Method List
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#<< GameSpace
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#<=> Serializable
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#== Serializable
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#== GameSpace
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#== Cell
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#[] Settings
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#[] Storage
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#[] GameSpace
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#[] Game
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#[]= Settings
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#_create_connection ClientConnection
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#_create_enet_server ServerPort
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#_create_server_port Game
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#_make_client_connection GameClient
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#a Entity
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#accelerate Entity
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#actor_id ComplexMove
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#add_delta ClientEngine
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#add_entity ClientEngine
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#add_entity_to_grid GameSpace
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#add_move Player
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#add_npc ServerConnection
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#add_npcs ClientEngine
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#add_npcs Game
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#add_player Game
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#add_player ClientEngine
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#add_player ServerConnection
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#add_player_action Game
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#add_players ClientEngine
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#all_registered GameSpace
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#all_state Entity::Block
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#all_state Serializable
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#all_state Move::RiseUp
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#all_state Wall
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#all_state Entity
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#all_state GameSpace
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#all_state ComplexMove
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#all_state Player
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#all_state Entity::OwnedEntity
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#angle_to_vector Entity
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#animation GameClient
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#answer_handshake ServerConnection
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#answer_login ServerConnection
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#answer_ping ServerConnection
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#apply_deltas ClientEngine
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#apply_move ClientEngine
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#as_json Entity::Block
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#as_json Player
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#as_json NilClass
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as_json Serializable
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#as_json Move::RiseUp
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#as_json ComplexMove
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#as_json Entity
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#as_json Entity::OwnedEntity
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#assert_ok_coords GameSpace
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#at GameSpace
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#bottom MenuItem
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#bottom_cell_y Entity
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#bottom_cell_y_at Entity::ClassMethods
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#brake Player
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#brake_velocity Player
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#broadcast_player_action ServerPort
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#build Player
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#build_block Player
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#build_block_id Player
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#build_top_menu GameClient
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#building? Player
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#button_down GameClient
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#cell_height GameSpace
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#cell_location_at_point GameSpace
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#cell_locations_at_points GameSpace
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#cell_locations_overlapping GameSpace
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#cell_width GameSpace
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#cells_overlapping GameSpace
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#check_for_disown_block Player
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#check_for_grid_corruption GameSpace
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#check_for_registry_leaks GameSpace
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#choose_color MenuItem
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#clear_message GameClient
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#close ServerConnection
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#constrain_velocity Entity::ClassMethods
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#copy_from GameSpace
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#corner_points_of_entity GameSpace
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#create_initial_space ClientEngine
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#create_local_player ClientEngine
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#cut GameSpace
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#debug_packet ClientConnection
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#debug_packet ServerConnection
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#decrypt Encryption
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#delete_entities ClientEngine
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#delete_entity Game
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#delete_entity ServerConnection
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#deregister GameSpace
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#deregister_ownership GameSpace
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#deregister_player ServerPort
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#destroy! Entity::Block
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#destroy! Entity::Teleporter
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#destroy! Entity
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#destroy! Player
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#dir Storage
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#direction_to Entity
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#disconnect ClientConnection
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#disconnect! ServerConnection
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#disown_block Player
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#display_message GameClient
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#display_message! GameClient
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#display_text PasswordDialog
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#distance Move::RiseUp
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#doom GameSpace
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#doomed? Entity
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#doomed? GameSpace
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#draw Message
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#draw PasswordDialog
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#draw Player
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#draw MenuItem
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#draw Menu
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#draw GameWindow
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#draw Entity
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#draw_angle Entity
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#draw_angle Entity::Destination
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#draw_box_at GameWindow
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#draw_zorder Player
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#draw_zorder Entity::Teleporter
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#draw_zorder Entity::Destination
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#draw_zorder Entity
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#drawn? Message
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#drop_diagonal Entity
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#each_player_conn Game
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#empty? Settings
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#empty_above? Entity
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#empty_on_left? Entity
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#empty_on_right? Entity
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#empty_underneath? Entity
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#encrypt Encryption
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#engine ClientConnection
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#enter PasswordDialog
