Method List
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#* Engine::Quaternion
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#== Engine::Quaternion
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ActiveTexture Engine::GL
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AttachShader Engine::GL
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BeginQuery Engine::GL
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BindBuffer Engine::GL
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BindFramebuffer Engine::GL
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BindImageTexture Engine::GL
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BindTexture Engine::GL
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BindVertexArray Engine::GL
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BlendFunc Engine::GL
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BlitFramebuffer Engine::GL
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BufferData Engine::GL
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BufferSubData Engine::GL
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CheckFramebufferStatus Engine::GL
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Clear Engine::GL
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ClearColor Engine::GL
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ColorMask Engine::GL
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CompileShader Engine::GL
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CreateProgram Engine::GL
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CreateShader Engine::GL
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CreateWindow GLFW
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CullFace Engine::GL
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DepthFunc Engine::GL
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DestroyWindow GLFW
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Disable Engine::GL
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DispatchCompute Engine::GL
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DrawArrays Engine::GL
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DrawBuffer Engine::GL
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DrawBuffers Engine::GL
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DrawElements Engine::GL
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DrawElementsInstanced Engine::GL
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Enable Engine::GL
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EnableVertexAttribArray Engine::GL
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EndQuery Engine::GL
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Finish Engine::GL
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FocusWindow GLFW
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FramebufferTexture2D Engine::GL
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FramebufferTextureLayer Engine::GL
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GenBuffers Engine::GL
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GenFramebuffers Engine::GL
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GenQueries Engine::GL
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GenTextures Engine::GL
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GenVertexArrays Engine::GL
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GenerateMipmap Engine::GL
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GetError Engine::GL
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GetFramebufferSize GLFW
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GetInputMode GLFW
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GetPrimaryMonitor GLFW
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GetProgramInfoLog Engine::GL
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GetProgramiv Engine::GL
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GetQueryObjectui64v Engine::GL
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GetShaderInfoLog Engine::GL
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GetString Engine::GL
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GetUniformLocation Engine::GL
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GetVideoMode GLFW
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GetVideoModes GLFW
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Init GLFW
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LinkProgram Engine::GL
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MakeContextCurrent GLFW
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MemoryBarrier Engine::GL
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PollEvents GLFW
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ReadBuffer Engine::GL
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ReadPixels Engine::GL
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SetCursorPosCallback GLFW
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SetInputMode GLFW
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SetKeyCallback GLFW
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SetWindowAttrib GLFW
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SetWindowMonitor GLFW
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SetWindowShouldClose GLFW
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SetWindowTitle GLFW
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ShaderSource Engine::GL
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StencilFunc Engine::GL
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StencilMask Engine::GL
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StencilOp Engine::GL
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SwapBuffers GLFW
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SwapInterval GLFW
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Terminate GLFW
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TexImage2D Engine::GL
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TexImage3D Engine::GL
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TexParameterfv Engine::GL
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TexParameteri Engine::GL
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Uniform1f Engine::GL
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Uniform1i Engine::GL
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Uniform2f Engine::GL
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Uniform3f Engine::GL
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Uniform4f Engine::GL
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UniformMatrix4fv Engine::GL
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UseProgram Engine::GL
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VertexAttribDivisor Engine::GL
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VertexAttribIPointer Engine::GL
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VertexAttribPointer Engine::GL
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Viewport Engine::GL
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WindowHint GLFW
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WindowShouldClose GLFW
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#_erase! Engine::Component
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#_erase! Engine::GameObject
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_on_key_down Engine::Input
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_on_key_up Engine::Input
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active_texture GLNative
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add Rendering::PostProcessingEffect
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add_all Rendering::PostProcessingEffect
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#add_child Engine::GameObject
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#add_instance Rendering::InstanceRenderer
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add_instance Rendering::RenderPipeline
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#all_components Engine::GameObject
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allowed_class? Engine::Serializable
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alternate_rt Rendering::RenderPipeline
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#ancestor_masks Engine::Components::UI::Rect
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#angular_momentum Engine::Physics::Components::Rigidbody
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#angular_velocity Engine::Physics::Components::Rigidbody
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#apply Rendering::SSREffect
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#apply Rendering::BloomEffect
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#apply Rendering::SinglePassEffect
