Method List
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#* CyberarmEngine::Vector
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#+ CyberarmEngine::Vector
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#+ CyberarmEngine::BoundingBox
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#- CyberarmEngine::BoundingBox
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#- CyberarmEngine::Vector
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#/ CyberarmEngine::Vector
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#<=> Gosu::Color
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#== CyberarmEngine::Vector
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#== CyberarmEngine::BoundingBox
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#_dump Gosu::Color
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_load Gosu::Color
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#_x_visible CyberarmEngine::GameObject
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#_y_visible CyberarmEngine::GameObject
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active_shader CyberarmEngine::Shader
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active_shader= CyberarmEngine::Shader
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#add CyberarmEngine::Element::Container
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add CyberarmEngine::Shader
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#add_game_object CyberarmEngine::GameState
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#all CyberarmEngine::GameObject
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#alpha CyberarmEngine::Text
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#alpha CyberarmEngine::GameObject
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#alpha= CyberarmEngine::Text
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#angle CyberarmEngine::Background
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#angle CyberarmEngine::GameObject
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#angle CyberarmEngine::Vector
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#attribute_location CyberarmEngine::Shader
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attribute_location CyberarmEngine::Shader
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available? CyberarmEngine::Shader
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#background CyberarmEngine::Background
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#background CyberarmEngine::DSL
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#background= CyberarmEngine::Element
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#background_canvas CyberarmEngine::Element
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backward CyberarmEngine::Vector
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#blur CyberarmEngine::Element::EditLine
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#blur CyberarmEngine::Element::Button
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#border_canvas CyberarmEngine::Element
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#bottom CyberarmEngine::BorderCanvas
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#bottom_left CyberarmEngine::Paint
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#bottom_right CyberarmEngine::Paint
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#build CyberarmEngine::Element::Container
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#button CyberarmEngine::DSL
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#button_down CyberarmEngine::GuiState
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#button_down CyberarmEngine::GameObject
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#button_down CyberarmEngine::Element
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#button_down CyberarmEngine::GameState
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#button_down CyberarmEngine::Engine
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#button_up CyberarmEngine::GuiState
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#button_up CyberarmEngine::GameState
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#button_up CyberarmEngine::GameObject
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#button_up CyberarmEngine::Engine
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#button_up CyberarmEngine::Element
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#caret_position CyberarmEngine::Element::EditLine
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#center_x CyberarmEngine::GameObject
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#center_y CyberarmEngine::GameObject
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#check_box CyberarmEngine::DSL
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#check_cache CyberarmEngine::Text
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#children CyberarmEngine::Element::Container
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#circle_collision? CyberarmEngine::GameObject
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#clicked_left_mouse_button CyberarmEngine::Element::Button
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#clicked_left_mouse_button CyberarmEngine::Element::Label
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#clicked_left_mouse_button CyberarmEngine::Element::ToggleButton
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#clicked_left_mouse_button CyberarmEngine::Element::Image
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#clone CyberarmEngine::BoundingBox
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#color CyberarmEngine::Text
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#color CyberarmEngine::GameObject
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#color= CyberarmEngine::BorderCanvas
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#compile_shaders CyberarmEngine::Shader
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#compiled? CyberarmEngine::Shader
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concat CyberarmEngine::Transform
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#containers CyberarmEngine::GameState
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#contains? CyberarmEngine::BoundingBox
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#create_shaders CyberarmEngine::Shader
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#cross CyberarmEngine::Vector
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#current_state CyberarmEngine::Engine
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#current_state CyberarmEngine::Common
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#current_theme CyberarmEngine::DSL
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#darken CyberarmEngine::Common
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#debug CyberarmEngine::Background
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#debug_outline CyberarmEngine::Background
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#debug_text CyberarmEngine::GameObject
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#deep_merge CyberarmEngine::Theme
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#default CyberarmEngine::Theme
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#default_events CyberarmEngine::Element
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#define_label_singletons CyberarmEngine::Element::CheckBox
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#depth CyberarmEngine::BoundingBox
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#destroy CyberarmEngine::GameState
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#destroy CyberarmEngine::GameObject
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destroy_all CyberarmEngine::GameObject
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#difference CyberarmEngine::BoundingBox
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#direction CyberarmEngine::Vector
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#distance CyberarmEngine::Vector
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#distance3d CyberarmEngine::Vector
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#dot CyberarmEngine::Vector
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down CyberarmEngine::Vector
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#draw CyberarmEngine::Engine
