Class: Tilemap
- Inherits:
-
Object
- Object
- Tilemap
- Defined in:
- lib/openrgss/tilemap.rb
Overview
** Tilemap
This class draws the map according to the data given.
Version 1.05 Author Ramiro
Changelog: 11/28/11 (1.00): First Version. 11/29/11 (1.03): Waterfall Tiles, A3, A4 Fixed. 11/29/11 (1.05): Added Shadows, default configurations. www.rpgmakervx.net/index.php?showtopic=51646
Constant Summary collapse
- DEFAULT_FRAME_INTERVAL =
-
Default Configurations
-
20
- DEFAULT_FLASH_INTERVAL =
Sets the interval of the animated tiles
15
- DEFAULT_SHADOW_VISIBLE =
Sets the interval of flash data
true
- AUTOTILE_PARTS =
-
Constants
The parts of the autotiles
-
[[18,17,14,13], [ 2,14,17,18], [13, 3,17,18], [ 2, 3,17,18], [13,14,17, 7], [ 2,14,17, 7], [13, 3,17, 7], [ 2, 3,17, 7], [13,14, 6,18], [ 2,14, 6,18], [13, 3, 6,18], [ 2, 3, 6,18], [13,14, 6, 7], [ 2,14, 6, 7], [13, 3, 6, 7], [ 2, 3, 6, 7], [16,17,12,13], [16, 3,12,13], [16,17,12, 7], [12, 3,16, 7], [10, 9,14,13], [10, 9,14, 7], [10, 9, 6,13], [10, 9, 6, 7], [18,19,14,15], [18,19, 6,15], [ 2,19,14,15], [ 2,19, 6,15], [18,17,22,21], [ 2,17,22,21], [18, 3,22,21], [ 2, 3,21,22], [16,19,12,15], [10, 9,22,21], [ 8, 9,12,13], [ 8, 9,12, 7], [10,11,14,15], [10,11, 6,15], [18,19,22,23], [ 2,19,22,23], [16,17,20,21], [16, 3,20,21], [ 8,11,12,15], [ 8, 9,20,21], [16,19,20,23], [10,11,22,23], [ 8,11,20,23], [ 0, 1, 4, 5]]
- WATERFALL_PIECES =
[[ 2, 1, 5, 6], [ 0, 1, 4, 5], [ 2, 3, 6, 7]]
- WALL_PIECES =
[[10, 9, 6, 5], [ 8, 9, 4, 5], [ 2, 1, 6, 5], [ 0, 1, 4, 5], [10,11, 6, 7], [ 8,11, 4, 7], [ 2, 3, 6, 7], [ 0, 3, 4, 7], [10, 9,14,13], [ 8, 9,12,13], [ 2, 1,14,13], [ 0, 1,12,13], [10,11,14,15], [10,11, 6, 7], [ 2, 3,14,15], [ 0, 3,12,15]]
- PASSABLE_TILE =
Passabilityes of the passages data
0x00
- IMPASSABLE_TILE =
0x01
- OVER_TILE =
0x10
- @@autotile_list =
-
Class Variables
-
[{}, {}, {}]
Instance Attribute Summary collapse
-
#bitmaps ⇒ Object
The bitmap array of the tileset.
-
#flags ⇒ Object
Returns the value of attribute flags.
-
#flash_interval ⇒ Object
The flash interval of flash_data.
-
#frame_interval ⇒ Object
The frame interval of water animation.
-
#map_data ⇒ Object
The data of the map.
-
#ox ⇒ Object
The ox of the tilemap.
-
#oy ⇒ Object
The oy of the tilemap.
-
#passages ⇒ Object
The passability of the map.
-
#shadow_visible ⇒ Object
determines if the auto shadows are visible.
-
#viewport ⇒ Object
————————————————————————– * Public Instance Variables ————————————————————————–.
-
#visible ⇒ Object
The visibility of the map.
Instance Method Summary collapse
-
#correct_position ⇒ Object
————————————————————————– * Correct the position of the map ————————————————————————–.
-
#create_shadow_bitmap ⇒ Object
————————————————————————– * Creates the shadow bitmap ————————————————————————–.
-
#dispose ⇒ Object
————————————————————————– * Dispose the Tilemap ————————————————————————–.
-
#disposed? ⇒ Boolean
————————————————————————– * Checks if the tilemap is disposed ————————————————————————–.
-
#flash_data ⇒ Object
————————————————————————– * Gets the flash data ————————————————————————–.
-
#flash_data=(value) ⇒ Object
————————————————————————– * Sets the flash data ————————————————————————–.