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#apply Rendering::SSAOEffect
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#apply Rendering::DepthOfFieldEffect
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apply_all Rendering::PostProcessingEffect
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#apply_angular_impulse Engine::Physics::Components::Rigidbody
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apply_collisions Engine::Physics::PhysicsResolver
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#apply_impulse Engine::Physics::Components::Rigidbody
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attach_shader GLNative
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auto_iconify Engine::Window
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#awake Engine::Components::UI::SpriteClickbox
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#awake Engine::GameObject
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#awake Engine::Components::DirectionLight
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#awake Engine::Components::FontRendererBase
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#awake Engine::Physics::Components::Rigidbody
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#awake Engine::Components::PointLight
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#awake Engine::Components::SpotLight
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#awake Engine::Components::SpriteAnimator
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#awake Engine::Shader
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#awake Engine::Serializable
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#awake Engine::Components::AudioSource
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#awake Engine::Components::MeshRenderer
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#awake Engine::Components::UI::Flex
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#awake Engine::Physics::Components::SphereCollider
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#awake Engine::Components::UI::Rect
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#awake Engine::Texture
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#awake Engine::Components::PerspectiveCamera
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#awake Engine::Components::OrthographicCamera
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bangers Engine::Font
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begin_query GLNative
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#bias Rendering::SSAOEffect
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#bind Rendering::RenderTexture
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bind_buffer GLNative
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#bind_face Rendering::CubemapShadowMapArray
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bind_framebuffer GLNative
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bind_image_texture GLNative
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#bind_layer Rendering::ShadowMapArray
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bind_texture Engine::Material
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bind_texture GLNative
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bind_vertex_array GLNative
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blend_func GLNative
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blit_framebuffer GLNative
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blit_material Rendering::RenderPipeline
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blit_to_screen Rendering::RenderPipeline
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bloom Rendering::PostProcessingEffect
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#blur_pass Rendering::DepthOfFieldEffect
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#blur_size Rendering::SSAOEffect
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#bottom Engine::UI::Rect
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#bottom_offset Engine::Components::UI::Rect
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#bottom_ratio Engine::Components::UI::Rect
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bound_buffers Engine::GL
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bound_textures Engine::GL
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breakpoint Engine::Debugging
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buffer_data GLNative
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buffer_sub_data GLNative
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#calculate_tangents Engine::TangentCalculator
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#cast_shadows Engine::Components::PointLight
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#cast_shadows Engine::Components::SpotLight
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#cast_shadows Engine::Components::DirectionLight
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caveat Engine::Font
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check_framebuffer_status GLNative
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#children Engine::GameObject
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#class_name Engine::Serialization::ObjectSerializer::UnresolvedRef
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clear Rendering::PostProcessingEffect
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clear GLNative
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clear_buffer Rendering::RenderPipeline
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clear_color GLNative
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#clicked Engine::Components::UI::SpriteClickbox
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close Engine
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cls Engine::Metal::ObjC
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#coefficient_of_friction Engine::Physics::Components::Rigidbody
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#coefficient_of_restitution Engine::Physics::Components::Rigidbody
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colliders Engine::Physics::PhysicsResolver
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#colliders Engine::Physics::Components::Rigidbody
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#collision_for Engine::Physics::Components::SphereCollider
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color_mask GLNative
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#color_texture Rendering::RenderTexture
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#color_textures Rendering::RenderTexture
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#colour Engine::Components::PointLight
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#colour Engine::Components::DirectionLight
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#colour Engine::Components::SpotLight
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colour Engine::Shader
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#colour= Engine::Components::SpriteRenderer
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#colour_to_vec4 Engine::Components::SpriteRenderer
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#command_queue Engine::Metal::Device
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compile_shader GLNative
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#compile_shader Engine::Shader
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#component Engine::GameObject
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#components Engine::GameObject
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#components_of_type Engine::GameObject
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#compute_light_space_matrix Engine::Components::SpotLight
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#computed_rect Engine::Components::UI::Rect
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copy_fbo Rendering::RenderPipeline
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copy_normal_texture Rendering::RenderPipeline
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create Engine::StandardObjects::Cube
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create Engine::StandardObjects::Plane
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#create Engine::Serializable::ClassMethods
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create Engine::StandardObjects::Sphere
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create_1x1_texture Engine::Material
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create_callback GLFW
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create_int Engine::Metal::CoreFoundation
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create_normal_buffer Rendering::RenderPipeline
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create_program GLNative