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#draw CyberarmEngine::Element
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#draw CyberarmEngine::Background
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#draw CyberarmEngine::Text
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#draw CyberarmEngine::BorderCanvas
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#draw CyberarmEngine::GameObject
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#draw CyberarmEngine::GameState
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#draw_bounding_box CyberarmEngine::GameState
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#draw_circle CyberarmEngine::Engine
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#draw_rect CyberarmEngine::GameObject
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#draw_rect CyberarmEngine::Common
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#draw_text CyberarmEngine::Element::Button
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#dt CyberarmEngine::Engine
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dt CyberarmEngine::Engine
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each_circle_collision CyberarmEngine::GameObject
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#each_circle_collision CyberarmEngine::GameObject
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#edit_line CyberarmEngine::DSL
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#element CyberarmEngine::BorderCanvas
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#elements CyberarmEngine::Transform
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#enabled CyberarmEngine::Element
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#enabled? CyberarmEngine::Element
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#enter CyberarmEngine::Element::Button
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#enter CyberarmEngine::Element::EditLine
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#event CyberarmEngine::Event
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#event CyberarmEngine::Subscription
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#event_handler CyberarmEngine::Element
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#factor_x CyberarmEngine::Text
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#factor_y CyberarmEngine::Text
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#fill CyberarmEngine::Common
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#fill_color CyberarmEngine::Element::Container
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#find_closest CyberarmEngine::GameObject
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#fits_on_line? CyberarmEngine::Element::Container
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#flow CyberarmEngine::DSL
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#focus= CyberarmEngine::GuiState
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#focused CyberarmEngine::GuiState
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forward CyberarmEngine::Vector
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#game_objects CyberarmEngine::GameState
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get CyberarmEngine::Shader
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#get_asset CyberarmEngine::Common
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#get_image CyberarmEngine::Common
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#get_sample CyberarmEngine::Common
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#get_song CyberarmEngine::Common
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#gl_distance2d CyberarmEngine::Vector
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#global_pause CyberarmEngine::GameState
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#gui_state CyberarmEngine::Element::Container
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#handler CyberarmEngine::Subscription
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#heading CyberarmEngine::GameObject
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#height CyberarmEngine::Element
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#height CyberarmEngine::GameObject
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#height CyberarmEngine::Background
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#height CyberarmEngine::Text
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#height CyberarmEngine::BoundingBox
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#hide CyberarmEngine::Element
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#hit? CyberarmEngine::Element
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#hit_element? CyberarmEngine::Element::Container
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#image CyberarmEngine::DSL
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#image CyberarmEngine::GameObject
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#initialize CyberarmEngine::Vector
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#initialize CyberarmEngine::Element::CheckBox
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#initialize CyberarmEngine::Element::Progress
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#initialize CyberarmEngine::Element
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#initialize CyberarmEngine::Shader
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#initialize CyberarmEngine::Element::EditLine
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#initialize CyberarmEngine::Engine
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#initialize CyberarmEngine::Timer
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#initialize CyberarmEngine::Element::Image
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#initialize CyberarmEngine::Text
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#initialize CyberarmEngine::GuiState
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#initialize CyberarmEngine::Ray
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#initialize CyberarmEngine::GameObject
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#initialize CyberarmEngine::Transform
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#initialize CyberarmEngine::Style
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#initialize CyberarmEngine::Subscription
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#initialize CyberarmEngine::BorderCanvas
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#initialize CyberarmEngine::Background
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#initialize CyberarmEngine::BoundingBox
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#initialize CyberarmEngine::GameState
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#initialize CyberarmEngine::Element::ToggleButton
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#initialize CyberarmEngine::Paint
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#initialize CyberarmEngine::Element::Container
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#initialize CyberarmEngine::Element::Button
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#initialize CyberarmEngine::Element::Label
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#inner_height CyberarmEngine::Element
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#inner_width CyberarmEngine::Element
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#inside? CyberarmEngine::BoundingBox
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#intersect? CyberarmEngine::BoundingBox
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#intersect? CyberarmEngine::Ray
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#intersect_bounding_box? CyberarmEngine::Ray
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#inverse CyberarmEngine::Vector
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#is_root? CyberarmEngine::Element
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#label CyberarmEngine::DSL
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#last_frame_time CyberarmEngine::Engine
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#last_position CyberarmEngine::GameObject
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#layout CyberarmEngine::Element::Stack
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#layout CyberarmEngine::Element::Container
