Method List
Search:
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#+ Coordinates
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#<=> Coordinates
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#== Coordinates
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#== Board
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#== Field
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#== Player
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#== Move
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#== Piece
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#== GameState
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#Koordinaten Piece
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#Team Piece
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#[] Board
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#add_field Board
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#add_player GameState
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#board GameState
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#can_move? GameState
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#clear Board
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#client Protocol
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#clone GameState
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#clone Board
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#condition GameState
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#connect Network
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#connected Network
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#content DebugHint
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#coords Piece
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#coords Field
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#current_player GameState
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#disconnect Network
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doubled_to_oddr Coordinates
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doubled_to_oddr_int Coordinates
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#draw? Condition
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#empty? Field
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empty_game_field Board
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#field Board
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#field GameState
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#field_at Board
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#field_list Board
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#fields Board
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#fields_of_team Board
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#fishes Field
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#fishes Player
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#free? Field
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#from Move
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#game_ended? GameState
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#gamestate ClientInterface
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#gamestate Protocol
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#i Protocol
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#in_bounds? Board
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#initialize Piece
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#initialize Field
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#initialize GameState
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#initialize Board
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#initialize DebugHint
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#initialize InvalidMoveException
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#initialize Move
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#initialize Condition
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#initialize Coordinates
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#initialize Runner
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#initialize Player
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#initialize Network
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#initialize Protocol
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#inspect Coordinates
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#inspect Piece
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#is_first_round? GameState
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logger Logging
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#logger Logging
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#move_requested ClientInterface
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#move_to_xml Protocol
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moves_for_piece GameRuleLogic
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#myself_player GameState
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#name Player
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#neighbors_of Board
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#not_player GameState
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oddr_to_doubled Coordinates
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oddr_to_doubled_int Coordinates
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origin Coordinates
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#other_player GameState
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#other_team GameState
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#other_team Team
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#own_fields GameState
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#perform! GameState
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perform_move GameRuleLogic
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#piece Field
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#piece Move
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#piece_t Move
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#player_from_team GameState
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#player_one GameState
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#player_two GameState
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#points_for_player GameState
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possible_move GameRuleLogic
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possible_moves GameRuleLogic
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possible_normalmoves GameRuleLogic
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possible_setmoves GameRuleLogic
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#processMessages Network
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#process_string Protocol
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#readString Network
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#reason Condition
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#roomId Protocol
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#round GameState
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#sendString Network
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#sendString Protocol
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#sendXML Network
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#sendXml Protocol
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#snake_case_to_lower_camel_case Protocol
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#start Runner
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#start_player GameState
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#tag_end Protocol
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#tag_start Protocol
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target_coords GameRuleLogic
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#team Player
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#team Piece
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#team Field
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#text Protocol
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#to Move
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#to_s Piece
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#to_s InvalidMoveException
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#to_s Field
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#to_s Move
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#to_s Board
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#to_s Coordinates
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#to_ss Piece
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#to_vec Direction
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#turn GameState
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valid_move? GameRuleLogic
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#winner GameState
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#winner Condition
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winning_condition GameRuleLogic
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#winning_reason GameState
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#x Protocol
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#x Field
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#x Coordinates
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#y Field
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#y Protocol
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#y Coordinates