Class: Point_Logic

Inherits:
Object
  • Object
show all
Includes:
Logic_Controls
Defined in:
lib/midinous/points.rb

Overview

Copyright © 2019 James “Nornec” Ratliff

This file is part of Midinous

Midinous is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Midinous is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Midinous.  If not, see <https://www.gnu.org/licenses/>.

Instance Method Summary collapse

Methods included from Logic_Controls

#check_bounds, #color_to_hex, #draw_chevron, #hex_to_color, #pos_box, #relative_pos, #round_num_to_grid, #round_to_grid, #set_point_speed, #sync_diff

Constructor Details

#initializePoint_Logic

Returns a new instance of Point_Logic.



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# File 'lib/midinous/points.rb', line 21

def initialize
  @prop_names       = ["Note",
                      "Velocity",
                      "Duration (beats)",
                      "Channel",
                      "Repeat",
                      "X-coordinate",
                      "Y-coordinate",
                      "Color",
                      "Path Mode",
                      "Signal Start",
                       "Mute",
                      "Play Mode"]
  @prop_names_multi = ["Note",
                       "Velocity",
                       "Duration (beats)",
                       "Channel",
                       "Repeat",
                       "Color",
                       "Signal Start",
                       "Mute",
                       "Play Mode"]
  @prop_names_adv = []
  @prop_names_adv_multi = []
  @curr_prop = nil
  @curr_prop_adv = nil
  @mempoints = []
  @mempointsbuff = []
  @copy_pos = []
  @copy_type = nil
  @paste_count = 0
end

Instance Method Details

#add_path(points) ⇒ Object



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# File 'lib/midinous/points.rb', line 61

def add_path(points)
  points.find_all { |n| n.pathable && !n.source}.each do |t| 
    points.find(&:source).path_to << t
    t.path_from << points.find(&:source)
  end
  return points
end

#add_point(r_origin, points) ⇒ Object

Point existence search



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# File 'lib/midinous/points.rb', line 54

def add_point(r_origin,points) #Point existence search

  unless (collision_check(r_origin,points))
    points << NousPoint.new(r_origin,-1)
  end
  return points
end

#cancel_path(points) ⇒ Object



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# File 'lib/midinous/points.rb', line 425

def cancel_path(points)
  points.find_all(&:pathable).each { |n| n.path_unset }
  return points, false
end

#cancel_selected(points) ⇒ Object



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# File 'lib/midinous/points.rb', line 421

def cancel_selected(points)
  points.find_all(&:selected).each { |n| n.deselect }
  return points
end

#check_input(text) ⇒ Object



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# File 'lib/midinous/points.rb', line 249

def check_input(text)
  play_modes = ["robin","split","portal","random"]
  path_modes = ["horz","vert"]
  signal_states = ["true","false"]
  case @curr_prop
    when "Note"
      if (text.to_i >= 1 && text.to_i <= 127) || (text.match(/^([+]|-)[0-9]{1,2}$/))
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    when "Velocity"
      if (text.to_i >= 1 && text.to_i <= 127)
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    when "Duration (beats)"
      if text.to_i >= 1 && text.to_i <= 1000
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    when "Channel"
      if text.to_i >= 1 && text.to_i <= 16
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    when "X-coordinate", "Y-coordinate"
      if text.to_i >= CC.grid_spacing && 
         text.to_i <= (CANVAS_SIZE - CC.grid_spacing)
      then
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    when "Color"
      if text.match(/^[0-9A-Fa-f]{6}$/)
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    when "Path Mode"
      if path_modes.include? text
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    when "Signal Start","Mute"
      if signal_states.include? text
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    when "Play Mode"
      if play_modes.include? text
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    when "Repeat"
      if text.to_i >= 0 && text.to_i <= 128
           UI::prop_mod_button.sensitive = true
      else UI::prop_mod_button.sensitive = false
      end
    else UI::prop_mod_button.sensitive = false
  end
end

#collision_check(r_origin, points) ⇒ Object



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# File 'lib/midinous/points.rb', line 99

def collision_check(r_origin,points)
    return true if points.any? { |n| r_origin == n.origin }
end

#copy_points(type) ⇒ Object



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# File 'lib/midinous/points.rb', line 127

def copy_points (type)
  return if CC.nouspoints.empty?
  origins = []
  CC.nouspoints.find_all(&:selected).each {|n| origins << n.origin}
  @copy_pos = origins.min
  @copy_type = type
  @mempointsbuff = CC.nouspoints.find_all(&:selected)
  @paste_count = 0
end