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create_shader GLNative
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create_system_default_device Engine::Metal::MetalFramework
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create_window GLFWNative
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create_window Engine::Window
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#created_at Engine::GameObject
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cubemap Rendering::SkyboxRenderer
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#cubemap_fallback Engine::Shader
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cull_face GLNative
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current_video_mode Engine::VideoMode
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debug_opengl_call Engine::Debugging
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#decompose_path Engine::ObjFile
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decorations Engine::Window
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default Engine::Shader
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default_black_texture Engine::Material
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default_material Engine::StandardObjects
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default_normal_texture Engine::Material
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default_white_texture Engine::Material
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depth_debug Rendering::PostProcessingEffect
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depth_func GLNative
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depth_of_field Rendering::PostProcessingEffect
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#depth_stencil_texture Rendering::RenderTexture
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#depth_texture Rendering::CubemapShadowMapArray
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#depth_texture Rendering::ShadowMapArray
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depth_texture Rendering::PostProcessingEffect
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deserialize Engine::Serialization::ObjectSerializer
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deserialize Engine::Serialization::GraphSerializer
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deserialize_value Engine::Serialization::ObjectSerializer
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#destination_image Engine::FontImporter
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#destination_index Engine::ObjImporter
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#destination_metrics Engine::FontImporter
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#destination_vertex Engine::ObjImporter
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#destroy Engine::Components::SpriteRenderer
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#destroy Engine::Components::PerspectiveCamera
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#destroy Engine::Physics::Components::SphereCollider
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#destroy Engine::Components::MeshRenderer
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#destroy Engine::Physics::Components::Rigidbody
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#destroy Engine::Components::UI::Rect
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#destroy Engine::Component
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#destroy Engine::Components::OrthographicCamera
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#destroy! Engine::Components::DirectionLight
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#destroy! Engine::Component
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#destroy! Engine::Components::SpotLight
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#destroy! Engine::Components::PointLight
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#destroy! Engine::GameObject
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destroy_all Engine::GameObject
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destroy_window GLFWNative
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#destroyed? Engine::GameObject
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#destroyed? Engine::Component
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destroyed_components Engine::Component
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destroyed_objects Engine::GameObject
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#device Engine::Metal::Device
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#direction Engine::Components::DirectionLight
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#direction Engine::Components::SpotLight
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#direction Engine::Components::UI::Flex
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direction_lights Engine::Components::DirectionLight
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directional_shadow_map_array Rendering::RenderPipeline
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disable GLNative
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disable Engine::Cursor
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disable_depth_test Rendering::RenderPipeline
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#dispatch Engine::Metal::ComputeShader
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#dispatch Engine::OpenGL::ComputeShader
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dispatch_compute GLNative
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#draw Rendering::ScreenQuad
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draw Rendering::RenderPipeline
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#draw Engine::Components::UI::SpriteRenderer
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draw Rendering::SkyboxRenderer
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#draw Engine::Components::FontRendererBase
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draw_3d Rendering::RenderPipeline
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draw_all Engine::Components::UI::Rect
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#draw_all Rendering::InstanceRenderer
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draw_arrays GLNative
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draw_buffer GLNative
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draw_buffers GLNative
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#draw_depth_only Rendering::InstanceRenderer
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draw_elements GLNative
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draw_elements_instanced GLNative
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#draw_point_light_depth Rendering::InstanceRenderer
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#draw_raw Rendering::ScreenQuad
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draw_shadow_maps Rendering::RenderPipeline
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draw_ui Rendering::RenderPipeline
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#draw_with_material Rendering::ScreenQuad
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effects Rendering::PostProcessingEffect
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enable GLNative
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enable Rendering::GpuTimer
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enable Engine::Cursor
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enable_depth_test Rendering::RenderPipeline
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enable_flag_cache Engine::GL
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enable_vertex_attrib_array GLNative
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#enabled Rendering::Effect
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enabled? Rendering::GpuTimer
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end_query GLNative
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engine_started? Engine
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erase_destroyed_components Engine::Component
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erase_destroyed_objects Engine::GameObject
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#euler_angles Engine::GameObject
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#euler_order Engine::Quaternion
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#expected_textures Engine::Shader
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#face_lines Engine::ObjFile
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#far Engine::Components::PerspectiveCamera
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#far Engine::Components::OrthographicCamera
