Method List
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#[] Doom::Wad::TextureManager
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#[] Doom::Wad::SpriteManager
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#[] Doom::Wad::HudGraphics
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#[] Doom::Wad::Colormap
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#[] Doom::Wad::Palette
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#[] Doom::Wad::Flat
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#ammo_bullets Doom::Game::PlayerState
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#ammo_cells Doom::Game::PlayerState
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#ammo_rockets Doom::Game::PlayerState
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#ammo_shells Doom::Game::PlayerState
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#angle Doom::Map::Thing
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#angle Doom::Map::Seg
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#armor Doom::Game::PlayerState
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#arms_background Doom::Wad::HudGraphics
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#attack_frame Doom::Game::PlayerState
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#attack_tics Doom::Game::PlayerState
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#attacking Doom::Game::PlayerState
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#bbox_left Doom::Map::Node
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#bbox_right Doom::Map::Node
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#bob_amount Doom::Game::PlayerState
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#bob_angle Doom::Game::PlayerState
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#bottom Doom::Render::Visplane
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#bottom Doom::Map::Node::BBox
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#bsilheight Doom::Render::Drawseg
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#build_sector_colors Doom::Platform::GosuWindow
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#button_down Doom::Platform::GosuWindow
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#can_attack? Doom::Game::PlayerState
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#capture_debug_snapshot Doom::Platform::GosuWindow
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#ceiling_height Doom::Map::Sector
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#ceiling_texture Doom::Map::Sector
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#check_plane Doom::Render::Renderer
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#child_left Doom::Map::Node
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#child_right Doom::Map::Node
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#close Doom::Wad::Reader
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#colors Doom::Wad::Palette
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#column_pixels Doom::Wad::Sprite
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#column_pixels Doom::Wad::HudSprite
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#column_pixels Doom::Wad::CompositeTexture
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#columns Doom::Wad::HudSprite
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#columns Doom::Wad::CompositeTexture
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#columns Doom::Wad::Patch
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#compute_slide Doom::Platform::GosuWindow
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#cos_angle Doom::Render::Renderer
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#crosses_blocking_linedef? Doom::Platform::GosuWindow
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#curline Doom::Render::Drawseg
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#current_ammo Doom::Game::PlayerState
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#dead? Doom::Game::Combat
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#dead_things Doom::Game::Combat
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#death_sprite Doom::Game::Combat
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#deltaviewheight Doom::Game::PlayerState
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#direction Doom::Map::Seg
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#directory Doom::Wad::Reader
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#dist Doom::Render::VisibleSprite
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download_from_url Doom::WadDownloader
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download_shareware Doom::WadDownloader
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#draw Doom::Platform::GosuWindow
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#draw_all_visplanes Doom::Render::Renderer
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#draw_automap Doom::Platform::GosuWindow
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#draw_debug_overlay Doom::Platform::GosuWindow
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#draw_floor_ceiling_background Doom::Render::Renderer
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#draw_sky_plane Doom::Render::Renderer
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#draw_span Doom::Render::Renderer
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#dx Doom::Map::Node
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#dy Doom::Map::Node
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ensure_wad_available Doom::WadDownloader
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#faces Doom::Wad::HudGraphics
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#facing_linedef? Doom::Platform::GosuWindow
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#fill_uncovered_with_sector Doom::Render::Renderer
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#find_lump Doom::Wad::Reader
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#find_or_create_visplane Doom::Render::Renderer
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#fire Doom::Game::Combat
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#first_seg Doom::Map::Subsector
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#flags Doom::Map::Linedef
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#flags Doom::Map::Thing
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#flat_translation Doom::Game::Animations
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#floor_height Doom::Map::Sector
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#floor_texture Doom::Map::Sector
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#framebuffer Doom::Render::Renderer
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#get_frame Doom::Wad::SpriteManager
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#get_patch Doom::Wad::TextureManager
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#get_rotated Doom::Wad::SpriteManager
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#grey_numbers Doom::Wad::HudGraphics
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#handle_input Doom::Platform::GosuWindow
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#handle_mouse_look Doom::Platform::GosuWindow
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#handle_use_key Doom::Platform::GosuWindow
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#handle_weapon_switch Doom::Platform::GosuWindow
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#has_weapons Doom::Game::PlayerState
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#health Doom::Game::PlayerState
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#health_level Doom::Game::PlayerState
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#height Doom::Wad::HudSprite
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#height Doom::Wad::Sprite
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#height Doom::Wad::Texture
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#height Doom::Wad::Patch
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#height Doom::Wad::Flat
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#height Doom::Wad::CompositeTexture
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#height Doom::Render::Visplane
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#hsv_to_gosu Doom::Platform::GosuWindow
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#initialize Doom::Game::SectorActions
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#initialize Doom::Game::PlayerState
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#initialize Doom::Wad::HudGraphics
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#initialize Doom::Wad::Flat
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#initialize Doom::Game::SectorEffects
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#initialize Doom::Render::Renderer
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#initialize Doom::Wad::Patch
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#initialize Doom::Wad::Reader
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#initialize Doom::Render::Visplane
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#initialize Doom::Wad::Palette
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#initialize Doom::Wad::CompositeTexture
