Method List
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#ambient? LightData
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#build_default_meshes BeltsOpengl::AssetManager
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#build_default_shader BeltsOpengl::AssetManager
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#color RenderData
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#destroy BeltsOpengl::Assets::Mesh
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#directional? LightData
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#draw BeltsOpengl::Assets::Mesh
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#get_mesh BeltsOpengl::AssetManager
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#get_shader BeltsOpengl::AssetManager
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included BeltsOpengl::Prefab::RendererMixin
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#initialize BeltsOpengl::AssetManager
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#initialize BeltsOpengl::InputManager
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#initialize Meshes::Cube
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#initialize Meshes::Square
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#initialize BeltsOpengl::Assets::Mesh
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#initialize Meshes::Triangle
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install BeltsOpengl
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#light_type LightData
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#orthographic? CameraData
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#perspective? CameraData
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#point? LightData
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#projection_type CameraData
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#renderer BeltsOpengl::Prefab::RendererMixin::ClassMethods
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root BeltsOpengl
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#start BeltsOpengl::WindowSystem
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#start BeltsOpengl::RenderSystem
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#type RenderData
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#update BeltsOpengl::WindowSystem
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#update BeltsOpengl::RenderSystem
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#update BeltsOpengl::InputManager