-
#get_bitmap(id, frame = 0) ⇒ Object
————————————————————————– * Gets the tile by the id ————————————————————————–.
-
#initialize(viewport = nil) ⇒ Tilemap
constructor
————————————————————————– * Object Initialization viewport : the viewport of the tilemap ————————————————————————–.
-
#is_roof?(data) ⇒ Boolean
————————————————————————– * Checks if a tile is roof ————————————————————————–.
-
#is_soil?(data) ⇒ Boolean
————————————————————————– * Checks if a tile is soil ————————————————————————–.
-
#is_stair?(data) ⇒ Boolean
————————————————————————– * Checks if a tile is a stair ————————————————————————–.
-
#is_table?(data) ⇒ Boolean
————————————————————————– * Checks if a tile is a table ————————————————————————–.
-
#is_wall?(data) ⇒ Boolean
————————————————————————– * Checks if a tile is a wall ————————————————————————–.
- #projects_shadow?(data) ⇒ Boolean
-
#refresh ⇒ Object
————————————————————————– * Refresh the Tilemap ————————————————————————–.
-
#refresh_flash ⇒ Object
————————————————————————– * Refresh the Flash ————————————————————————–.
-
#update ⇒ Object
————————————————————————– * Frame update ————————————————————————–.
-
#update_animation ⇒ Object
————————————————————————– * Updates the animation of animated tiles ————————————————————————–.
-
#update_flash ⇒ Object
————————————————————————– * Updates the flash of the map ————————————————————————–.
Constructor Details
#initialize(viewport = nil) ⇒ Tilemap
-
Object Initialization
: the of the tilemap
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# File 'lib/openrgss/tilemap.rb', line 75 def initialize(=nil) @bitmaps = [] @layers = [Plane.new(), Plane.new(), Plane.new(), Plane.new(), Plane.new(), Plane.new()] = @ox = 0 @oy = 0 @layers[0].z = 0 # soil @layers[1].z = 50 # soil objects @layers[2].z = 100 # upper layer @layers[3].z = 250 # upper layer 2 @layers[4].z = 300 # flash layer @layers[5].z = 75 # shadow layer @need_refresh = false @map_data = nil @passages = nil @flash_data = nil @visible = true @disposed = false @layer_bitmaps = [] @frame = 0 @frame_count = 0 @frame_interval = DEFAULT_FRAME_INTERVAL @flash_count = 0 @flash_interval = DEFAULT_FLASH_INTERVAL @flash_goal = 0 @shadow_visible = DEFAULT_SHADOW_VISIBLE self.visible = true end |
Instance Attribute Details
#bitmaps ⇒ Object
The bitmap array of the tileset
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# File 'lib/openrgss/tilemap.rb', line 63 def bitmaps @bitmaps end |
#flags ⇒ Object
Returns the value of attribute flags.
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# File 'lib/openrgss/tilemap.rb', line 70 def flags @flags end |
#flash_interval ⇒ Object
The flash interval of flash_data
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# File 'lib/openrgss/tilemap.rb', line 68 def flash_interval @flash_interval end |
#frame_interval ⇒ Object
The frame interval of water animation
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# File 'lib/openrgss/tilemap.rb', line 67 def frame_interval @frame_interval end |
#map_data ⇒ Object
The data of the map
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# File 'lib/openrgss/tilemap.rb', line 62 def map_data @map_data end |
#ox ⇒ Object
The ox of the tilemap
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# File 'lib/openrgss/tilemap.rb', line 64 def ox @ox end |
#oy ⇒ Object
The oy of the tilemap
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# File 'lib/openrgss/tilemap.rb', line 65 def oy @oy end |
#passages ⇒ Object
The passability of the map
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# File 'lib/openrgss/tilemap.rb', line 66 def passages @passages end |
#shadow_visible ⇒ Object
determines if the auto shadows are visible
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# File 'lib/openrgss/tilemap.rb', line 69 def shadow_visible @shadow_visible end |
#viewport ⇒ Object
-
Public Instance Variables
