Method List
-
#<=> RGSS::Drawable
-
#== Color
-
#== Rect
-
#=== Color
-
#> RGSS::Drawable
-
#[] Table
-
#[]= Table
-
#_dump Rect
-
#_dump Table
-
#_dump Color
-
#_dump Tone
-
_load Tone
-
_load Table
-
_load Rect
-
_load Color
-
#active Window
-
#alpha Color
-
#angle Sprite
-
#applyTone Window
-
#arrows_visible Window
-
#back_opacity Window
-
#background Window
-
bgm_fade Audio
-
bgm_play Audio
-
bgm_pos Audio
-
bgm_stop Audio
-
bgs_fade Audio
-
bgs_play Audio
-
bgs_pos Audio
-
bgs_stop Audio
-
#bitmap Sprite
-
#bitmap Plane
-
#bitmap= Plane
-
#bitmaps Tilemap
-
#blend Tone
-
#blend! Tone
-
#blend_type Sprite
-
#blt Bitmap
-
#blue Color
-
#blue Tone
-
#blur Bitmap
-
#bold Font
-
#border Window
-
brightness Graphics
-
#bush_depth Sprite
-
#bush_opacity Sprite
-
#clear Bitmap
-
#clear_rect Bitmap
-
#clone Bitmap
-
#close? Window
-
#color Sprite
-
#color Viewport
-
#color Font
-
#contents Window
-
#contents_opacity Window
-
#correct_position Tilemap
-
#create_shadow_bitmap Tilemap
-
#created_at RGSS::Drawable
-
#created_at Viewport
-
#cursor Window
-
#cursor_rect Window
-
dir4 Input
-
dir8 Input
-
#dispose Bitmap
-
#dispose Plane
-
#dispose RGSS::Drawable
-
#dispose Tilemap
-
#dispose Viewport
-
#disposed? Plane
-
#disposed? RGSS::Drawable
-
#disposed? Tilemap
-
#disposed? Viewport
-
#disposed? Bitmap
-
#draw RGSS::Drawable
-
#draw Window
-
#draw Sprite
-
#draw_text Bitmap
-
#egl? Color
-
#empty Rect
-
entity Graphics
-
#entity Bitmap
-
#entity Font
-
events Input
-
exist? Font
-
fadein Graphics
-
fadeout Graphics
-
#fill_rect Bitmap
-
#flags Tilemap
-
#flash Sprite
-
#flash Viewport
-
#flash_data Tilemap
-
#flash_data= Tilemap
-
#flash_interval Tilemap
-
#font Bitmap
-
frame_count Graphics
-
#frame_interval Tilemap
-
frame_rate Graphics
-
frame_reset Graphics
-
freeze Graphics
-
#get_bitmap Tilemap
-
get_file RGSS
-
#get_pixel Bitmap
-
#gradient_fill_rect Bitmap
-
#gray Tone
-
#green Tone
-
#green Color
-
#height Window
-
height Graphics
-
#height Sprite
-
#height Bitmap
-
#height Rect
-
#hue_change Bitmap
-
init RGSS
-
#initialize Table
-
#initialize Viewport
-
#initialize Plane
-
#initialize Color
-
#initialize Tone
-
#initialize Window
-
#initialize RGSS::Drawable
-
#initialize Rect
-
#initialize Font
-
#initialize Tilemap
-
#initialize Bitmap
-
#initialize Sprite
-
#is_roof? Tilemap
-
#is_soil? Tilemap
-
#is_stair? Tilemap
-
#is_table? Tilemap
-
#is_wall? Tilemap
-
#italic Font
-
#load_data RGSS
-
load_ext RGSS
-
load_path RGSS
-
#map_data Tilemap
-
me_fade Audio
-
me_play Audio
-
me_stop Audio
-
#method_missing Plane
-
#mirror Sprite
-
#move Window
-
#msgbox RGSS
-
#msgbox_p RGSS
-
#name Font
-
#opacity Window
-
#opacity Sprite
-
#open? Window
-
#openness Window
-
#out_color Font
-
#outline Font
-
#ox Plane
-
#ox Tilemap
-
#ox Window
-
#ox Viewport
-
#ox Sprite
-
#oy Plane
-
#oy Window
-
#oy Viewport
-
#oy Tilemap
-
#oy Sprite
-
#padding Window
-
#padding_bottom Window
-
#passages Tilemap
-
#pause Window
-
play_movie Graphics
-
press? Input
-
#projects_shadow? Tilemap
-
#radial_blur Bitmap
-
real_fps Graphics
-
#rect Bitmap
-
#rect Viewport
-
#red Color
-
#red Tone
-
#refresh Tilemap
-
#refresh_flash Tilemap
-
repeat? Input
-
#resize Table
-
resize_screen Graphics
-
resources RGSS
-
#rgss_main RGSS
-
#rgss_stop RGSS
-
#save_data RGSS
-
se_play Audio
-
se_stop Audio
-
#set Color
-
#set Tone
-
#set Rect
-
#set_pixel Bitmap
-
setup_mdi Audio
-
#shadow Font
-
#shadow_visible Tilemap
-
show_fps RGSS
-
#size Font
-
snap_to_bitmap Graphics
-
#src_rect Sprite
-
#stretch_blt Bitmap
-
#text Bitmap
-
#text_size Bitmap
-
#tiled Window
-
title RGSS
-
#to_s Color
-
#to_s Tone
-
#to_s Rect
-
#tone Sprite
-
#tone Viewport
-
#tone Window
-
transition Graphics
-
trigger? Input
-
#update Viewport
-
#update Sprite
-
update Graphics
-
update Input
-
update RGSS
-
#update Window
-
#update Tilemap
-
#update_animation Tilemap
-
#update_flash Tilemap
-
#viewport Window
-
#viewport Sprite
-
#viewport RGSS::Drawable
-
#viewport Tilemap
-
#visible RGSS::Drawable
-
#visible Tilemap
-
#visible Viewport
-
wait Graphics
-
#wave_amp Sprite
-
#wave_length Sprite
-
#wave_phase Sprite
-
#wave_speed Sprite
-
#width Window
-
#width Sprite
-
#width Bitmap
-
width Graphics
-
#width Rect
-
#windowskin Window
-
#x Window
-
#x RGSS::Drawable
-
#x Rect
-
#xsize Table
-
#y Window
-
#y RGSS::Drawable
-
#y Rect
-
#ysize Table
-
#z Window
-
#z RGSS::Drawable
-
#z Viewport
-
#zoom_x Sprite
-
#zoom_y Sprite
-
#zsize Table