#delete_paths_fromObject



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# File 'lib/midinous/points.rb', line 457

def delete_paths_from
  CC.nouspoints.find_all {|f| !f.path_from.length.zero? && f.selected == true}.each do |n| 
    n.path_from.each do |b|
      b.path_to.reject! {|g| g == n }
      play_mode_set(b,"robin") if b.path_to.length <= 1
    end
  end
  CC.nouspoints.find_all {|f| !f.path_from.length.zero? && f.selected == true}.each {|n| n.path_from = []}
  UI::canvas.queue_draw
end

#delete_paths_toObject



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# File 'lib/midinous/points.rb', line 449

def delete_paths_to
  CC.nouspoints.find_all {|f| !f.path_to.length.zero? && f.selected == true}.each {|n| n.path_to.each {|b| b.path_from.reject! {|g| g == n }}}
  CC.nouspoints.find_all {|f| !f.path_to.length.zero? && f.selected == true}.each do |n| 
    n.path_to = []
    play_mode_set(n,"robin")
  end
  UI::canvas.queue_draw
end

#delete_pointsObject



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# File 'lib/midinous/points.rb', line 441

def delete_points
  delete_paths_to
  delete_paths_from
  CC.nouspoints.reject!(&:selected)
  UI::prop_list_model.clear
  UI::prop_mod.text = ""
  UI::canvas.queue_draw
end

#inc_note(inc) ⇒ Object



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# File 'lib/midinous/points.rb', line 82

def inc_note(inc)
  CC.nouspoints.find_all(&:selected).each do |n|
    signed = n.note
    val = n.note.to_i
    val += inc
    if val >= 0
      n.note = "+#{val}"
    else n.note = val
    end
    if !(signed.to_s.include?("+") || signed.to_s.include?("-"))
      n.note = n.note.to_i
      n.note = n.note.clamp(0,127)
    end
  end
  populate_prop(CC.nouspoints)
end

#modify_properties(points) ⇒ Object



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# File 'lib/midinous/points.rb', line 310

def modify_properties(points)
  case @curr_prop
    when "Note"
      points.find_all(&:selected).each do |p| 
        if UI::prop_mod.text.match(/^([+]|-)[0-9]{1,2}$/)
          unless p.traveler_start == true
            p.note = UI::prop_mod.text
            p.use_rel = true
          end
        elsif (UI::prop_mod.text.to_i >= 0 &&
               UI::prop_mod.text.to_i <= 127 &&
              !(UI::prop_mod.text.include?("+") || UI::prop_mod.text.include?("-")))
        then
          p.note = UI::prop_mod.text.to_i
          p.use_rel = false
        end
      end
    when "Velocity"
      points.find_all(&:selected).each {|p| p.velocity = UI::prop_mod.text.to_i}
    when "Duration (beats)"
      points.find_all(&:selected).each {|p| p.duration = UI::prop_mod.text.to_i}
    when "Channel"
      points.find_all(&:selected).each {|p| p.channel = UI::prop_mod.text.to_i}
    when "X-coordinate"
      temp_origin = points.find(&:selected).origin
      points.find(&:selected).origin = [round_num_to_grid(UI::prop_mod.text.to_i),temp_origin[1]]
    when "Y-coordinate"
      temp_origin = points.find(&:selected).origin
      points.find(&:selected).origin = [temp_origin[0],round_num_to_grid(UI::prop_mod.text.to_i)]
    when "Color"
      points.find_all(&:selected).each {|p| p.set_default_color(hex_to_color("##{UI::prop_mod.text}"))}
    when "Path Mode"
      points.find(&:selected).path_mode = UI::prop_mod.text
    when "Signal Start"
      case UI::prop_mod.text
      when "true"
        points.find_all(&:selected).each {|p| p.traveler_start = true}
      when "false"
        points.find_all(&:selected).each {|p| p.traveler_start = false}
      end
    when "Mute"
      case UI::prop_mod.text
      when "true"
        points.find_all(&:selected).each {|p| p.mute = true}
      when "false"
        points.find_all(&:selected).each {|p| p.mute = false}
      end
    when "Play Mode"
      if UI::prop_mod.text == "robin" || UI::prop_mod.text == "portal"
        points.find_all(&:selected).each {|p| p.play_modes.rotate! until p.play_modes[0] == UI::prop_mod.text}
      else
        points.find_all {|p| p.selected == true && p.path_to.length > 1}.each {|p| p.play_modes.rotate! until p.play_modes[0] == UI::prop_mod.text}
      end
    when "Repeat"
      points.find_all(&:selected).each do |p| 
        p.repeat = UI::prop_mod.text.to_i
      end
  end
  return points
end