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#entities_at_point GameSpace
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#entities_at_points GameSpace
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#entities_bordering_entity_at GameSpace
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#entities_obstructing Entity
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#entities_overlapping GameSpace
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#entity_list GameSpace
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#eql? Serializable
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#establish_world ClientEngine
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#establish_world GameSpace
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#falling? Player
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#fire Player
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fire_duplicate_id Game
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#fire_duplicate_id GameSpace
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#fire_entity_not_found GameSpace
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#fix_keys Hash
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#flip Player
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#font GameClient
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from_json Serializable
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#game GameSpace
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#get_all_npcs Game
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#get_all_players Game
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#going_past_entity Entity
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#good_camera_position_for GameSpace
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#grab! Entity
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#grab_specific GameClient
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#grabbed? Entity
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#handle_click MenuItem
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#handle_click Menu
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#handle_input GameClient
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#harmed_by Entity
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#harmed_by Entity::Block
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#hash Serializable
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#height GameSpace
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#highest_id GameSpace
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#hp Entity::Block
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#i_hit Entity
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#i_hit Entity::Pellet
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#id ServerConnection
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#image_filename Entity::Pellet
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#image_filename Player
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#image_filename Entity::Titanium
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#image_filename Entity::Block
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#image_filename Entity
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#image_filename Entity::Destination
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#image_filename Entity::Teleporter
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in_home_dir Storage
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#initialize Cell
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#initialize ClientEngine
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#initialize Settings
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#initialize Message
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#initialize Storage
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#initialize Move::RiseUp
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#initialize Player
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#initialize ComplexMove
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#initialize GameWindow
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#initialize Entity
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#initialize Wall
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#initialize MenuItem
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#initialize Menu
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#initialize ClientConnection
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#initialize Game
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#initialize ServerPort
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#initialize ServerConnection
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#initialize PasswordDialog
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#initialize GameSpace
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#initialize_from_hash GameClient
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#inspect Cell
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#key= Encryption
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#left MenuItem
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#left_cell_x Entity
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#left_cell_x_at Entity::ClassMethods
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#level Entity::Block
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#level_name Entity::Block
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#lines Message
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load GameSpace
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#load GameSpace
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#login ClientConnection
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#main_menu GameClient
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#make_block_npc_proc GameClient
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#make_cipher Encryption
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#make_destination_npc_proc GameClient
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#make_grab_destination_proc GameClient
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#make_password_hash Encryption
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#make_teleporter_npc_proc GameClient
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#media GameClient
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#message_drawn? GameClient
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#mouse_coords GameClient
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#mouse_entity_location GameClient
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#mouse_over? MenuItem
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#move Entity
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#move_for_keypress GameClient
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#move_grabbed_entity GameClient
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#move_x Entity
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#move_y Entity
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#moving Entity
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#moving= Wall
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#moving? Entity
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#moving? Wall
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#name MenuItem
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#near_to GameSpace
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#new_players ServerPort
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#next_id GameSpace
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#next_to Entity
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#npcs GameSpace
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#nullsafe_registry_id Registerable
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#nullsafe_registry_id NilClass
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#object_creation_menu GameClient
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#object_type_menu GameClient
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#object_type_submenus GameClient
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#occupied_cells Entity
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#on_close ClientConnection
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#on_completion Move::RiseUp
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#on_completion ComplexMove
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#on_connect ClientConnection
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#on_connection ServerPort
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#on_disconnection ServerPort
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#on_packet ClientConnection
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#on_packet ServerConnection
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#on_packet_receive ServerPort
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#online? ClientConnection
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#opaque Entity
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#owner Entity::OwnedEntity
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#owner= Entity::OwnedEntity
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#owner_change GameSpace
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#owner_id Entity::OwnedEntity
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#password_hash PasswordDialog
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#pixel_height GameSpace
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#pixel_width GameSpace
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#pixel_x Entity
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#pixel_y Entity
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#player GameClient
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#player ServerConnection
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#player_connection ServerPort
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#player_connection Game
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#player_data Game
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#player_id ClientEngine