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#find_ear Engine::Path
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finish GLNative
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#flex_align Engine::Components::UI::Rect
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#flex_height Engine::Components::UI::Rect
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#flex_weight Engine::Components::UI::Rect
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#flex_width Engine::Components::UI::Rect
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focus_window Engine::Window
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focus_window GLFWNative
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font_cache Engine::Font
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#font_file_path Engine::Font
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for Engine::Texture
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for Engine::Shader
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for Engine::Mesh
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for Engine::Font
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#force Engine::Physics::Components::Rigidbody
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#forward Engine::GameObject
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fps Engine
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#frame_rate Engine::Components::SpriteAnimator
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#framebuffer Rendering::RenderTexture
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#framebuffer Rendering::ShadowMapArray
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#framebuffer Rendering::CubemapShadowMapArray
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framebuffer_height Engine::Window
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framebuffer_texture_2d GLNative
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framebuffer_texture_layer GLNative
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framebuffer_width Engine::Window
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from_angle_axis Engine::Quaternion
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from_euler Engine::Quaternion
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from_file Engine::Shader
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from_serializable_data Engine::Texture
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from_serializable_data Engine::Shader
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from_serializable_data Engine::Mesh
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from_serializable_data Engine::Font
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full_screen Engine::Window
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fullscreen Engine::Shader
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#game_object Engine::Component
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#gap Engine::Components::UI::Flex
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gen_buffers GLNative
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gen_framebuffers GLNative
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gen_queries GLNative
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gen_textures GLNative
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gen_vertex_arrays GLNative
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generate_mipmap GLNative
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get_class Engine::Serializable
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get_error GLNative
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get_framebuffer_size Engine::Window
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get_framebuffer_size GLFWNative
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get_input_mode Engine::Cursor
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get_input_mode GLFWNative
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get_primary_monitor GLFWNative
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get_program_info_log GLNative
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get_programiv GLNative
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get_query_objectui64v GLNative
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get_shader_info_log GLNative
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get_string GLNative
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get_uniform_location GLNative
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get_video_mode GLFWNative
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get_video_modes Engine::VideoMode
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get_video_modes GLFWNative
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#gl_texture Engine::Metal::ComputeTexture
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#gl_texture Engine::OpenGL::ComputeTexture
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#height Rendering::RenderTexture
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#height Engine::UI::Rect
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height Engine::Window
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#height Engine::Metal::ComputeTexture
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#height Rendering::ShadowMapArray
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#height Engine::OpenGL::ComputeTexture
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hide Engine::Cursor
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#import Engine::FontImporter
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#import Engine::ObjImporter
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#impulse Engine::Physics::Collision
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#impulses Engine::Physics::Components::Rigidbody
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included Engine::Serializable
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index_cache Engine::Mesh
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#index_data Engine::QuadMesh
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#index_data Engine::Mesh
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#index_data Engine::PolygonMesh
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#index_data Engine::ObjFile
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#inherited Engine::Serializable::ClassMethods
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init GLFWNative
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init Engine::Input
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#initialize Engine::Quaternion
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#initialize Engine::OpenGL::ComputeShader
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#initialize Engine::Components::UI::FlexLayout::Pack
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#initialize Engine::Components::UI::FlexLayout::Base
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#initialize Rendering::DepthOfFieldEffect
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#initialize Engine::FontImporter
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#initialize Rendering::SSAOEffect
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#initialize Rendering::CubemapShadowMapArray
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#initialize Rendering::InstanceRenderer
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#initialize Rendering::ShadowMapArray
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#initialize Rendering::ScreenQuad
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#initialize Rendering::BloomEffect
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#initialize Engine::Path
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#initialize Engine::ObjImporter
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#initialize Rendering::DepthDebugEffect
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#initialize Engine::ObjFile
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#initialize Rendering::SSREffect
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#initialize Rendering::TintEffect
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#initialize Engine::Physics::Collision
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#initialize Engine::Metal::ComputeTexture
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#initialize Rendering::SkyboxCubemap
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#initialize Engine::PolygonMesh
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#initialize Engine::Metal::Device
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#initialize Rendering::RenderTexture
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#initialize Engine::OpenGL::ComputeTexture
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#initialize Engine::Metal::ComputeShader
