Class: BeltsOpengl::InputManager
- Inherits:
-
Object
- Object
- BeltsOpengl::InputManager
- Defined in:
- lib/belts_opengl/input_manager.rb
Constant Summary collapse
- KEY_MAP =
{ GLFW::KEY_W => :w, GLFW::KEY_A => :a, GLFW::KEY_S => :s, GLFW::KEY_D => :d, }
- BUTTON_MAP =
{ GLFW::MOUSE_BUTTON_1 => :mouse_1, GLFW::MOUSE_BUTTON_2 => :mouse_2, GLFW::MOUSE_BUTTON_3 => :mouse_3 }
Instance Method Summary collapse
-
#initialize(game, window) ⇒ InputManager
constructor
A new instance of InputManager.
- #update ⇒ Object
Constructor Details
#initialize(game, window) ⇒ InputManager
Returns a new instance of InputManager.
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# File 'lib/belts_opengl/input_manager.rb', line 16 def initialize(game, window) @game = game @window = window @input_changes = {} GLFW.SetKeyCallback(@window, key_callback) GLFW.SetCursorPosCallback(@window, cursor_callback) GLFW.SetMouseButtonCallback(@window, ) end |
Instance Method Details
#update ⇒ Object
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# File 'lib/belts_opengl/input_manager.rb', line 26 def update @game.input.update(@input_changes) @input_changes = {} end |