Module: Doom

Defined in:
lib/doom.rb,
lib/doom/version.rb,
lib/doom/map/data.rb,
lib/doom/wad/flat.rb,
lib/doom/wad/patch.rb,
lib/doom/wad/reader.rb,
lib/doom/wad/sprite.rb,
lib/doom/game/combat.rb,
lib/doom/wad/palette.rb,
lib/doom/wad/texture.rb,
lib/doom/wad/colormap.rb,
lib/doom/wad_downloader.rb,
lib/doom/game/animations.rb,
lib/doom/render/renderer.rb,
lib/doom/game/item_pickup.rb,
lib/doom/wad/hud_graphics.rb,
lib/doom/game/player_state.rb,
lib/doom/render/status_bar.rb,
lib/doom/game/sector_actions.rb,
lib/doom/game/sector_effects.rb,
lib/doom/platform/gosu_window.rb,
lib/doom/render/weapon_renderer.rb

Defined Under Namespace

Modules: Game, Map, Platform, Render, Wad Classes: Error, WadDownloader

Constant Summary collapse

VERSION =
'0.5.0'

Class Method Summary collapse

Class Method Details

.run(wad_path, map_name: 'E1M1') ⇒ Object



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# File 'lib/doom.rb', line 29

def run(wad_path, map_name: 'E1M1')
  puts "Loading WAD: #{wad_path}"
  wad = Wad::Reader.new(wad_path)
  puts "  #{wad.type}: #{wad.num_lumps} lumps"

  puts 'Loading palette...'
  palette = Wad::Palette.load(wad)

  puts 'Loading colormap...'
  colormap = Wad::Colormap.load(wad)

  puts 'Loading flats...'
  flats = Wad::Flat.load_all(wad)
  puts "  #{flats.size} flats"

  puts 'Loading textures...'
  textures = Wad::TextureManager.new(wad)
  puts "  #{textures.textures.size} textures, #{textures.pnames.size} patches"

  puts 'Loading sprites...'
  sprites = Wad::SpriteManager.new(wad)

  puts 'Loading HUD graphics...'
  hud_graphics = Wad::HudGraphics.new(wad)

  puts "Loading map #{map_name}..."
  map = Map::MapData.load(wad, map_name)
  puts "  #{map.vertices.size} vertices, #{map.linedefs.size} linedefs"
  puts "  #{map.segs.size} segs, #{map.subsectors.size} subsectors, #{map.nodes.size} nodes"

  # Find player start
  player_start = map.player_start
  if player_start
    puts "  Player start: (#{player_start.x}, #{player_start.y}) angle #{player_start.angle}"
  else
    puts '  Warning: No player start found!'
    player_start = Map::Thing.new(0, 0, 90, 1, 0)
  end

  puts 'Initializing animations...'
  flat_names = flats.map(&:name)
  animations = Game::Animations.new(textures.texture_names, flat_names)

  puts 'Creating renderer...'
  renderer = Render::Renderer.new(wad, map, textures, palette, colormap, flats, sprites, animations)
  renderer.set_player(player_start.x, player_start.y, 41, player_start.angle)

  puts 'Setting up player state and HUD...'
  player_state = Game::PlayerState.new
  status_bar = Render::StatusBar.new(hud_graphics, player_state)
  weapon_renderer = Render::WeaponRenderer.new(hud_graphics, player_state)
  sector_actions = Game::SectorActions.new(map)
  sector_effects = Game::SectorEffects.new(map)
  item_pickup = Game::ItemPickup.new(map, player_state)
  combat = Game::Combat.new(map, player_state, sprites)

  puts 'Starting game window...'
  window = Platform::GosuWindow.new(renderer, palette, map, player_state, status_bar, weapon_renderer, sector_actions, animations, sector_effects, item_pickup, combat)
  window.show
end