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#player_id ServerConnection
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#player_id GameClient
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#player_name Player
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#player_name ClientConnection
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#players GameSpace
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#possessions GameSpace
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#process_moving_entity GameSpace
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#purge_doomed_entities GameSpace
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#put GameSpace
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#register GameSpace
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#register_player ServerPort
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#register_with_owner GameSpace
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#registered? GameSpace
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#registry_id Registerable
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#registry_id Wall
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#registry_id= Registerable
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#registry_id? Registerable
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#registry_id_safe Registerable
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#release! Entity
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#remove_entity_from_grid GameSpace
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#right MenuItem
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#right_cell_x Entity
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#right_cell_x_at Entity::ClassMethods
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#rise_up Player
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#rubygems Top Level Namespace
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#run Game
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#save GameSpace
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#save Settings
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#save Game
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#score Player
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#send_actions_at ClientConnection
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#send_create_npc GameClient
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#send_create_npc ClientConnection
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#send_fire GameClient
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#send_full_updates Game
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#send_move ClientConnection
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#send_ping ClientConnection
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#send_record ClientConnection
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#send_record ServerConnection
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#send_save ClientConnection
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#send_snap_to_grid ClientConnection
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#send_update_entity ClientConnection
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#should_fall? Entity::Teleporter
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#should_fall? Entity::Destination
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#should_fall? Entity
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#should_fall? Entity::Pellet
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#should_fall? Entity::Block
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#shutdown GameClient
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#sleep_now? Entity::Pellet
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#sleep_now? Entity::Titanium
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#sleep_now? Player
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#sleep_now? Entity
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#sleep_now? Wall
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#slide Player
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#slide_left Player
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#slide_right Player
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#snap_to_grid GameSpace
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#space GameClient
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#space ClientEngine
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#space Entity
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#space_at ClientEngine
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#stage Move::RiseUp
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#start ClientConnection
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#storage GameSpace
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#store_player_data Game
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#sync_registry ClientEngine
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#tick GameClient
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#tick ClientEngine
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#tick Game
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#to_json Serializable
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#to_s Entity::Teleporter
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#to_s Cell
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#to_s Storage
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#to_s Settings
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#to_s Player
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#to_s Entity
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#to_s Wall
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#to_s MenuItem
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#to_s Menu
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#to_s Serializable
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#to_s Move::RiseUp
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#to_s Entity::Block
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#to_s ComplexMove
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#toggle_grab GameClient
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#top MenuItem
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#top_cell_y Entity
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#top_cell_y_at Entity::ClassMethods
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#top_menu GameClient
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#transparent? Transparency
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#underfoot Player
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#update ServerPort
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#update ComplexMove
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#update GameClient
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#update GameSpace
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#update Entity::Destination
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#update Player
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#update Entity
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#update Entity::Teleporter
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#update Game
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#update ClientConnection
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#update Entity::Titanium
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#update ClientEngine
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#update Move::RiseUp
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#update Entity::Block
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#update_entities ServerConnection
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#update_entities ClientEngine
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#update_from_json Player
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#update_from_json Entity
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#update_from_json Entity::OwnedEntity
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#update_from_json Serializable
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#update_from_json Move::RiseUp
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#update_from_json Entity::Block
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#update_from_json ComplexMove
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#update_grid_for_moved_entity GameSpace
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#update_npcs Game
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#update_score ClientEngine
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#update_score ServerConnection
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#update_until ServerPort
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#vector_to_angle Entity
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#wake! Entity
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#wake! NilClass
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#wake! Wall
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#warp Entity
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#width GameSpace
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#world_cell_height Game
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#world_cell_width Game
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#world_highest_id Game
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#world_id GameSpace
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#world_id Game
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#world_name GameSpace
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#world_name Game
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#x Cell
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#x Entity
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#x MenuItem
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#x_vel Entity
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#y Cell
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#y Entity
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#y MenuItem
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#y_vel Entity