Method List
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#add_score Infopane
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#after_start PlayState
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#after_start GameState
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#all_map_units Map
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#all_tiles Map
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#all_units Map
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#armour_left Unit
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#attack! Unit
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#before_end PlayState
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#before_end GameState
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#build_info Town
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#button_up GameWindow
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#can_be_built? Unit
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#can_be_captured? Unit
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#can_be_captured? Town
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#can_build? Unit
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#can_build? Town
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#can_capture? Unit
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#can_capture? Army
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#can_fly? Unit
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#can_move? Unit
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#can_ride? Army
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#can_ride? Unit
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#can_sail? Unit
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#can_sail? Ship
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#can_transport? Unit
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#capture! Town
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#capture! Unit
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#cargo Unit
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#cargo_max Unit
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#check_movement Unit
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#check_unit Cursor
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#destroy! Unit
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#draw Infopane
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#draw QuitState
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#draw WelcomeState
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#draw BuildState
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#draw Unit
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#draw GameState
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#draw GameWindow
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#draw PlayState
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#draw Cursor
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#draw Tile
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#draw_axis_tick Tile
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#draw_tiles Map
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#engage! Unit
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#faction Unit
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#faction Infopane
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#freeroam Cursor
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#func UnitFunction
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#func! UnitFunction
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#function Unit
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#function! Unit
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#get_unit Map
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#help PlayState
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#info UnitFunction
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#info Cursor
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#info Unit
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#info_stopped Cursor
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#infopane Map
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#infopane Tile
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#initialize Map
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#initialize UnitFunction
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#initialize Cursor
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#initialize Infopane
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#initialize Unit
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#initialize Tile
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#initialize Ship
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#initialize Army
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#initialize Town
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#initialize GameWindow
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#is_full? Unit
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#is_transported? Unit
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#is_transporting? Unit
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#load_head! Map
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#load_map! Map
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#load_new_map! PlayState
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#load_unit! Map
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#map PlayState
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map_symbol Unit
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#mapx Map
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#mapy Map
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#move! Cursor
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#name Map
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name Unit
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#needs_redraw? GameWindow
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#next_faction! Infopane
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#next_faction_turn! PlayState
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#next_turn! Infopane
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#parts_built Town
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#parts_needed Town
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price Unit
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#price_list Town
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#project Town
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#reset! Cursor
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#reset_moves! Unit
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#set_function! Unit
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#set_function! Town
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#set_function_to_unit Cursor
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#set_project! Town
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#set_unit Map
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#state GameWindow
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switch! GameState
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#switch_freeroam! Cursor
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#terrain Tile
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#tile Map
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#to_next_unit! Cursor
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#to_s Unit
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#turnscore Infopane
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#unit BuildState
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#unit Tile
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#update GameState
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#update PlayState
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#update Cursor
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#update WelcomeState
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#update GameWindow
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#update QuitState
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#update BuildState
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#update Infopane
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value Unit
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#warp_to_locked! Cursor
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#x Unit
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#y Unit