#move_check(diff, points) ⇒ Object



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# File 'lib/midinous/points.rb', line 475

def move_check(diff,points)
  points.find_all(&:selected).each do |n|
    dest = n.origin.map
    dest = dest.to_a
    dest.map! {|g| g += diff[dest.find_index(g)]}
    return false if points.find_all(&:not_selected).any? { |g| g.origin == dest}
  end
  return true
end

#move_points(diff, points) ⇒ Object



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# File 'lib/midinous/points.rb', line 468

def move_points(diff,points)
  if move_check(diff,points)
    points.find_all(&:selected).each {|n| n.set_destination(diff) } 
    populate_prop(points)     
  end
  return points
end

#mute_pointsObject



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# File 'lib/midinous/points.rb', line 430

def mute_points
  CC.nouspoints.find_all(&:selected).each do |n| 
    case n.mute
    when true
      n.mute = false
    when false
      n.mute = true
    end
    UI::canvas.queue_draw
  end
end

#paste_check(diff, memp) ⇒ Object



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# File 'lib/midinous/points.rb', line 174

def paste_check(diff,memp)
  memp.each {|m| return false if CC.nouspoints.any? { |n| n.origin == m.origin}}
  return true
end

#paste_pointsObject



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# File 'lib/midinous/points.rb', line 136

def paste_points
  return if @mempointsbuff.empty?
  copy_lookup = {}
  
  # Clone the cut copy of pasted points if someone wants to cutpaste more than once

  # Then turn the cut operation into the copy operation

  copy_points("copy") if @paste_count == 1

  # Clone the points and track old point => new point

  @mempointsbuff.each do |n|
    n.selected = false if @copy_type == "copy"
    mem_point = n.clone
    @mempoints << mem_point
    copy_lookup[n.object_id] = mem_point
  end

  # Update the point relations

  @mempoints.each do |n|
    n.path_to   = n.path_to.map   { |pt| copy_lookup[pt.object_id] }.compact
    n.path_from = n.path_from.map { |pf| copy_lookup[pf.object_id] }.compact
  end
  
  @paste_count = 0 if @copy_type == "copy"
  delete_points if @copy_type == "cut" && @paste_count == 0
  @paste_count += 1
  
  paste_pos = CC.mouse_last_pos
  diff = round_to_grid([paste_pos[0] - @copy_pos[0],paste_pos[1] - @copy_pos[1]])  
  @mempoints.each do |m|
    m.set_destination(diff)
    m.selected = true
  end
  @mempoints.each {|m| CC.nouspoints << m} if paste_check(diff,@mempoints)
  @mempoints = []
  
  populate_prop(CC.nouspoints)
  UI::canvas.queue_draw
end

#path_rotate(dir) ⇒ Object



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# File 'lib/midinous/points.rb', line 408

def path_rotate(dir)
  CC.nouspoints.find_all(&:selected).each do |n|
    case dir
    when "+"
      n.path_to.rotate!(1)
    when "-"
      n.path_to.rotate!(-1)
    end
  end

  UI::canvas.queue_draw
end

#play_mode_rotate(dir) ⇒ Object



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# File 'lib/midinous/points.rb', line 386

def play_mode_rotate(dir)
  CC.nouspoints.find_all(&:selected).each do |n|
    if n.path_to.length <= 1
      case n.play_modes[0]
      when "robin"
        n.play_modes.rotate!(dir) until n.play_modes[0] == "portal"
      when "portal"
        n.play_modes.rotate!(dir) until n.play_modes[0] == "robin"
      when "random","split"
        n.play_modes.rotate!(dir) until n.play_modes[0] == "robin"
      end
    else
      n.play_modes.rotate!(dir)
    end
    populate_prop(CC.nouspoints.find_all)
    UI::canvas.queue_draw
  end
end

#play_mode_set(point, mode) ⇒ Object



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# File 'lib/midinous/points.rb', line 404

def play_mode_set(point,mode)
  return unless ["robin","portal","split","random"].find {|f| f == mode}
  point.play_modes.rotate!(1) until point.play_modes[0] == mode
end