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#initialize Doom::Game::ItemPickup
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#initialize Doom::Map::MapData
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#initialize Doom::Wad::HudSprite
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#initialize Doom::Wad::Texture
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#initialize Doom::Map::Node
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#initialize Doom::Render::WeaponRenderer
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#initialize Doom::Wad::TextureManager
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#initialize Doom::Game::Animations
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#initialize Doom::Game::SectorEffects::FireFlicker
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#initialize Doom::Game::SectorEffects::LightFlash
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#initialize Doom::Platform::GosuWindow
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#initialize Doom::Game::SectorEffects::StrobeFlash
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#initialize Doom::Game::SectorEffects::Glow
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#initialize Doom::Wad::Colormap
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#initialize Doom::Game::Combat
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#initialize Doom::Wad::Sprite
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#initialize Doom::Wad::SpriteManager
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#initialize Doom::Render::StatusBar
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#is_ceiling Doom::Render::Visplane
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#is_moving Doom::Game::PlayerState
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#keys Doom::Wad::HudGraphics
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#keys Doom::Game::PlayerState
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#left Doom::Map::Node::BBox
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#left_index Doom::Map::Node
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#left_is_subsector? Doom::Map::Node
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#left_offset Doom::Wad::Patch
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#left_offset Doom::Wad::HudSprite
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#left_offset Doom::Wad::Sprite
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#light_level Doom::Render::Visplane
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#light_level Doom::Map::Sector
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#line_circle_intersect? Doom::Platform::GosuWindow
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#linedef Doom::Map::Seg
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#linedef_blocks? Doom::Platform::GosuWindow
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#linedefs Doom::Map::MapData
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load Doom::Wad::Patch
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load Doom::Wad::Colormap
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load Doom::Map::MapData
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load Doom::Wad::Sprite
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load Doom::Wad::Palette
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load_all Doom::Wad::Flat
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load_all Doom::Wad::Texture
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#load_linedefs Doom::Map::MapData
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#load_nodes Doom::Map::MapData
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load_pnames Doom::Wad::Texture
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#load_sectors Doom::Map::MapData
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#load_segs Doom::Map::MapData
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#load_sidedefs Doom::Map::MapData
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#load_subsectors Doom::Map::MapData
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#load_things Doom::Map::MapData
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#load_vertices Doom::Map::MapData
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#lower_texture Doom::Map::Sidedef
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#lower_unpegged? Doom::Map::Linedef
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#lumps_between Doom::Wad::Reader
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#maps Doom::Wad::Colormap
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#mark Doom::Render::Visplane
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#max_ammo_for_weapon Doom::Game::PlayerState
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#max_armor Doom::Game::PlayerState
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#max_bullets Doom::Game::PlayerState
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#max_cells Doom::Game::PlayerState
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#max_health Doom::Game::PlayerState
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#max_rockets Doom::Game::PlayerState
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#max_shells Doom::Game::PlayerState
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#maxx Doom::Render::Visplane
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#middle_texture Doom::Map::Sidedef
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#minx Doom::Render::Visplane
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#move_to Doom::Render::Renderer
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#name Doom::Wad::CompositeTexture
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#name Doom::Wad::Texture
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#name Doom::Wad::Sprite
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#name Doom::Wad::Reader::DirectoryEntry
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#name Doom::Wad::Patch
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#name Doom::Wad::Flat
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#name Doom::Wad::HudSprite
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#name Doom::Map::MapData
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#needs_cursor? Doom::Platform::GosuWindow
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#nodes Doom::Map::MapData
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#notify_step Doom::Game::PlayerState
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#num_lumps Doom::Wad::Reader
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#numbers Doom::Wad::HudGraphics
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#offset Doom::Wad::Reader::DirectoryEntry
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#offset Doom::Map::Seg
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parse Doom::Wad::Patch
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parse_texture Doom::Wad::Texture
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parse_texture_lump Doom::Wad::Texture
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#patch_index Doom::Wad::Texture::PatchRef
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#patch_refs Doom::Wad::Texture
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#patches Doom::Wad::TextureManager
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#picked_up Doom::Game::ItemPickup
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#pixels Doom::Wad::Patch::Post
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#pixels Doom::Wad::Flat
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#player_start Doom::Map::MapData
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#player_x Doom::Render::Renderer
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#player_y Doom::Render::Renderer
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#player_z Doom::Render::Renderer
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#pnames Doom::Wad::TextureManager
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#point_to_line_distance Doom::Platform::GosuWindow
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#precompute_column_data Doom::Render::Renderer
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#prefix_for Doom::Wad::SpriteManager
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print_progress Doom::WadDownloader
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prompt_and_download Doom::WadDownloader
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read_column Doom::Wad::Patch
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#read_lump Doom::Wad::Reader
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#read_lump_at Doom::Wad::Reader
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#render Doom::Render::WeaponRenderer
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#render Doom::Render::StatusBar
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#render_frame Doom::Render::Renderer
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#render_visplane_spans Doom::Render::Renderer
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#reset Doom::Game::PlayerState
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#right Doom::Map::Node::BBox
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#right_index Doom::Map::Node