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#layout CyberarmEngine::Element::Flow
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#leave CyberarmEngine::Element::Button
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#leave CyberarmEngine::Element::EditLine
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left CyberarmEngine::Vector
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#left CyberarmEngine::BorderCanvas
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#left_mouse_button CyberarmEngine::Element::EditLine
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#left_mouse_button CyberarmEngine::Element::Button
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#lerp CyberarmEngine::Vector
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#lighten CyberarmEngine::Common
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#look_at CyberarmEngine::GameObject
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#magnitude CyberarmEngine::Vector
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#max CyberarmEngine::BoundingBox
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#max CyberarmEngine::Ray
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#max_width CyberarmEngine::Element::Container
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#method_missing CyberarmEngine::Style
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#min CyberarmEngine::BoundingBox
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#min CyberarmEngine::Ray
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#mode CyberarmEngine::GameObject
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#move_to_next_line CyberarmEngine::Element::Container
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#name CyberarmEngine::Shader
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#needs_cursor? CyberarmEngine::Engine
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#normalize CyberarmEngine::BoundingBox
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#normalize_with_offset CyberarmEngine::BoundingBox
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#normalized CyberarmEngine::Vector
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now CyberarmEngine::Engine
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#opacity CyberarmEngine::Common
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#options CyberarmEngine::GameState
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#options CyberarmEngine::GameObject
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#options CyberarmEngine::Text
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#options CyberarmEngine::Element
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#outer_height CyberarmEngine::Element
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#outer_width CyberarmEngine::Element
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#parent CyberarmEngine::Element
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#pause CyberarmEngine::GameObject
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#paused CyberarmEngine::GameObject
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#point? CyberarmEngine::BoundingBox
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#pop_state CyberarmEngine::Engine
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#pop_state CyberarmEngine::Common
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#position CyberarmEngine::GameObject
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#position_on_current_line CyberarmEngine::Element::Container
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#position_on_next_line CyberarmEngine::Element::Container
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#previous_state CyberarmEngine::Engine
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#previous_state CyberarmEngine::Common
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#program CyberarmEngine::Shader
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#progress CyberarmEngine::DSL
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#publish CyberarmEngine::Event
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#publisher CyberarmEngine::Subscription
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#push_state CyberarmEngine::Engine
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#push_state CyberarmEngine::Common
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#radius CyberarmEngine::GameObject
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#recalculate CyberarmEngine::Element::Image
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#recalculate CyberarmEngine::Element::ToggleButton
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#recalculate CyberarmEngine::Element::Label
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#recalculate CyberarmEngine::Element::Container
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#recalculate CyberarmEngine::Element::Progress
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#recalculate CyberarmEngine::Element
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#recalculate CyberarmEngine::Element::EditLine
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#redirect_holding_mouse_button CyberarmEngine::GuiState
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#redirect_mouse_button CyberarmEngine::GuiState
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#redirect_mouse_wheel CyberarmEngine::GuiState
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#redirect_released_mouse_button CyberarmEngine::GuiState
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#released_left_mouse_button CyberarmEngine::Element::Button
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#render CyberarmEngine::Element::Label
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#render CyberarmEngine::Element::Button
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#render CyberarmEngine::Element::EditLine
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#render CyberarmEngine::Element::Container
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#render CyberarmEngine::Element::Image
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#render CyberarmEngine::Element::Progress
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#render CyberarmEngine::Element
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#reposition CyberarmEngine::Element
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#request_recalculate CyberarmEngine::GuiState
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#right CyberarmEngine::BorderCanvas
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right CyberarmEngine::Vector
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#root CyberarmEngine::Element
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rotate CyberarmEngine::Transform
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#rotate CyberarmEngine::GameObject
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scale CyberarmEngine::Transform
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#scale CyberarmEngine::GameObject
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#scale= CyberarmEngine::GameObject
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#scale_x CyberarmEngine::GameObject
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#scale_y CyberarmEngine::GameObject
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#scroll_x CyberarmEngine::Element::Container
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#scroll_y CyberarmEngine::Element::Container
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#set CyberarmEngine::Paint
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#set_background CyberarmEngine::Element
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#set_border_color CyberarmEngine::Element
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#set_border_thickness CyberarmEngine::Element
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#set_margin CyberarmEngine::Element
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#set_padding CyberarmEngine::Element
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#set_uniform CyberarmEngine::Shader
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set_uniform CyberarmEngine::Shader
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#setup CyberarmEngine::GameState
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#shader_files_exist? CyberarmEngine::Shader