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# File 'lib/openrgss/tilemap.rb', line 60 def end |
#visible ⇒ Object
The visibility of the map
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# File 'lib/openrgss/tilemap.rb', line 61 def visible @visible end |
Instance Method Details
#correct_position ⇒ Object
-
Correct the position of the map
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# File 'lib/openrgss/tilemap.rb', line 509 def correct_position @layers.each do |i| i.ox = @ox i.oy = @oy end end |
#create_shadow_bitmap ⇒ Object
-
Creates the shadow bitmap
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# File 'lib/openrgss/tilemap.rb', line 646 def create_shadow_bitmap @layers[5].bitmap.dispose if @layers[5].bitmap bmp = Bitmap.new(@map_data.xsize * 32, @map_data.ysize * 32) @layers[5].bitmap = bmp for i in 1...@map_data.xsize for j in 0...@map_data.ysize if !projects_shadow?(@map_data[i,j,0]) if projects_shadow?(@map_data[i-1,j,0]) && (j == 0 || projects_shadow?(@map_data[i-1,j-1,0])) bmp.fill_rect(i * 32, j * 32, 16, 32, Color.new(0,0,0,128)) end end end end end |
#dispose ⇒ Object
-
Dispose the Tilemap
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# File 'lib/openrgss/tilemap.rb', line 566 def dispose @layers.each do |i| i.bitmap.dispose if i.bitmap i.dispose end @layer_bitmaps.each do |i| i.dispose if i end @disposed = true end |
#disposed? ⇒ Boolean
-
Checks if the tilemap is disposed
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# File 'lib/openrgss/tilemap.rb', line 459 def disposed? @disposed end |
#flash_data ⇒ Object
-
Gets the flash data
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# File 'lib/openrgss/tilemap.rb', line 482 def flash_data @need_flash_refresh = true @flash_data end |
#flash_data=(value) ⇒ Object
-
Sets the flash data
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# File 'lib/openrgss/tilemap.rb', line 489 def flash_data=(value) @flash_data = value @need_flash_refresh = true end |
#get_bitmap(id, frame = 0) ⇒ Object
-
Gets the tile by the id
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# File 'lib/openrgss/tilemap.rb', line 169 def get_bitmap(id, frame=0) return @@autotile_list[frame][id] if @@autotile_list[frame][id] bmp = Bitmap.new(32, 32) if id < 1024 # B-E sub_id = id % 256 case id / 256 when 0 # B tilemap = @bitmaps[5] when 1 # C tilemap = @bitmaps[6] when 2 # D tilemap = @bitmaps[7] else # E tilemap = @bitmaps[8] end if sub_id < 128 bmp.blt(0,0, tilemap, Rect.new((sub_id % 8) * 32, (sub_id / 8) * 32, 32, 32)) else sub_id -= 128 bmp.blt(0,0, tilemap, Rect.new((sub_id % 8) * 32 + 256, (sub_id / 8) * 32, 32, 32)) end elsif id < 1664 # A5 tilemap = @bitmaps[4] sub_id = id - 1536 bmp.blt(0,0, tilemap, Rect.new((sub_id % 8) * 32, (sub_id / 8) * 32, 32, 32)) elsif id < 2816 # A1 sub_id = id - 2048 autotile = sub_id / 48 auto_id = sub_id % 48 tilemap = @bitmaps[0] case autotile when 0 # sea water case frame when 0 sx = 0 sy = 0 when 1 sx = 64 sy = 0 else sx = 128 sy = 0 end when 1 # sea deep water case frame when 0 sx = 0 sy = 96 when 1 sx = 64 sy = 96 else sx = 128 sy = 96 end when 2 # sea rocks sx = 192 sy = 0 when 3 # ice rocks sx = 192 sy = 96 when 4 # shallow water case frame when 0 sx = 256 sy = 0 when 1 sx = 320 sy = 0 else sx = 384 sy = 0 end when 5 # shallow waterfall case frame when 0 sx = 448 sy = 0 when 1 sx = 448 sy = 32 else sx = 448 sy = 64 end when 6 # town water case frame when 0 sx = 256 sy = 96 when 1 sx = 320 sy = 96 else sx = 384 sy = 96 end when 7 # town waterfall case frame when 0 sx = 448 sy = 96 when 1 sx = 448 sy = 128 else sx = 448 sy = 160 end when 8 # cave water case frame when 0 sx = 0 sy = 192 when 1 sx = 64 sy = 192 else sx = 128 sy = 192 end when 9 # cave waterfall case frame when 0 sx = 192 sy = 192 when 1 sx = 192 sy = 224 else sx = 192 sy = 256 end when 10 # temple water case frame when 0 sx = 0 