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#right_is_subsector? Doom::Map::Node
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run Doom
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#scale1 Doom::Render::Drawseg
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#scale2 Doom::Render::Drawseg
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#screen_x Doom::Render::VisibleSprite
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#sector Doom::Map::Sidedef
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#sector Doom::Render::Visplane
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#sector_at Doom::Map::MapData
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#sectors Doom::Map::MapData
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#seg_count Doom::Map::Subsector
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#segments_intersect? Doom::Platform::GosuWindow
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#segs Doom::Map::MapData
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#set_movement_momentum Doom::Game::PlayerState
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#set_player Doom::Render::Renderer
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#set_z Doom::Render::Renderer
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#sidedef_left Doom::Map::Linedef
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#sidedef_right Doom::Map::Linedef
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#sidedefs Doom::Map::MapData
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#silhouette Doom::Render::Drawseg
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#sin_angle Doom::Render::Renderer
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#size Doom::Wad::Reader::DirectoryEntry
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#special Doom::Map::Sector
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#special Doom::Map::Linedef
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#sprbottomclip Doom::Render::Drawseg
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#sprite Doom::Render::VisibleSprite
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#sprite_diagnostics Doom::Render::Renderer
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#sprtopclip Doom::Render::Drawseg
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#start_attack Doom::Game::PlayerState
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#status_bar Doom::Wad::HudGraphics
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#subsector_at Doom::Map::MapData
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#subsectors Doom::Map::MapData
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#switch_weapon Doom::Game::PlayerState
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#tag Doom::Map::Sector
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#tag Doom::Map::Linedef
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#texture Doom::Render::Visplane
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#texture_names Doom::Wad::TextureManager
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#texture_translation Doom::Game::Animations
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#textures Doom::Wad::TextureManager
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#thing Doom::Render::VisibleSprite
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#things Doom::Map::MapData
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#top Doom::Map::Node::BBox
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#top Doom::Render::Visplane
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#top_delta Doom::Wad::Patch::Post
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#top_offset Doom::Wad::Sprite
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#top_offset Doom::Wad::Patch
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#top_offset Doom::Wad::HudSprite
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#translate_flat Doom::Game::Animations
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#translate_texture Doom::Game::Animations
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#try_move Doom::Platform::GosuWindow
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#try_use_linedef Doom::Platform::GosuWindow
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#tsilheight Doom::Render::Drawseg
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#turn Doom::Render::Renderer
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#two_sided? Doom::Map::Linedef
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#type Doom::Wad::Reader
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#type Doom::Map::Thing
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#update Doom::Game::Animations
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#update Doom::Game::Combat
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#update Doom::Game::SectorEffects::FireFlicker
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#update Doom::Game::SectorEffects::StrobeFlash
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#update Doom::Game::SectorActions
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#update Doom::Game::SectorEffects::LightFlash
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#update Doom::Game::SectorEffects
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#update Doom::Game::ItemPickup
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#update Doom::Render::StatusBar
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#update Doom::Platform::GosuWindow
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#update Doom::Game::SectorEffects::Glow
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#update_attack Doom::Game::PlayerState
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#update_bob Doom::Game::PlayerState
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#update_player_height Doom::Platform::GosuWindow
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#update_player_position Doom::Game::SectorActions
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#update_view_bob Doom::Game::PlayerState
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#update_viewheight Doom::Game::PlayerState
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#upper_texture Doom::Map::Sidedef
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#upper_unpegged? Doom::Map::Linedef
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#use_linedef Doom::Game::SectorActions
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#v1 Doom::Map::Seg
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#v1 Doom::Map::Linedef
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#v2 Doom::Map::Seg
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#v2 Doom::Map::Linedef
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#valid? Doom::Render::Visplane
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#valid_move? Doom::Platform::GosuWindow
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#vertices Doom::Map::MapData
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#view_bob_offset Doom::Game::PlayerState
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#view_x Doom::Render::VisibleSprite
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#view_y Doom::Render::VisibleSprite
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#viewheight Doom::Game::PlayerState
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#weapon Doom::Game::PlayerState
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#weapon_bob_x Doom::Game::PlayerState
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#weapon_bob_y Doom::Game::PlayerState
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#weapon_name Doom::Game::PlayerState
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#weapons Doom::Wad::HudGraphics
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#width Doom::Wad::HudSprite
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#width Doom::Wad::CompositeTexture
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#width Doom::Wad::Texture
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#width Doom::Wad::Sprite
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#width Doom::Wad::Patch
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#width Doom::Wad::Flat
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#x Doom::Map::Node
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#x Doom::Map::Thing
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#x Doom::Map::Vertex
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#x1 Doom::Render::Drawseg
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#x2 Doom::Render::Drawseg
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#x_offset Doom::Wad::Texture::PatchRef
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#x_offset Doom::Map::Sidedef
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#y Doom::Map::Vertex
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#y Doom::Map::Thing
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#y Doom::Map::Node
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#y_offset Doom::Wad::Texture::PatchRef
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#y_offset Doom::Map::Sidedef
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#yellow_numbers Doom::Wad::HudGraphics