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#initialize Engine::TangentCalculator
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#inner_angle Engine::Components::SpotLight
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#inner_cutoff Engine::Components::SpotLight
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instance Engine::Camera
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instance Engine::Metal::Device
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instance= Engine::Camera
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instance_renderers Rendering::RenderPipeline
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instanced_sprite Engine::Shader
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#invalidate Rendering::SkyboxCubemap
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#inverse_mass Engine::Physics::Components::SphereCollider
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#inverse_vp_matrix Engine::Components::OrthographicCamera
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#inverse_vp_matrix Engine::Components::PerspectiveCamera
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#is_ear? Engine::Path
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jetbrains_mono Engine::Font
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#justify Engine::Components::UI::Flex
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key? Engine::Input
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key_callback Engine::Input
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key_down? Engine::Input
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key_up? Engine::Input
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keys Engine::Input
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#kinetic_energy Engine::Physics::Components::Rigidbody
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#layer_count Rendering::ShadowMapArray
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#layer_count Rendering::CubemapShadowMapArray
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#left Engine::UI::Rect
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#left_offset Engine::Components::UI::Rect
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#left_ratio Engine::Components::UI::Rect
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#length Engine::Path
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#light_space_matrices Engine::Components::PointLight
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#light_space_matrix Engine::Components::DirectionLight
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#light_space_matrix Engine::Components::SpotLight
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link_program GLNative
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load Engine::AutoLoader
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load Engine::Serialization::YamlPersistence
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load_all Engine::Serialization::YamlPersistence
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load_index Engine::Mesh
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load_lib GLFW
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load_lib GLFWNative
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#load_texture Engine::Texture
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load_vertex Engine::Mesh
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#local_to_world_coordinate Engine::GameObject
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#local_to_world_direction Engine::GameObject
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#local_version Engine::GameObject
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#look_at Engine::MatrixHelpers
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#loop Engine::Components::SpriteAnimator
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main_game_loop Engine
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make_context_current GLFWNative
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#mask Engine::Components::UI::Rect
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#mass Engine::Physics::Components::Rigidbody
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#material Engine::Components::SpriteRenderer
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#material Rendering::InstanceRenderer
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#material Engine::Components::UI::SpriteRenderer
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#material Rendering::SinglePassEffect
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#material Engine::Components::MeshRenderer
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#material_for_line Engine::ObjFile
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#material_names Engine::ObjFile
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#materials Engine::ObjFile
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#matrix Engine::Components::PerspectiveCamera
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#matrix Engine::Components::OrthographicCamera
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measure Rendering::GpuTimer
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memory_barrier GLNative
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#mesh Engine::Components::FontRendererBase
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#mesh Engine::Components::MeshRenderer
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#mesh Rendering::InstanceRenderer
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mesh_cache Engine::Mesh
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#mesh_file Engine::Mesh
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mesh_renderers Engine::GameObject
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#metal_texture Engine::Metal::ComputeTexture
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method_added Engine::GameObject
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method_added Engine::Component
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#model_matrix Engine::GameObject
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#momentum Engine::Physics::Components::Rigidbody
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monitor Engine::Window
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mouse_button_callback Engine::Input
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mouse_callback Engine::Input
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mouse_delta Engine::Input
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#mouse_entered Engine::Components::UI::SpriteClickbox
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#mouse_exited Engine::Components::UI::SpriteClickbox
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#mouse_inside Engine::Components::UI::SpriteClickbox
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mouse_pos Engine::Input
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msg Engine::Metal::ObjC
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#name Engine::GameObject
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#near Engine::Components::OrthographicCamera
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#near Engine::Components::PerspectiveCamera
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new Engine::ComputeTexture
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new Engine::ComputeShader
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#new_command_buffer Engine::Metal::Device
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#new_compute_pipeline Engine::Metal::Device
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#new_library_with_source Engine::Metal::Device
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normal_buffer Rendering::RenderPipeline
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#normal_indices Engine::ObjFile
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#normal_texture Rendering::RenderTexture
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normal_texture Rendering::PostProcessingEffect
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#normals Engine::TangentCalculator
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#normals Engine::ObjFile
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noto_serif Engine::Font
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object_spawned Engine::GameObject
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objects Engine::GameObject
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open_sans Engine::Font
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open_window Engine
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#ortho Engine::MatrixHelpers
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oswald Engine::Font