sy = 288 when 1 sx = 64 sy = 288 else sx = 128 sy = 288 end when 11 # temple waterfall case frame when 0 sx = 192 sy = 288 when 1 sx = 192 sy = 320 else sx = 192 sy = 352 end when 12 # deep water case frame when 0 sx = 256 sy = 192 when 1 sx = 320 sy = 192 else sx = 384 sy = 192 end when 13 # deep waterfall case frame when 0 sx = 448 sy = 192 when 1 sx = 448 sy = 224 else sx = 448 sy = 256 end when 14 # magma water case frame when 0 sx = 256 sy = 288 when 1 sx = 320 sy = 288 else sx = 384 sy = 288 end else # magma waterfall case frame when 0 sx = 448 sy = 288 when 1 sx = 448 sy = 320 else sx = 448 sy = 352 end end if is_wall?(id) rects = WATERFALL_PIECES[auto_id] else rects = AUTOTILE_PARTS[auto_id] end rect = Rect.new(0,0,16,16) for i in 0...4 rect.x = (rects[i] % 4) * 16 + sx rect.y = (rects[i] / 4) * 16 + sy bmp.blt((i % 2) * 16,(i / 2) * 16,tilemap,rect) end elsif id < 4352 # A2 sub_id = id - 2816 autotile = sub_id / 48 auto_id = sub_id % 48 tilemap = @bitmaps[1] sx = (autotile % 8) * 64 sy = (autotile / 8) * 96 rects = AUTOTILE_PARTS[auto_id] rect = Rect.new(0,0,16,16) for i in 0...4 rect.x = (rects[i] % 4) * 16 + sx rect.y = (rects[i] / 4) * 16 + sy bmp.blt((i % 2) * 16,(i / 2) * 16,tilemap,rect) end elsif id < 5888 # A3 sub_id = id - 4352 autotile = sub_id / 48 auto_id = sub_id % 48 tilemap = @bitmaps[2] sx = (autotile % 8) * 64 sy = (autotile / 8) * 64 rects = WALL_PIECES[auto_id] rect = Rect.new(0,0,16,16) for i in 0...4 rect.x = (rects[i] % 4) * 16 + sx rect.y = (rects[i] / 4) * 16 + sy bmp.blt((i % 2) * 16,(i / 2) * 16,tilemap,rect) end else # A4 sub_id = id - 5888 autotile = sub_id / 48 auto_id = sub_id % 48 tilemap = @bitmaps[3] sx = (autotile % 8) * 64 case autotile / 8 when 0 sy = 0 when 1 sy = 96 when 2 sy = 160 when 3 sy = 256 when 4 sy = 320 else sy = 416 end if is_wall?(id) rects = WALL_PIECES[auto_id] else rects = AUTOTILE_PARTS[auto_id] end rect = Rect.new(0,0,16,16) for i in 0...rects.size rect.x = (rects[i] % 4) * 16 + sx rect.y = (rects[i] / 4) * 16 + sy bmp.blt((i % 2) * 16,(i / 2) * 16,tilemap,rect) end end @@autotile_list[frame][id] = bmp @@autotile_list[frame][id] end |
#is_roof?(data) ⇒ Boolean
-
Checks if a tile is roof
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# File 'lib/openrgss/tilemap.rb', line 124 def is_roof?(data) return true if data.between?(4352, 4735) return true if data.between?(5120, 5503) return true if data.between?(5888, 6271) return true if data.between?(6656, 7039) return true if data.between?(7424, 7807) false end |
#is_soil?(data) ⇒ Boolean
-
Checks if a tile is soil
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# File 'lib/openrgss/tilemap.rb', line 135 def is_soil?(data) return true if data.between?(2816, 4351) && !is_table?(data) return true if data > 1663 && !is_stair?(data) false end |
#is_stair?(data) ⇒ Boolean
-
Checks if a tile is a stair
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# File 'lib/openrgss/tilemap.rb', line 143 def is_stair?(data) return true if data.between?(1541, 1542) return true if data.between?(1549, 1550) return true if data.between?(1600, 1615) false end |
#is_table?(data) ⇒ Boolean
-
Checks if a tile is a table
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# File 'lib/openrgss/tilemap.rb', line 152 def is_table?(data) return true if data.between?(3152, 3199) return true if data.between?(3536, 3583) return true if data.between?(3920, 3967) return true if data.between?(4304, 4351) false end |
#is_wall?(data) ⇒ Boolean
-
Checks if a tile is a wall
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# File 'lib/openrgss/tilemap.rb', line 107 def is_wall?(data) return true if data.between?(2288, 2335) return true if data.between?(2384, 2431) return true if data.between?(2480, 2527) return true if data.between?(2576, 2623) return true if data.between?(2672, 2719) return true if data.between?(2768, 2815) return true if data.between?(4736, 5119) return true if data.between?(5504, 5887) return true if data.between?(6272, 6655) return true if data.between?(7040, 7423) return true if data > 7807 false end |
