flatten_array Rugl::Util
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flatten_int_array Rugl::Util
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#format Rugl::Resources::Renderbuffer
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#format Rugl::Resources::Texture
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#frame Rugl::Context
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#framebuffer Rugl::Context
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#gl Rugl::Context
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gl_call Rugl::Util
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gl_const Rugl::Util
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#gl_constant Rugl::Context
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#gl_supports? Rugl::Context
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#gl_type Rugl::Resources::Elements
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#gl_type Rugl::Resources::Buffer
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#glfw Rugl::Context
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#has_extension? Rugl::Context
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#height Rugl::Resources::Framebuffer
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#height Rugl::Resources::Renderbuffer
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#height Rugl::Resources::Texture
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#id Rugl::Program
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#id Rugl::Resources::Base
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#id Rugl::Resources::Vao
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#initialize Rugl::Backends::OpenGLBindingsGLFW
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#initialize Rugl::Resources::Buffer
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#initialize Rugl::Context
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#initialize Rugl::Command
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#initialize Rugl::Program
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#initialize Rugl::Backends::PrefixedModuleAdapter
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#initialize Rugl::Resources::Renderbuffer
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#initialize Rugl::Resources::Texture
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#initialize Rugl::Backends::OpenGLBindingsGL
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#initialize Rugl::Resources::Framebuffer
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#initialize Rugl::Resources::Vao
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#initialize Rugl::Dynamic::Base
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#initialize Rugl::Resources::Base
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#initialize Rugl::CommandCompiler
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#initialize Rugl::StateManager
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#initialize Rugl::Resources::Elements
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#length Rugl::Resources::Buffer
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#length Rugl::Resources::Elements
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#limits Rugl::Context
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load Rugl::Backends::OpenGLBindingsGL
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load Rugl::Backends::OpenGLBindingsGLFW
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#load_lib Rugl::Backends::OpenGLBindingsGLFW
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#load_lib Rugl::Backends::OpenGLBindingsGL
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load_library! Rugl::Backends::OpenGLBindingsGLFW
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#mag_filter Rugl::Resources::Texture
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#method_missing Rugl::Backends::PrefixedModuleAdapter
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#min_filter Rugl::Resources::Texture
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#mipmap Rugl::Resources::Texture
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#name Rugl::Dynamic::Base
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normalize_symbol Rugl::Util
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pack_float Rugl::Util
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pack_unsigned_int Rugl::Util
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pack_unsigned_short Rugl::Util
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#pixel_ratio Rugl::Context
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#pop_scope Rugl::Context
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#primitive Rugl::Resources::Elements
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prop Rugl
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#push_scope Rugl::Context
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#read Rugl::Context
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#register_resource Rugl::Context
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#renderbuffer Rugl::Context
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#resize Rugl::Resources::Renderbuffer
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#resize Rugl::Resources::Framebuffer
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#resize Rugl::Resources::Texture
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resolve Rugl::Dynamic
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#respond_to_missing? Rugl::Backends::PrefixedModuleAdapter
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#restore Rugl::StateManager
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#restore Rugl::Context::NoopStateManager
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#setup_attribute Rugl::Resources::Vao
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#shader_cache Rugl::Context
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shader_compiled? Rugl::Shader
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shader_info_log Rugl::Shader
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#state_manager Rugl::Context
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#stencil_attachment Rugl::Resources::Framebuffer
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#subdata Rugl::Resources::Buffer
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#subdata Rugl::Resources::Elements
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#subimage Rugl::Resources::Texture
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#target Rugl::Resources::Buffer
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#target Rugl::Resources::Elements
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#texture Rugl::Context
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this Rugl
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#tick Rugl::Context
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to_gl_blend_equation Rugl::Util
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to_gl_blend_func Rugl::Util
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to_gl_buffer_type Rugl::Util
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to_gl_cull_face Rugl::Util
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to_gl_depth_func Rugl::Util
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to_gl_enum Rugl::Util
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to_gl_front_face Rugl::Util
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to_gl_primitive Rugl::Util
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to_gl_stencil_op Rugl::Util
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to_gl_texture_filter Rugl::Util
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to_gl_texture_format Rugl::Util
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to_gl_texture_wrap Rugl::Util
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to_gl_usage Rugl::Util
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#type Rugl::Resources::Buffer
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#type Rugl::Resources::Texture
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#type Rugl::Resources::Elements
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#unbind Rugl::Resources::Vao
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#unbind Rugl::Resources::Framebuffer
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underscore Rugl::Util
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#uniform_location Rugl::Program
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#uniform_types Rugl::Program
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#unregister_resource Rugl::Context
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#update Rugl::Resources::Elements
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#update Rugl::Resources::Texture
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#update Rugl::Resources::Buffer
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#usage Rugl::Resources::Elements
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#usage Rugl::Resources::Buffer
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#use Rugl::Resources::Framebuffer
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#use Rugl::Program
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#width Rugl::Resources::Renderbuffer
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#width Rugl::Resources::Framebuffer
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#width Rugl::Resources::Texture
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#window Rugl::Context
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#wrap_s Rugl::Resources::Texture
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#wrap_t Rugl::Resources::Texture