Class: CyberarmEngine::GameState
- Inherits:
-
Object
- Object
- CyberarmEngine::GameState
- Includes:
- Common
- Defined in:
- lib/cyberarm_engine/game_state.rb
Direct Known Subclasses
Instance Attribute Summary collapse
-
#containers ⇒ Object
readonly
Returns the value of attribute containers.
-
#game_objects ⇒ Object
readonly
Returns the value of attribute game_objects.
-
#global_pause ⇒ Object
Returns the value of attribute global_pause.
-
#options ⇒ Object
Returns the value of attribute options.
Instance Method Summary collapse
- #add_game_object(object) ⇒ Object
- #button_down(id) ⇒ Object
- #button_up(id) ⇒ Object
- #destroy ⇒ Object
- #draw ⇒ Object
- #draw_bounding_box(box) ⇒ Object
-
#initialize(options = {}) ⇒ GameState
constructor
A new instance of GameState.
- #setup ⇒ Object
- #update ⇒ Object
Methods included from Common
#current_state, #darken, #draw_rect, #fill, #get_asset, #get_image, #get_sample, #get_song, #lighten, #opacity, #pop_state, #previous_state, #push_state, #show_cursor, #show_cursor=, #window
Constructor Details
#initialize(options = {}) ⇒ GameState
Returns a new instance of GameState.
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# File 'lib/cyberarm_engine/game_state.rb', line 8 def initialize(={}) @options = @game_objects = [] @global_pause = false $window.text_input = nil unless [:preserve_text_input] @down_keys = {} end |
Instance Attribute Details
#containers ⇒ Object (readonly)
Returns the value of attribute containers.
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# File 'lib/cyberarm_engine/game_state.rb', line 6 def containers @containers end |
#game_objects ⇒ Object (readonly)
Returns the value of attribute game_objects.
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# File 'lib/cyberarm_engine/game_state.rb', line 6 def game_objects @game_objects end |
#global_pause ⇒ Object
Returns the value of attribute global_pause.
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# File 'lib/cyberarm_engine/game_state.rb', line 5 def global_pause @global_pause end |
#options ⇒ Object
Returns the value of attribute options.
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# File 'lib/cyberarm_engine/game_state.rb', line 5 def @options end |
Instance Method Details
#add_game_object(object) ⇒ Object
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# File 'lib/cyberarm_engine/game_state.rb', line 85 def add_game_object(object) @game_objects << object end |
#button_down(id) ⇒ Object
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# File 'lib/cyberarm_engine/game_state.rb', line 69 def (id) @down_keys[id] = true @game_objects.each do |o| o.(id) end end |
#button_up(id) ⇒ Object
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# File 'lib/cyberarm_engine/game_state.rb', line 77 def (id) @down_keys.delete(id) @game_objects.each do |o| o.(id) end end |
#destroy ⇒ Object
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# File 'lib/cyberarm_engine/game_state.rb', line 64 def destroy @options.clear @game_objects.clear end |
#draw ⇒ Object
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# File 'lib/cyberarm_engine/game_state.rb', line 20 def draw @game_objects.each(&:draw) end |
#draw_bounding_box(box) ⇒ Object
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# File 'lib/cyberarm_engine/game_state.rb', line 28 def draw_bounding_box(box) x,y, max_x, max_y = box.x, box.y, box.max_x, box.max_y color = Gosu::Color.rgba(255, 127, 64, 240) # pipe = 4 # Gosu.draw_rect(x-width, y-height, x+(width*2), y+(height*2), color, Float::INFINITY) # puts "BB render: #{x}:#{y} w:#{x.abs+width} h:#{y.abs+height}" # Gosu.draw_rect(x, y, x.abs+width, y.abs+height, color, Float::INFINITY) # TOP LEFT to BOTTOM LEFT $window.draw_line( x, y, color, x, max_y, color, Float::INFINITY ) # BOTTOM LEFT to BOTTOM RIGHT $window.draw_line( x, max_y, color, max_x, max_y, color, Float::INFINITY ) # BOTTOM RIGHT to TOP RIGHT $window.draw_line( max_x, max_y, color, max_x, y, color, Float::INFINITY ) # TOP RIGHT to TOP LEFT $window.draw_line( max_x, y, color, x, y, color, Float::INFINITY ) end |
#setup ⇒ Object
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# File 'lib/cyberarm_engine/game_state.rb', line 17 def setup end |
#update ⇒ Object
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# File 'lib/cyberarm_engine/game_state.rb', line 24 def update @game_objects.each(&:update) end |