Module: Logic_Controls
- Included in:
- Canvas_Control, NousPoint, Point_Logic, UI_Elements
- Defined in:
- lib/midinous/logic.rb
Overview
Copyright © 2019 James “Nornec” Ratliff
This file is part of Midinous
Midinous is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Midinous is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Midinous. If not, see <https://www.gnu.org/licenses/>.
Instance Method Summary collapse
-
#check_bounds(coord, bounds) ⇒ Object
returns true if coordinate is colliding with a point bounding box.
- #color_to_hex(color) ⇒ Object
- #draw_chevron(cr, offset, dir, p) ⇒ Object
- #hex_to_color(c_hex) ⇒ Object
-
#pos_box(bounds) ⇒ Object
turn a coordinate-bounded box with unmatching coordinates into one with positive coordinates.
- #relative_pos(xd, yd) ⇒ Object
-
#round_num_to_grid(num) ⇒ Object
2050.
-
#round_to_grid(coord) ⇒ Object
rounds a coordinate to the nearest snappable grid point.
-
#set_point_speed(tempo, beats, beat_note) ⇒ Object
various reusable functions useful for checks and math.
- #sync_diff(stored_time) ⇒ Object
Instance Method Details
#check_bounds(coord, bounds) ⇒ Object
returns true if coordinate is colliding with a point bounding box.
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# File 'lib/midinous/logic.rb', line 147 def check_bounds(coord,bounds) # returns true if coordinate is colliding with a point bounding box. if coord[0].between?(bounds[0],bounds[2]) == true && coord[1].between?(bounds[1],bounds[3]) == true return true else return false end end |
#color_to_hex(color) ⇒ Object
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# File 'lib/midinous/logic.rb', line 127 def color_to_hex(color) c_str = "#" color.each do |n| n = "%x" % (n*127) if n.length < 2 c_str = "#{c_str}0#{n}" else c_str = "#{c_str}#{n}" end end return c_str end |
#draw_chevron(cr, offset, dir, p) ⇒ Object
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# File 'lib/midinous/logic.rb', line 81 def draw_chevron(cr,offset,dir,p) x = p.x y = p.y case dir when "n" cr.move_to(x, y+12+offset) cr.line_to(x+5,y+17+offset) cr.line_to(x+5,y+21+offset) cr.line_to(x, y+16+offset) cr.line_to(x-5,y+21+offset) cr.line_to(x-5,y+17+offset) cr.line_to(x, y+12+offset) when "s" cr.move_to(x, y-12-offset) cr.line_to(x+5,y-17-offset) cr.line_to(x+5,y-21-offset) cr.line_to(x, y-16-offset) cr.line_to(x-5,y-21-offset) cr.line_to(x-5,y-17-offset) cr.line_to(x, y-12-offset) when "e" cr.move_to(x-12-offset,y) cr.line_to(x-17-offset,y+5) cr.line_to(x-21-offset,y+5) cr.line_to(x-16-offset,y) cr.line_to(x-21-offset,y-5) cr.line_to(x-17-offset,y-5) cr.line_to(x-12-offset,y) when "w" cr.move_to(x+12+offset,y) cr.line_to(x+17+offset,y+5) cr.line_to(x+21+offset,y+5) cr.line_to(x+16+offset,y) cr.line_to(x+21+offset,y-5) cr.line_to(x+17+offset,y-5) cr.line_to(x+12+offset,y) end end |
#hex_to_color(c_hex) ⇒ Object
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# File 'lib/midinous/logic.rb', line 139 def hex_to_color(c_hex) color = [] color[0] = ((c_hex[1..2].hex).to_f/127) color[1] = ((c_hex[3..4].hex).to_f/127) color[2] = ((c_hex[5..6].hex).to_f/127) return color end |
#pos_box(bounds) ⇒ Object
turn a coordinate-bounded box with unmatching coordinates into one with positive coordinates
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# File 'lib/midinous/logic.rb', line 155 def pos_box(bounds) #turn a coordinate-bounded box with unmatching coordinates into one with positive coordinates if bounds[0] > bounds[2] #Flip the array positions if the box is drawn backwards in any direction. bounds[0], bounds[2] = bounds[2], bounds[0] end if bounds[1] > bounds[3] bounds[1], bounds[3] = bounds[3], bounds[1] end return bounds end |
#relative_pos(xd, yd) ⇒ Object
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# File 'lib/midinous/logic.rb', line 40 def relative_pos(xd,yd) x_sign = nil y_sign = nil case when xd > 0 x_sign = "+" when xd == 0 x_sign = "0" when xd < 0 x_sign = "-" end case when yd > 0 y_sign = "+" when yd == 0 y_sign = "0" when yd < 0 y_sign = "-" end sign = [x_sign,y_sign] case sign when ["+","+"] return "se" when ["+","-"] return "ne" when ["-","-"] return "nw" when ["-","+"] return "sw" when ["+","0"] return "e" when ["-","0"] return "w" when ["0","+"] return "s" when ["0","-"] return "n" end end |
#round_num_to_grid(num) ⇒ Object
2050
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# File 'lib/midinous/logic.rb', line 120 def round_num_to_grid(num) #2050 temp = num % CC.grid_spacing num -= temp if temp < (CC.grid_spacing/2) num = (num-temp)+CC.grid_spacing if temp >= (CC.grid_spacing/2) return num end |
#round_to_grid(coord) ⇒ Object
rounds a coordinate to the nearest snappable grid point
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# File 'lib/midinous/logic.rb', line 25 def round_to_grid(coord) #rounds a coordinate to the nearest snappable grid point coord.map! do |n| temp = n % CC.grid_spacing n -= temp if temp < (CC.grid_spacing/2) n = n-temp+CC.grid_spacing if temp >= (CC.grid_spacing/2) n end return coord end |
#set_point_speed(tempo, beats, beat_note) ⇒ Object
various reusable functions useful for checks and math
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# File 'lib/midinous/logic.rb', line 20 def set_point_speed(tempo,beats,beat_note) #Sets time between each grid point point_speed = (tempo/60)*CC.grid_spacing #Grid points that will be hit per second return point_speed #(will be a fraction most of the time) end |
#sync_diff(stored_time) ⇒ Object
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# File 'lib/midinous/logic.rb', line 35 def sync_diff(stored_time) new_time = Time.now.to_f*1000 return (CC.ms_per_tick - (new_time - (stored_time + CC.ms_per_tick))) end |