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#shadow CyberarmEngine::Text
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#shadow_alpha CyberarmEngine::Text
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#shadow_color CyberarmEngine::Text
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#shadow_size CyberarmEngine::Text
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#shortest_distance CyberarmEngine::Background
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#show CyberarmEngine::Element
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#show_cursor CyberarmEngine::Engine
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#show_cursor CyberarmEngine::Common
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#show_cursor= CyberarmEngine::Common
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#show_debug_heading CyberarmEngine::GameObject
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#size CyberarmEngine::Text
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#stack CyberarmEngine::DSL
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#stop CyberarmEngine::Shader
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stop CyberarmEngine::Shader
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#stroke_color CyberarmEngine::Element::Container
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#style CyberarmEngine::Element
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#stylize CyberarmEngine::Element
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#subscribe CyberarmEngine::Event
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#sum CyberarmEngine::Vector
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#sum CyberarmEngine::BoundingBox
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#tallest_neighbor CyberarmEngine::Element::Container
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#text CyberarmEngine::Text
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#text= CyberarmEngine::Element::CheckBox
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#textobject CyberarmEngine::Text
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#theme CyberarmEngine::DSL
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#theme_defaults CyberarmEngine::Theme
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#to_a CyberarmEngine::Vector
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#to_h CyberarmEngine::Vector
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#to_s CyberarmEngine::Vector
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#toggle CyberarmEngine::Element
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#toggle CyberarmEngine::Element::ToggleButton
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#toggle_button CyberarmEngine::DSL
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#toggled CyberarmEngine::Element::ToggleButton
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#top CyberarmEngine::BorderCanvas
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#top_left CyberarmEngine::Paint
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#top_right CyberarmEngine::Paint
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translate CyberarmEngine::Transform
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#union CyberarmEngine::BoundingBox
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#unpause CyberarmEngine::GameObject
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#unsubscribe CyberarmEngine::Subscription
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#unsubscribe CyberarmEngine::Event
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up CyberarmEngine::Vector
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#update CyberarmEngine::GameObject
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#update CyberarmEngine::Element
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#update CyberarmEngine::Element::EditLine
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#update CyberarmEngine::GameState
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#update CyberarmEngine::Background
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#update CyberarmEngine::Engine
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#update CyberarmEngine::Timer
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#update CyberarmEngine::Text
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#update CyberarmEngine::Element::Container
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#update CyberarmEngine::BorderCanvas
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#update CyberarmEngine::GuiState
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#update_background CyberarmEngine::Element
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#update_background CyberarmEngine::Element::Progress
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#use CyberarmEngine::Shader
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use CyberarmEngine::Shader
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#value CyberarmEngine::Element
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#value CyberarmEngine::Element::EditLine
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#value CyberarmEngine::Element::ToggleButton
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#value CyberarmEngine::Element::Container
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#value CyberarmEngine::Element::Label
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#value CyberarmEngine::Element::Image
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#value CyberarmEngine::Element::CheckBox
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#value CyberarmEngine::Element::Progress
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#value= CyberarmEngine::Element
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#value= CyberarmEngine::Element::Label
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#value= CyberarmEngine::Element::Progress
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#value= CyberarmEngine::Element::CheckBox
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#variable CyberarmEngine::Shader
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#velocity CyberarmEngine::GameObject
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#visible CyberarmEngine::GameObject
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#visible? CyberarmEngine::Element
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#volume CyberarmEngine::BoundingBox
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#weight CyberarmEngine::Vector
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#weight= CyberarmEngine::Vector
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#width CyberarmEngine::BoundingBox
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#width CyberarmEngine::GameObject
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#width CyberarmEngine::Element
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#width CyberarmEngine::Background
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#width CyberarmEngine::Text
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#window CyberarmEngine::Common
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#x CyberarmEngine::Element
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#x CyberarmEngine::Background
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#x CyberarmEngine::Vector
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#x CyberarmEngine::Text
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#x= CyberarmEngine::Vector
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#y CyberarmEngine::Element
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#y CyberarmEngine::Background
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#y CyberarmEngine::Vector
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#y CyberarmEngine::Text
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#y= CyberarmEngine::Vector
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#z CyberarmEngine::Element
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#z CyberarmEngine::Background
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#z CyberarmEngine::Vector
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#z CyberarmEngine::Text
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#z= CyberarmEngine::Vector