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#outer_angle Engine::Components::SpotLight
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#outer_cutoff Engine::Components::SpotLight
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#parent Engine::GameObject
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#parent_rect Engine::Components::UI::Rect
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#pause Engine::Components::AudioSource
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#perspective Engine::MatrixHelpers
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#plane_matrix Engine::ObjFile
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#play Engine::Components::AudioSource
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#point Engine::Physics::Collision
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point_lights Engine::Components::PointLight
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point_shadow Engine::Shader
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point_shadow_map_array Rendering::RenderPipeline
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#point_string Engine::Path
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#points Engine::PolygonMesh
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#points Engine::Path
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poll_events GLFWNative
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#pos Engine::GameObject
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#position Engine::Components::SpotLight
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#position Engine::Components::PointLight
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#position Engine::Components::OrthographicCamera
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#position Engine::Components::PerspectiveCamera
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#power Rendering::SSAOEffect
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#preprocess_shader Engine::Shader
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press_start_2p Engine::Font
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primary_monitor Engine::Window
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print_fps Engine
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print_opengl_version Engine::Debugging
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print_results Rendering::GpuTimer
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print_video_mode Engine::VideoMode
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#projection Engine::Components::PerspectiveCamera
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#projection Engine::Components::OrthographicCamera
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quad Engine::Mesh
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#radius Rendering::SSAOEffect
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#radius Engine::Physics::Components::SphereCollider
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#range Engine::Components::PointLight
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#range Engine::Components::SpotLight
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read_buffer GLNative
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#read_image Engine::Texture
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read_pixels GLNative
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#rect_for_child Engine::Components::UI::Flex
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#rect_for_child Engine::Components::UI::FlexLayout::Stretch
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#rect_for_child Engine::Components::UI::FlexLayout::Pack
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#rect_for_child Engine::Components::UI::FlexLayout::Base
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rects Engine::Components::UI::Rect
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refresh_rate Engine::Window
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register_class Engine::Serializable
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register_collider Engine::Physics::PhysicsResolver
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register_renderers Engine::GameObject
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register_rigidbody Engine::Physics::PhysicsResolver
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remove Rendering::PostProcessingEffect
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remove_instance Rendering::RenderPipeline
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#remove_instance Rendering::InstanceRenderer
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render_cubemap Rendering::SkyboxRenderer
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#render_if_needed Rendering::SkyboxCubemap
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render_point_shadow_to_layer Rendering::RenderPipeline
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render_shadow_map_to_layer Rendering::RenderPipeline
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render_texture_a Rendering::RenderPipeline
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render_texture_b Rendering::RenderPipeline
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#renderer? Engine::Components::MeshRenderer
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#renderer? Engine::Component
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#renderer? Engine::Components::SpriteRenderer
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#renderer? Engine::Components::FontRenderer
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#renderer_key Engine::Components::MeshRenderer
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#renderers Engine::GameObject
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reset Rendering::UI::StencilManager
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reset_viewport Rendering::RenderPipeline
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#resize Rendering::RenderTexture
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resize_normal_buffer Rendering::RenderPipeline
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resolve Engine::Physics::PhysicsResolver
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#resolve_font_json_path Engine::Font
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#resolve_shader_path Engine::Shader
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restore_input_mode Engine::Cursor
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#resume Engine::Components::AudioSource
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#right Engine::GameObject
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#right Engine::UI::Rect
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#right_offset Engine::Components::UI::Rect
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#right_ratio Engine::Components::UI::Rect
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rigidbodies Engine::Physics::PhysicsResolver
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#rigidbody Engine::Physics::Components::SphereCollider
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#rotate_around Engine::GameObject
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#rotation Engine::GameObject
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save Engine::Serialization::YamlPersistence
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save_all Engine::Serialization::YamlPersistence
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#scale Engine::GameObject
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scheduled_screenshot Engine::Screenshoter
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screen_quad Rendering::RenderPipeline
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#screen_rect Engine::Components::UI::Rect
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screenshot Engine::Screenshoter
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sel Engine::Metal::ObjC
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#serializable_attributes Engine::Serializable::ClassMethods
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#serializable_data Engine::Texture
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#serializable_data Engine::Shader
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#serializable_data Engine::Mesh
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#serializable_data Engine::Font
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serialize Engine::Serialization::GraphSerializer
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serialize Engine::Serialization::ObjectSerializer
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#serialize Engine::Serializable::ClassMethods
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serialize_value Engine::Serialization::ObjectSerializer