#populate_prop(points) ⇒ Object



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# File 'lib/midinous/points.rb', line 179

def populate_prop (points)
  UI::prop_list_model.clear
  UI::prop_mod.text = ""
  point = nil
  point = points.find(&:selected) if points.find_all(&:selected).length == 1
  if point
    prop_vals = [point.note,
                 point.velocity,
                 point.duration,
                 point.channel,
                 point.repeat,
                 point.x,
                 point.y,
                 color_to_hex(point.default_color),
                 point.path_mode,
                 point.traveler_start,
                 point.mute,
                 point.play_modes[0]]
    @prop_names.each  do |v|
      iter = UI::prop_list_model.append
      iter[0] = v
      iter[1] = prop_vals[@prop_names.find_index(v)].to_s
    end
  elsif points.find_all(&:selected).length > 1
    @prop_names_multi.each do |v|
      equalizer = []
      iter = UI::prop_list_model.append
      iter[0] = v
      case v
      when "Note"
        points.find_all(&:selected).each {|p| equalizer << p.note}
      when "Velocity"
        points.find_all(&:selected).each {|p| equalizer << p.velocity}
      when "Duration (beats)"
        points.find_all(&:selected).each {|p| equalizer << p.duration}
      when "Channel"
        points.find_all(&:selected).each {|p| equalizer << p.channel}
      when "Color"
        points.find_all(&:selected).each {|p| equalizer << color_to_hex(p.default_color)}
      when "Signal Start"
        points.find_all(&:selected).each {|p| equalizer << p.traveler_start}
      when "Mute"
        points.find_all(&:selected).each {|p| equalizer << p.mute}
      when "Play Mode"
        points.find_all(&:selected).each {|p| equalizer << p.play_modes[0]}
      when "Repeat"
        points.find_all(&:selected).each {|p| equalizer << p.repeat}
      end
      if equalizer.uniq.count == 1 
        iter[1] = equalizer[0].to_s
      else iter[1] = "Multiple Values"
      end
    end
  else
    UI::prop_list_model.clear
    UI::prop_mod.text = ""
  end
  
end

#prop_list_select(selected) ⇒ Object



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# File 'lib/midinous/points.rb', line 238

def prop_list_select(selected)
  return if selected == nil
  @curr_prop = selected[0]
  if   selected[1][0] == "#"
       UI::prop_mod.text = selected[1][1..6]
  else UI::prop_mod.text = selected[1]
  end
  UI::prop_mod.position = 0
  UI::prop_mod.grab_focus
end

#select_allObject



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# File 'lib/midinous/points.rb', line 122

def select_all
  CC.nouspoints.each {|n| n.selected = true} unless CC.nouspoints == []
  populate_prop(CC.nouspoints)
  UI::canvas.queue_draw
end

#select_path_point(origin, points, source_chosen) ⇒ Object



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# File 'lib/midinous/points.rb', line 371

def select_path_point(origin,points,source_chosen)
  points.find_all {|g| check_bounds(origin,g.bounds)}.each do |n|
    case !n.pathable
      when true #If clicking where a non-pathable point is

        source_chosen = n.path_set(source_chosen)
      when false
        if n.source
          points, source_chosen = cancel_path(points)
        end
        n.path_unset
    end
  end
  return points, source_chosen
end

#select_points(box, points) ⇒ Object

Select points with the select tool



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# File 'lib/midinous/points.rb', line 103

def select_points(box,points) #Select points with the select tool

  UI::prop_list_model.clear
  UI::prop_mod.text = ""
  box_origin = [box[0],box[1]] #box is an array with 4 values

  points.each do |n|
    if check_bounds(n.origin,box)
         n.select
    elsif check_bounds(box_origin,n.bounds)
         n.select
    else 
      n.deselect
      UI::prop_list_model.clear
      UI::prop_mod.text = ""
    end
  end
  populate_prop(points)
  return points
end

#set_note_via_devc(note) ⇒ Object



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# File 'lib/midinous/points.rb', line 73

def set_note_via_devc(note)
  CC.nouspoints.find_all(&:selected).each {|n| n.note = note}
  Pm.note_send(Pm.in_chan,note,100)
  GLib::Timeout.add(100) do 
    Pm.note_rlse(1,note)
    false
  end
  populate_prop(CC.nouspoints)
end

#set_path_mode(mode) ⇒ Object



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# File 'lib/midinous/points.rb', line 69

def set_path_mode(mode)
  CC.nouspoints.find_all(&:selected).each {|n| n.path_mode = mode}
  UI::canvas.queue_draw
end

#set_startObject



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# File 'lib/midinous/points.rb', line 485

def set_start
  CC.nouspoints.find_all(&:selected).each do |n| 
    if n.traveler_start == false
      n.traveler_start = true
      n.note = CC.root_note if n.note.to_s.match(/^([+]|-)[0-9]{1,2}$/)
    elsif n.traveler_start == true
      n.traveler_start = false
    end 
  end
  UI::canvas.queue_draw
  populate_prop(CC.nouspoints)
end