Module: Doom
- Defined in:
- lib/doom.rb,
lib/doom/version.rb,
lib/doom/map/data.rb,
lib/doom/wad/flat.rb,
lib/doom/wad/patch.rb,
lib/doom/wad/reader.rb,
lib/doom/wad/sprite.rb,
lib/doom/game/combat.rb,
lib/doom/wad/palette.rb,
lib/doom/wad/texture.rb,
lib/doom/wad/colormap.rb,
lib/doom/wad_downloader.rb,
lib/doom/game/animations.rb,
lib/doom/render/renderer.rb,
lib/doom/game/item_pickup.rb,
lib/doom/wad/hud_graphics.rb,
lib/doom/game/player_state.rb,
lib/doom/render/status_bar.rb,
lib/doom/game/sector_actions.rb,
lib/doom/game/sector_effects.rb,
lib/doom/platform/gosu_window.rb,
lib/doom/render/weapon_renderer.rb
Defined Under Namespace
Modules: Game, Map, Platform, Render, Wad Classes: Error, WadDownloader
Constant Summary collapse
- VERSION =
'0.5.0'
Class Method Summary collapse
Class Method Details
.run(wad_path, map_name: 'E1M1') ⇒ Object
29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 |
# File 'lib/doom.rb', line 29 def run(wad_path, map_name: 'E1M1') puts "Loading WAD: #{wad_path}" wad = Wad::Reader.new(wad_path) puts " #{wad.type}: #{wad.num_lumps} lumps" puts 'Loading palette...' palette = Wad::Palette.load(wad) puts 'Loading colormap...' colormap = Wad::Colormap.load(wad) puts 'Loading flats...' flats = Wad::Flat.load_all(wad) puts " #{flats.size} flats" puts 'Loading textures...' textures = Wad::TextureManager.new(wad) puts " #{textures.textures.size} textures, #{textures.pnames.size} patches" puts 'Loading sprites...' sprites = Wad::SpriteManager.new(wad) puts 'Loading HUD graphics...' hud_graphics = Wad::HudGraphics.new(wad) puts "Loading map #{map_name}..." map = Map::MapData.load(wad, map_name) puts " #{map.vertices.size} vertices, #{map.linedefs.size} linedefs" puts " #{map.segs.size} segs, #{map.subsectors.size} subsectors, #{map.nodes.size} nodes" # Find player start player_start = map.player_start if player_start puts " Player start: (#{player_start.x}, #{player_start.y}) angle #{player_start.angle}" else puts ' Warning: No player start found!' player_start = Map::Thing.new(0, 0, 90, 1, 0) end puts 'Initializing animations...' flat_names = flats.map(&:name) animations = Game::Animations.new(textures.texture_names, flat_names) puts 'Creating renderer...' renderer = Render::Renderer.new(wad, map, textures, palette, colormap, flats, sprites, animations) renderer.set_player(player_start.x, player_start.y, 41, player_start.angle) puts 'Setting up player state and HUD...' player_state = Game::PlayerState.new = Render::StatusBar.new(hud_graphics, player_state) weapon_renderer = Render::WeaponRenderer.new(hud_graphics, player_state) sector_actions = Game::SectorActions.new(map) sector_effects = Game::SectorEffects.new(map) item_pickup = Game::ItemPickup.new(map, player_state) combat = Game::Combat.new(map, player_state, sprites) puts 'Starting game window...' window = Platform::GosuWindow.new(renderer, palette, map, player_state, , weapon_renderer, sector_actions, animations, sector_effects, item_pickup, combat) window.show end |