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set_colors Rendering::SkyboxRenderer
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#set_cubemap Engine::Material
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#set_cubemap_array Engine::Material
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set_cursor_pos_callback GLFWNative
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#set_float Engine::Material
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#set_float Engine::Shader
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#set_game_object Engine::Component
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set_input_mode GLFWNative
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set_input_mode Engine::Cursor
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#set_int Engine::Material
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#set_int Engine::Shader
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set_key_callback GLFWNative
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#set_mat4 Engine::Material
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#set_mat4 Engine::Shader
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set_mouse_button_callback GLFWNative
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set_opengl_blend_mode Engine
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set_opengl_version Engine::Window
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#set_runtime_texture Engine::Material
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set_skybox_colors Rendering::RenderPipeline
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#set_texture Engine::Material
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#set_texture_array Engine::Material
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set_title Engine::Window
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set_to_full_screen Engine::Window
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set_to_windowed Engine::Window
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#set_vec2 Engine::Material
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#set_vec2 Engine::Shader
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#set_vec3 Engine::Shader
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#set_vec3 Engine::Material
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#set_vec4 Engine::Material
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#set_vec4 Engine::Shader
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set_window_attrib GLFWNative
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set_window_monitor GLFWNative
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set_window_should_close GLFWNative
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set_window_title GLFWNative
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setup_for_rect Rendering::UI::StencilManager
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#shader Engine::Material
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shader_source GLNative
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shadow Engine::Shader
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shadow_casting_lights Engine::Components::PointLight
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#shadow_distance Engine::Components::DirectionLight
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#shadow_far Engine::Components::SpotLight
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#shadow_far Engine::Components::PointLight
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#shadow_layer_index Engine::Components::PointLight
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#shadow_layer_index Engine::Components::SpotLight
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#shadow_layer_index Engine::Components::DirectionLight
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#shadow_near Engine::Components::SpotLight
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#shadow_near Engine::Components::PointLight
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#size Rendering::CubemapShadowMapArray
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skybox_cubemap Engine::Shader
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skybox_cubemap Rendering::RenderPipeline
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#source Engine::Texture
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#source Engine::Shader
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#source Engine::Mesh
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#source Engine::Font
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#source Engine::FontImporter
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#source Engine::ObjImporter
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#split_face Engine::ObjFile
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#split_faces Engine::ObjFile
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spot_lights Engine::Components::SpotLight
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spot_shadow_map_array Rendering::RenderPipeline
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sprite Engine::Shader
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ssao Rendering::PostProcessingEffect
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ssr Rendering::PostProcessingEffect
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#start Engine::Components::PointLight
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#start Engine::Components::SpotLight
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#start Engine::Components::FontRendererBase
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#start Engine::Components::UI::Rect
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#start Engine::Components::UI::Flex
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#start Engine::Component
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start Engine
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#start Engine::Components::UI::SpriteRenderer
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#start Engine::Components::UI::SpriteClickbox
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#start Engine::Physics::Components::Rigidbody
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#start Engine::Components::UI::FontRenderer
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#start Engine::Components::SpriteAnimator
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#start Engine::Components::DirectionLight
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#start Engine::Components::SpriteRenderer
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#start Engine::Physics::Components::SphereCollider
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#start Engine::Components::MeshRenderer
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#static Engine::Components::MeshRenderer
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#static? Engine::Physics::Components::SphereCollider
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stencil_func GLNative
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stencil_mask GLNative
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stencil_op GLNative
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#stop Engine::Components::AudioSource
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stop_game Engine
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#string_indices Engine::Font
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#string_offsets Engine::Font
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supported_modes Engine::Cursor
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swap_buffers GLFWNative
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swap_interval GLFWNative
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#sync Engine::Metal::ComputeTexture
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#sync_transform Engine::Components::SpriteRenderer
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#sync_transform Engine::Components::MeshRenderer
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sync_transforms Rendering::RenderPipeline
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take_screenshot Engine::Screenshoter
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#tangents Engine::ObjFile
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#te Engine::Quaternion
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terminate GLFWNative
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terminate Engine
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tex_image_2d GLNative
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tex_image_3d GLNative
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tex_parameterfv GLNative
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tex_parameteri GLNative
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text Engine::Shader