#projects_shadow?(data) ⇒ Boolean
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# File 'lib/openrgss/tilemap.rb', line 160 def projects_shadow?(data) return true if is_wall?(data) return true if is_roof?(data) false end |
#refresh ⇒ Object
-
Refresh the Tilemap
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# File 'lib/openrgss/tilemap.rb', line 579 def refresh @frame_count = 0 return if !@map_data # return if !@passages @need_refresh = false @layer_bitmaps.each do |i| i.dispose end # !!!DEBUG print "Refresh the Tilemap\n" @layer_bitmaps.clear rect = Rect.new(0,0,32,32) for l in 0...3 bitmap = Bitmap.new(@map_data.xsize * 32, @map_data.ysize * 32) for i in 0...@map_data.xsize for j in 0...@map_data.ysize x = i * 32 y = j * 32 bitmap.blt(x, y, get_bitmap(@map_data[i, j, 0], l), rect) end end @layer_bitmaps.push(bitmap) end bitmap = Bitmap.new(@map_data.xsize * 32, @map_data.ysize * 32) for i in 0...@map_data.xsize for j in 0...@map_data.ysize x = i * 32 y = j * 32 bitmap.blt(x, y, get_bitmap(@map_data[i, j, 1]), rect) end end @layer_bitmaps.push(bitmap) bitmap = Bitmap.new(@map_data.xsize * 32, @map_data.ysize * 32) for i in 0...@map_data.xsize for j in 0...@map_data.ysize x = i * 32 y = j * 32 #if OVER_TILE #& @passages[@map_data[i, j, 2]] != OVER_TILE bitmap.blt(x, y, get_bitmap(@map_data[i, j, 2]), rect) #end end end @layer_bitmaps.push(bitmap) bitmap = Bitmap.new(@map_data.xsize * 32, @map_data.ysize * 32) for i in 0...@map_data.xsize for j in 0...@map_data.ysize x = i * 32 y = j * 32 #if OVER_TILE #& @passages[@map_data[i, j, 2]] == OVER_TILE bitmap.blt(x, y, get_bitmap(@map_data[i, j, 2]), rect) #end end end @layer_bitmaps.push(bitmap) @layers[0].bitmap = @layer_bitmaps[@frame] @layers[1].bitmap = @layer_bitmaps[3] @layers[2].bitmap = @layer_bitmaps[4] @layers[3].bitmap = @layer_bitmaps[5] create_shadow_bitmap end |
#refresh_flash ⇒ Object
-
Refresh the Flash
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# File 'lib/openrgss/tilemap.rb', line 664 def refresh_flash @flash_count = 0 @layers[4].bitmap.dispose if @layers[4].bitmap return if !@flash_data bmp = Bitmap.new(@flash_data.xsize * 32, @flash_data.ysize * 32) @layers[4].bitmap = bmp for i in 0...@flash_data.xsize for j in 0...@flash_data.ysize next if @flash_data[i, j] == 0 x = i * 32 y = j * 32 r = ((@flash_data[i, j] / 256) % 16) * 255 / 15 g = ((@flash_data[i, j] / 16) % 16) * 255 / 15 b = (@flash_data[i, j] % 16) * 255 / 15 c = Color.new(r, g, b) c2 = Color.new(r - 32, g - 32, b - 32) bmp.fill_rect(x,y,32,32,c) end end end |
#update ⇒ Object
-
Frame update
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# File 'lib/openrgss/tilemap.rb', line 496 def update if @need_refresh refresh @need_refresh=false end update_animation correct_position @layers[5].visible = @shadow_visible update_flash end |
#update_animation ⇒ Object
-
Updates the animation of animated tiles
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# File 'lib/openrgss/tilemap.rb', line 518 def update_animation @frame_count = (@frame_count + 1) % @frame_interval if @frame_count == 0 @frame = (@frame + 1) % 3 if @frame > 2 @layers[0].bitmap = @layer_bitmaps[1]#.clone else @layers[0].bitmap = @layer_bitmaps[@frame]#.clone end end end |
#update_flash ⇒ Object
-
Updates the flash of the map
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# File 'lib/openrgss/tilemap.rb', line 532 def update_flash if @need_flash_refresh @need_flash_refresh = false refresh_flash end if @flash_count > 0 @layers[4].opacity = (@layers[4].opacity * (@flash_count - 1) + @flash_goal ) / @flash_count @flash_count -= 1 else @flash_count = @flash_interval @flash_goal = @flash_goal == 128 ? 0 : 128 end end |