Module: EntityConstants

Included in:
Entity, Entity::ClassMethods, GameClient, GameSpace, Move::RiseUp
Defined in:
lib/game_2d/entity_constants.rb

Constant Summary collapse

CELL_WIDTH_IN_PIXELS =

All our drawings are 40x40

40
PIXEL_WIDTH =

We track entities at a resolution higher than pixels, called “subpixels” This is the smallest detectable motion, 1 / PIXEL_WIDTH of a pixel

10
WIDTH =

The dimensions of a cell, equals the dimensions of an entity

HEIGHT = CELL_WIDTH_IN_PIXELS * PIXEL_WIDTH
MAX_VELOCITY =

Maximum velocity is a full cell per tick, which is a lot

WIDTH