Class: Protocol

Inherits:
Object
  • Object
show all
Includes:
Logging, REXML::StreamListener
Defined in:
lib/software_challenge_client/protocol.rb

Overview

This class handles communication to the server over the XML communication protocol. Messages from the server are parsed and moves are serialized and send back.

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Logging

#logger, logger

Constructor Details

#initialize(network, client) ⇒ Protocol

Returns a new instance of Protocol.



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# File 'lib/software_challenge_client/protocol.rb', line 40

def initialize(network, client)
  @gamestate = GameState.new
  @network = network
  @client = client
  @context = {} # for saving context when stream-parsing the XML
  @client.gamestate = @gamestate
  @x = 0
  @y = 0
  @i = 0
end

Instance Attribute Details

#clientClientInterface (readonly)

Returns current client.

Returns:



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# File 'lib/software_challenge_client/protocol.rb', line 28

def client
  @client
end

#gamestateGamestate (readonly)

Returns current gamestate.

Returns:

  • (Gamestate)

    current gamestate



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# File 'lib/software_challenge_client/protocol.rb', line 22

def gamestate
  @gamestate
end

#iInteger

Returns i.

Returns:

  • (Integer)

    i



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# File 'lib/software_challenge_client/protocol.rb', line 38

def i
  @i
end

#roomIdString

Returns current room id.

Returns:

  • (String)

    current room id



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# File 'lib/software_challenge_client/protocol.rb', line 25

def roomId
  @roomId
end

#xInteger

Returns x.

Returns:

  • (Integer)

    x



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# File 'lib/software_challenge_client/protocol.rb', line 32

def x
  @x
end

#yInteger

Returns y.

Returns:

  • (Integer)

    y



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# File 'lib/software_challenge_client/protocol.rb', line 35

def y
  @y
end

Instance Method Details

#move_to_xml(move) ⇒ Object

Converts a move to XML for sending to the server.

Parameters:

  • move (Move)

    The move to convert to XML.



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# File 'lib/software_challenge_client/protocol.rb', line 221

def move_to_xml(move)
  builder = Builder::XmlMarkup.new(indent: 2)

  if move.nil?
    raise 'nil moves are not sendable!'
  end

  # Converting every the move here instead of requiring the Move
  # class interface to supply a method which returns the XML
  # because XML-generation should be decoupled from internal data
  # structures.

  to_d = Coordinates.oddr_to_doubled(move.to)

  if move.from.nil?
    builder.data(class: 'move') do |d|
      d.to(x: to_d.x, y: to_d.y)
    end
  else
    from_d = Coordinates.oddr_to_doubled(move.from)

    builder.data(class: 'move') do |d|
      d.from(x: from_d.x, y: from_d.y)
      d.to(x: to_d.x, y: to_d.y)
    end
  end
  
  builder.target!
end

#process_string(text) ⇒ Object

starts xml-string parsing

Parameters:

  • text (String)

    the xml-string that will be parsed



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# File 'lib/software_challenge_client/protocol.rb', line 54

def process_string(text)
  #logger.debug "Parse XML:\n#{text}\n----END XML"
  begin
    REXML::Document.parse_stream(text.encode('UTF-8', :invalid => :replace, :undef => :replace), self)
  rescue REXML::ParseException => e
    # to parse incomplete xml, ignore missing end tag exceptions
    raise e unless e.message =~ /Missing end tag/
  end
end

#sendString(string) ⇒ Object

send a string

Parameters:

  • string (String)

    The string that will be send to the connected server.



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# File 'lib/software_challenge_client/protocol.rb', line 207

def sendString(string)
  @network.sendString("<room roomId=\"#{@roomId}\">#{string}</room>")
end

#sendXml(document) ⇒ Object

send a xml document

Parameters:

  • document (REXML::Document)

    the document, that will be send to the connected server



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# File 'lib/software_challenge_client/protocol.rb', line 200

def sendXml(document)
  @network.sendXML(document)
end

#snake_case_to_lower_camel_case(string) ⇒ Object

converts “this_snake_case” to “thisSnakeCase”



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# File 'lib/software_challenge_client/protocol.rb', line 212

def snake_case_to_lower_camel_case(string)
  string.split('_').inject([]) do |result, e|
    result + [result.empty? ? e : e.capitalize]
  end.join
end

#tag_end(name) ⇒ Object

called if an end-tag is read

Parameters:

  • name (String)

    the end-tag name, that was read



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# File 'lib/software_challenge_client/protocol.rb', line 156

def tag_end(name)
  case name
  when 'board'
    logger.debug @gamestate.board.to_s
  when 'startTeam'
    @gamestate.add_player(Player.new(Team::ONE, "ONE", 0))
    @gamestate.add_player(Player.new(Team::TWO, "TWO", 0))
    if @context[:last_text] == "ONE"
      @gamestate.start_player = @gamestate.player_one
    else
      @gamestate.start_player = @gamestate.player_two
    end
  when 'int'
    @i += 1
    if i == 1
      logger.info 'Got player one fishes'
      @gamestate.player_one.fishes = @context[:last_text].to_i
    elsif i == 2
      logger.info 'Got player two fishes'
      @gamestate.player_two.fishes = @context[:last_text].to_i
    else
      logger.info 'We got a problemo'
    end
  when 'list'
    @y += 1
    @x = 0
  when 'field'
    if @context[:last_text] == "ONE"
      field = Field.new(@x, @y, Piece.new(Team::ONE, Coordinates.new(@x, @y)))
    elsif @context[:last_text] == "TWO"
      field = Field.new(@x, @y, Piece.new(Team::TWO, Coordinates.new(@x, @y)))
    else
      field = Field.new(@x, @y, nil, @context[:last_text].to_i)
    end
    @gamestate.board.add_field(field)
    @x += 1
  else
    why = 'tho'
  end
end

#tag_start(name, attrs) ⇒ Object

called if a start tag is read Depending on the tag the gamestate is updated or the client will be asked for a move

Parameters:

  • name (String)

    the start-tag, that was read

  • attrs (Dictionary<String, String>)

    Attributes attached to the tag



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# File 'lib/software_challenge_client/protocol.rb', line 75

def tag_start(name, attrs)
  case name
  when 'room'
    @roomId = attrs['roomId']
    logger.info 'roomId : ' + @roomId
  when 'data'
    logger.debug "data(class) : #{attrs['class']}"
    @context[:data_class] = attrs['class']
    if attrs['class'] == 'moveRequest'
      @client.gamestate = gamestate
      if gamestate.turn == 0
        gamestate.myself_player = gamestate.start_player
        logger.debug "I am #{gamestate.myself_player}"
      elsif gamestate.turn == 1
        gamestate.myself_player = gamestate.not_player(gamestate.start_player) 
        logger.debug "I am #{gamestate.myself_player}"
      end
      gamestate.current_player = gamestate.myself_player
      move = @client.move_requested
      sendString(move_to_xml(move))
    end
    if attrs['class'] == 'error'
      logger.info "Game ended - ERROR: #{attrs['message']}"
      @network.disconnect
    end
    if attrs['class'] == 'result'
      logger.info 'Got game result'
      @network.disconnect
      @gamestate.condition = Condition.new(nil, '')
    end
  when 'state'
    logger.debug 'new gamestate'
    #@gamestate = GameState.new
    @gamestate.turn = attrs['turn'].to_i
    logger.debug "Round: #{@gamestate.round}, Turn: #{@gamestate.turn}"
  when 'board'
    @x = 0
    @y = 0
    @i = 0
    logger.debug 'new board'
    @gamestate.board = Board.new()
  # when 'pieces'
  #   @context[:entry] = :pieces
  # when 'coordinates'
  #   @context[:x] = attrs['x'].to_i
  #   @context[:y] = attrs['y'].to_i
  # when 'piece'
  #   x = @context[:x]
  #   y = @context[:y]
  #   team = Team.find_by_key(attrs['team'].to_sym)
  #   type = PieceType.find_by_key(attrs['type'].to_sym)
  #   count = attrs['count'].to_i
  #   field = Field.new(x, y, Piece.new(team.to_c, type, Coordinates.new(x, y), count))
  #   @gamestate.board.add_field(field)
  # when 'from'
  #   @context[:from] = Coordinates.new(attrs['x'].to_i, attrs['y'].to_i)
  # when 'to'
  #   from = @context[:from]
  #   @gamestate.last_move = Move.new(Coordinates.new(from.x, from.y), Coordinates.new(attrs['x'].to_i, attrs['y'].to_i))
  # when 'ambers'
  #   @context[:entry] = :ambers
  when 'winner'
    # TODO
    # winning_player = parsePlayer(attrs)
    # @gamestate.condition = Condition.new(winning_player, @gamestate.condition.reason)
  when 'score'
    # TODO
    # there are two score tags in the result, but reason attribute should be equal on both
    # @gamestate.condition = Condition.new(@gamestate.condition.winner, attrs['reason'])
  when 'left'
    logger.debug 'got left event, terminating'
    @network.disconnect
  when 'sc.protocol.responses.CloseConnection'
    logger.debug 'got left close connection event, terminating'
    @network.disconnect
  end
end

#text(text) ⇒ Object

called when text is encountered



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# File 'lib/software_challenge_client/protocol.rb', line 65

def text(text)
  @context[:last_text] = text
end