Class: Rugl::Context
- Inherits:
-
Object
- Object
- Rugl::Context
- Defined in:
- lib/rugl/context.rb
Defined Under Namespace
Classes: NoopStateManager
Instance Attribute Summary collapse
-
#debug ⇒ Object
readonly
Returns the value of attribute debug.
-
#gl ⇒ Object
readonly
Returns the value of attribute gl.
-
#glfw ⇒ Object
readonly
Returns the value of attribute glfw.
-
#pixel_ratio ⇒ Object
readonly
Returns the value of attribute pixel_ratio.
-
#shader_cache ⇒ Object
readonly
Returns the value of attribute shader_cache.
-
#state_manager ⇒ Object
readonly
Returns the value of attribute state_manager.
-
#tick ⇒ Object
readonly
Returns the value of attribute tick.
-
#window ⇒ Object
readonly
Returns the value of attribute window.
Instance Method Summary collapse
- #buffer(source) ⇒ Object
- #call_gl(name, *args) ⇒ Object
- #clear(color: nil, depth: nil, stencil: nil) ⇒ Object
- #command(opts) ⇒ Object
- #current_context ⇒ Object
- #current_scope_props ⇒ Object
- #destroy ⇒ Object
- #destroyed? ⇒ Boolean
- #elements(source) ⇒ Object
- #frame(max_frames: nil, &block) ⇒ Object
- #framebuffer(opts) ⇒ Object
- #gl_constant(name) ⇒ Object
- #gl_supports?(name) ⇒ Boolean
- #has_extension?(name) ⇒ Boolean
-
#initialize(width: nil, height: nil, title: "Rugl", pixel_ratio: 1.0, debug: true, version: [4, 1], profile: :core, samples: nil, window: nil, gl: nil, glfw: nil, state_manager: nil, auto_init: true, **_opts) ⇒ Context
constructor
A new instance of Context.
- #limits ⇒ Object
- #pop_scope ⇒ Object
- #push_scope(state:, props:) ⇒ Object
- #read(x: 0, y: 0, width: nil, height: nil) ⇒ Object
- #register_resource(resource) ⇒ Object
- #renderbuffer(opts) ⇒ Object
- #texture(source = {}) ⇒ Object
- #unregister_resource(resource) ⇒ Object
Constructor Details
#initialize(width: nil, height: nil, title: "Rugl", pixel_ratio: 1.0, debug: true, version: [4, 1], profile: :core, samples: nil, window: nil, gl: nil, glfw: nil, state_manager: nil, auto_init: true, **_opts) ⇒ Context
Returns a new instance of Context.
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# File 'lib/rugl/context.rb', line 17 def initialize( width: nil, height: nil, title: "Rugl", pixel_ratio: 1.0, debug: true, version: [4, 1], profile: :core, samples: nil, window: nil, gl: nil, glfw: nil, state_manager: nil, auto_init: true, **_opts ) @width = width @height = height @title = title @pixel_ratio = pixel_ratio @debug = debug @version = version @profile = profile @samples = samples @window = window @gl = gl @glfw = glfw @state_manager = state_manager || default_state_manager @resources = [] @shader_cache = {} @scope_stack = [] @start_time = monotonic_time @tick = 0 @running = false @destroyed = false @compiler = nil setup_default_window if auto_init end |
Instance Attribute Details
#debug ⇒ Object (readonly)
Returns the value of attribute debug.
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# File 'lib/rugl/context.rb', line 15 def debug @debug end |
#gl ⇒ Object (readonly)
Returns the value of attribute gl.
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# File 'lib/rugl/context.rb', line 15 def gl @gl end |
#glfw ⇒ Object (readonly)
Returns the value of attribute glfw.
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# File 'lib/rugl/context.rb', line 15 def glfw @glfw end |
#pixel_ratio ⇒ Object (readonly)
Returns the value of attribute pixel_ratio.
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# File 'lib/rugl/context.rb', line 15 def pixel_ratio @pixel_ratio end |
#shader_cache ⇒ Object (readonly)
Returns the value of attribute shader_cache.
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# File 'lib/rugl/context.rb', line 15 def shader_cache @shader_cache end |
#state_manager ⇒ Object (readonly)
Returns the value of attribute state_manager.
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# File 'lib/rugl/context.rb', line 15 def state_manager @state_manager end |
#tick ⇒ Object (readonly)
Returns the value of attribute tick.
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# File 'lib/rugl/context.rb', line 15 def tick @tick end |
#window ⇒ Object (readonly)
Returns the value of attribute window.