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#texture Engine::Components::FontRendererBase
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#texture Engine::Texture
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#texture Engine::Font
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#texture Rendering::SkyboxCubemap
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texture_cache Engine::Texture
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#texture_coords Engine::TangentCalculator
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#texture_coords Engine::ObjFile
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#texture_fallback Engine::Shader
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#texture_indices Engine::ObjFile
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tint Rendering::PostProcessingEffect
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#to_angle_axis Engine::Quaternion
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#to_euler Engine::Quaternion
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#to_s Engine::GameObject
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#to_s Engine::Quaternion
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toggle_full_screen Engine::Window
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#top Engine::UI::Rect
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#top_offset Engine::Components::UI::Rect
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#top_ratio Engine::Components::UI::Rect
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translate_state Engine::Window
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#triangle_area Engine::ObjFile
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#ui_renderer? Engine::Components::UI::FontRenderer
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#ui_renderer? Engine::Components::UI::SpriteRenderer
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#ui_renderer? Engine::Component
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ui_renderers Engine::GameObject
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#ui_renderers Engine::GameObject
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ui_sprite Engine::Shader
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ui_text Engine::Shader
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uniform1f GLNative
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uniform1i GLNative
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uniform2f GLNative
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uniform3f GLNative
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uniform4f GLNative
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uniform_matrix4fv GLNative
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unregister_collider Engine::Physics::PhysicsResolver
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unregister_renderers Engine::GameObject
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unregister_rigidbody Engine::Physics::PhysicsResolver
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#up Engine::GameObject
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#update Engine::Components::OrthographicCamera
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#update Engine::Components::UI::SpriteClickbox
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#update Engine::Components::PerspectiveCamera
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#update Engine::Physics::Components::Rigidbody
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#update Engine::Components::SpriteAnimator
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#update Engine::Components::AudioSource
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#update Engine::Components::SpotLight
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#update Engine::Components::PointLight
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#update Engine::Component
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update_all Engine::GameObject
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#update_instance Rendering::InstanceRenderer
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update_instance Rendering::RenderPipeline
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update_key_states Engine::Input
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#update_params Rendering::SSAOEffect
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update_render_texture_size Rendering::RenderPipeline
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#update_shader Engine::Material
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#update_string Engine::Components::FontRendererBase
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#use Engine::Shader
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use_program GLNative
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#uuid Engine::Serialization::ObjectSerializer::UnresolvedRef
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#uuid Engine::Serializable
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#uvs Engine::PolygonMesh
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#velocity Engine::Physics::Components::SphereCollider
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#velocity Engine::Physics::Components::Rigidbody
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#velocity_at_point Engine::Physics::Components::Rigidbody
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vertex_attrib_divisor GLNative
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vertex_attrib_ipointer GLNative
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vertex_attrib_pointer GLNative
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vertex_cache Engine::Mesh
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#vertex_data Engine::QuadMesh
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#vertex_data Engine::ObjFile
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#vertex_data Engine::PolygonMesh
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#vertex_data Engine::Mesh
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#vertex_data Engine::Font
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#vertex_indices Engine::ObjFile
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vertex_lit Engine::Shader
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#vertices Engine::TangentCalculator
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#vertices Engine::ObjFile
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video_mode_helper Engine::VideoMode
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#view_matrix Engine::Components::PerspectiveCamera
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viewport GLNative
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#volume= Engine::Components::AudioSource
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#w Engine::Quaternion
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#width Rendering::ShadowMapArray
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#width Rendering::RenderTexture
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#width Engine::OpenGL::ComputeTexture
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#width Engine::Metal::ComputeTexture
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#width Engine::UI::Rect
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width Engine::Window
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window Engine::Window
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window_hint GLFWNative
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window_should_close GLFWNative
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window_title Engine::Window
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#world_pos Engine::GameObject
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#world_to_local_coordinate Engine::GameObject
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#world_transform_version Engine::GameObject
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#x Engine::GameObject
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#x Engine::Quaternion
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#x= Engine::GameObject
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#y Engine::GameObject
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#y Engine::Quaternion
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#y= Engine::GameObject
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#z Engine::GameObject
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#z Engine::Quaternion
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#z= Engine::GameObject
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#z_layer Engine::Components::UI::Rect
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#z_layer= Engine::Components::UI::Rect