Class: Entity::Destination

Inherits:
OwnedEntity show all
Defined in:
lib/game_2d/entity/destination.rb

Constant Summary

Constants included from EntityConstants

EntityConstants::CELL_WIDTH_IN_PIXELS, EntityConstants::MAX_VELOCITY, EntityConstants::PIXEL_WIDTH, EntityConstants::WIDTH

Instance Attribute Summary

Attributes inherited from OwnedEntity

#owner_id

Attributes inherited from Entity

#a, #moving, #space, #x, #x_vel, #y, #y_vel

Instance Method Summary collapse

Methods inherited from OwnedEntity

#all_state, #as_json, #owner, #owner=, #update_from_json

Methods inherited from Entity

#accelerate, #all_state, #angle_to_vector, #as_json, #bottom_cell_y, #destroy!, #direction_to, #doomed?, #draw, #drop_diagonal, #empty_above?, #empty_on_left?, #empty_on_right?, #empty_underneath?, #entities_obstructing, #going_past_entity, #grab!, #grabbed?, #harmed_by, #i_hit, #initialize, #left_cell_x, #move, #move_x, #move_y, #moving?, #next_to, #occupied_cells, #opaque, #pixel_x, #pixel_y, #release!, #right_cell_x, #sleep_now?, #to_s, #top_cell_y, #update_from_json, #vector_to_angle, #wake!, #warp

Methods included from ClassMethods

#bottom_cell_y_at, #constrain_velocity, #left_cell_x_at, #right_cell_x_at, #top_cell_y_at

Methods included from Transparency

#transparent?

Methods included from Registerable

#nullsafe_registry_id, #registry_id, #registry_id=, #registry_id?, #registry_id_safe

Methods included from Serializable

#<=>, #==, #all_state, as_json, #eql?, from_json, #hash, #to_json, #to_s, #update_from_json

Constructor Details

This class inherits a constructor from Entity

Instance Method Details

#draw_angleObject



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# File 'lib/game_2d/entity/destination.rb', line 14

def draw_angle; space.game.tick % 360; end

#draw_zorderObject



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# File 'lib/game_2d/entity/destination.rb', line 13

def draw_zorder; ZOrder::Destination; end

#image_filenameObject



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# File 'lib/game_2d/entity/destination.rb', line 11

def image_filename; "destination.png"; end

#should_fall?Boolean

Returns:

  • (Boolean)


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# File 'lib/game_2d/entity/destination.rb', line 7

def should_fall?; false; end

#updateObject



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# File 'lib/game_2d/entity/destination.rb', line 9

def update; end