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# File 'lib/rugl/context.rb', line 15 def window @window end |
Instance Method Details
#buffer(source) ⇒ Object
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# File 'lib/rugl/context.rb', line 221 def buffer(source) Resources::Buffer.new(self, source) end |
#call_gl(name, *args) ⇒ Object
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# File 'lib/rugl/context.rb', line 241 def call_gl(name, *args) return nil unless @gl Util.gl_call(@gl, name, *args) end |
#clear(color: nil, depth: nil, stencil: nil) ⇒ Object
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# File 'lib/rugl/context.rb', line 85 def clear(color: nil, depth: nil, stencil: nil) return unless @gl mask = 0 if color r, g, b, a = normalize_color(color) gl_call(:ClearColor, r, g, b, a) mask |= gl_const(:COLOR_BUFFER_BIT) end unless depth.nil? if gl_respond_to?(:ClearDepth) gl_call(:ClearDepth, depth.to_f) elsif gl_respond_to?(:ClearDepthf) gl_call(:ClearDepthf, depth.to_f) end mask |= gl_const(:DEPTH_BUFFER_BIT) end unless stencil.nil? gl_call(:ClearStencil, stencil.to_i) if gl_respond_to?(:ClearStencil) mask |= gl_const(:STENCIL_BUFFER_BIT) end gl_call(:Clear, mask) if mask.positive? && gl_respond_to?(:Clear) Util.check_gl_error!(gl: @gl, debug: @debug, message: "clear") nil end |
#command(opts) ⇒ Object
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# File 'lib/rugl/context.rb', line 57 def command(opts) @compiler ||= CommandCompiler.new(self) @compiler.compile(opts) end |
#current_context ⇒ Object
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# File 'lib/rugl/context.rb', line 193 def current_context build_context end |
#current_scope_props ⇒ Object
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# File 'lib/rugl/context.rb', line 205 def current_scope_props @scope_stack.each_with_object({}) do |entry, merged| merged.merge!(entry[:props]) end end |
#destroy ⇒ Object
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# File 'lib/rugl/context.rb', line 136 def destroy return if @destroyed @resources.dup.each do |resource| next if !resource.respond_to?(:destroyed?) || resource.destroyed? warn "[Rugl] Resource leak detected: #{resource.class}##{resource.respond_to?(:id) ? resource.id : "unknown"}" # rubocop:disable Style/GlobalStdStream resource.destroy if resource.respond_to?(:destroy) end if @window && @glfw glfw_call(:DestroyWindow, @window) if glfw_respond_to?(:DestroyWindow) end glfw_call(:Terminate) if @glfw && glfw_respond_to?(:Terminate) @destroyed = true @window = nil @running = false nil end |
#destroyed? ⇒ Boolean
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# File 'lib/rugl/context.rb', line 157 def destroyed? @destroyed end |
#elements(source) ⇒ Object
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# File 'lib/rugl/context.rb', line 225 def elements(source) Resources::Elements.new(self, source) end |
#frame(max_frames: nil, &block) ⇒ Object
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# File 'lib/rugl/context.rb', line 62 def frame(max_frames: nil, &block) raise ArgumentError, "frame requires a block" unless block raise ContextError, "Context already destroyed" if destroyed? cancel = -> { @running = false } @running = true frames = 0 frame_limit = max_frames || default_frame_limit while @running break if frame_limit && frames >= frame_limit break if window_should_close? poll_events @tick += 1 block.call(build_context) swap_buffers frames += 1 end cancel end |
#framebuffer(opts) ⇒ Object
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# File 'lib/rugl/context.rb', line 237 def framebuffer(opts) Resources::Framebuffer.new(self, opts) end |
#gl_constant(name) ⇒ Object
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# File 'lib/rugl/context.rb', line 254 def gl_constant(name) Util.gl_const(name, gl: @gl) end |
#gl_supports?(name) ⇒ Boolean
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# File 'lib/rugl/context.rb', line 247 def gl_supports?(name) return false unless @gl snake_name = Util.underscore(name) @gl.respond_to?(name) || @gl.respond_to?(snake_name) end |
#has_extension?(name) ⇒ Boolean
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# File 'lib/rugl/context.rb', line 170 def has_extension?(name) return false if @gl.nil? extension_name = name.to_s return false if extension_name.empty? if gl_respond_to?(:GetStringi) count = query_integer(:NUM_EXTENSIONS) return false if count.nil? count.times do |index| ext = gl_call(:GetStringi, gl_const(:EXTENSIONS), index) return true if ext.to_s == extension_name end return false end return false unless gl_respond_to?(:GetString) all_extensions = gl_call(:GetString, gl_const(:EXTENSIONS)).to_s.split all_extensions.include?(extension_name) end |
#limits ⇒ Object
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# File 'lib/rugl/context.rb', line 161 def limits { max_texture_size: query_integer(:MAX_TEXTURE_SIZE), max_viewport_dims: query_integer_array(:MAX_VIEWPORT_DIMS, size: 2), max_vertex_attribs: query_integer(:MAX_VERTEX_ATTRIBS), version: query_version } end |
#pop_scope ⇒ Object
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# File 'lib/rugl/context.rb', line 201 def pop_scope @scope_stack.pop end |
#push_scope(state:, props:) ⇒ Object
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# File 'lib/rugl/context.rb', line 197 def push_scope(state:, props:) @scope_stack << { state: state || {}, props: props || {} } end |
#read(x: 0, y: 0, width: nil, height: nil) ⇒ Object
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# File 'lib/rugl/context.rb', line 115 def read(x: 0, y: 0, width: nil, height: nil) read_width, read_height = width_height_or_framebuffer(width, height) byte_length = [read_width * read_height * 4, 0].max buffer = "\0" * byte_length return buffer if @gl.nil? return buffer unless gl_respond_to?(:ReadPixels) gl_call( :ReadPixels, x.to_i, y.to_i, read_width, read_height, gl_const(:RGBA), gl_const(:UNSIGNED_BYTE), buffer ) buffer end |
#register_resource(resource) ⇒ Object
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# File 'lib/rugl/context.rb', line 211 def register_resource(resource) @resources << resource resource end |
#renderbuffer(opts) ⇒ Object
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# File 'lib/rugl/context.rb', line 233 def renderbuffer(opts) Resources::Renderbuffer.new(self, opts) end |
#texture(source = {}) ⇒ Object
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# File 'lib/rugl/context.rb', line 229 def texture(source = {}) Resources::Texture.new(self, source) end |
#unregister_resource(resource) ⇒ Object
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# File 'lib/rugl/context.rb', line 216 def unregister_resource(resource) @resources.delete(resource) resource end |