Method List
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#== RubyMan::Direction
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[] RubyMan::Sprite
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[] RubyMan::ResourceManager
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#add_object RubyMan::GameMain
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#add_score RubyMan::GameMain
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#bbox RubyMan::GridObject
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#button_down RubyMan::Player
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#button_down RubyMan::GameMain
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#button_down RubyMan::GameOver
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#button_down RubyMan::Menu
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#button_down RubyMan::GameObject
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#change_direction RubyMan::Ghost
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#change_direction RubyMan::Player
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#change_direction RubyMan::MovingObject
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chars RubyMan::Wall
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#chase_directions RubyMan::Ghost
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#check_collisions RubyMan::GameMain
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#collision RubyMan::MovingObject
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#collision RubyMan::Player
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#created RubyMan::Ghost
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#created RubyMan::MenuRubyMan
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#created RubyMan::Door
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#created RubyMan::Food
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#created RubyMan::Menu
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#created RubyMan::GameOver
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#created RubyMan::SuperFood
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#created RubyMan::Player
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#created RubyMan::GameObject
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#created RubyMan::MenuGhost
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#dead RubyMan::Player
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#depth RubyMan::GridObject
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#destroy RubyMan::GameObject
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#destroy_object RubyMan::GameMain
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#destroyed RubyMan::GameObject
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#destroyed RubyMan::SuperFood
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#destroyed RubyMan::Food
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#die RubyMan::Ghost
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#die RubyMan::Player
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#direction RubyMan::MovingObject
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#direction_free RubyMan::Player
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#direction_free RubyMan::MovingObject
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#directions_to_player RubyMan::Ghost
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#distance_to RubyMan::GridObject
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down RubyMan::Direction
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#draw RubyMan::GameObject
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#draw RubyMan::Menu
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#draw RubyMan::GridObject
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#draw RubyMan::GameOver
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#draw RubyMan::GameMain
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#draw RubyMan::Sprite
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#draw RubyMan::Hud
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#draw_centered RubyMan::Sprite
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#draw_centered Gosu::Font
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#draw_scores RubyMan::Menu
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each RubyMan::Direction
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#eat_food RubyMan::Player
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#end_level RubyMan::GameMain
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#eql? RubyMan::Direction
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#filter RubyMan::PlayerName
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#food_created RubyMan::GameMain
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#food_destroyed RubyMan::GameMain
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#frames RubyMan::Sprite
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from_char RubyMan::Wall
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from_i RubyMan::Direction
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#game RubyMan::GameObject
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#game_over RubyMan::GameMain
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#grid_step RubyMan::Player
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#grid_step RubyMan::Ghost
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#grid_step RubyMan::MenuGhost
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#grid_step RubyMan::MovingObject
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#grid_step RubyMan::MenuRubyMan
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#grid_x RubyMan::GridObject
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#grid_y RubyMan::GridObject
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#hash RubyMan::Direction
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#height RubyMan::Sprite
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#image_angle RubyMan::GridObject
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#image_index RubyMan::GridObject
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#image_speed RubyMan::GridObject
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#initialize RubyMan::GameMain
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#initialize RubyMan::GhostCorpse
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#initialize RubyMan::GridObject
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#initialize RubyMan::MovingObject
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#initialize RubyMan::Sprite
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#initialize RubyMan::Direction
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#initialize RubyMan::AABB
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#initialize RubyMan::Hud
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#initialize RubyMan::Wall
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#initialize RubyMan::ResourceManager
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inst RubyMan::ResourceManager
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#intersects? RubyMan::AABB
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#inverted RubyMan::Direction
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left RubyMan::Direction
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#level_loaded RubyMan::GameMain
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#lives RubyMan::GameMain
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#load_animation RubyMan::ResourceManager
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#load_config RubyMan::ResourceManager
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#load_font RubyMan::ResourceManager
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#load_image RubyMan::ResourceManager
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#load_level RubyMan::GameMain
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#load_level_file RubyMan::LevelLoader
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#load_level_list RubyMan::GameMain
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#load_level_string RubyMan::LevelLoader
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#load_scores RubyMan::GameMain
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#load_sound RubyMan::ResourceManager
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#main_menu RubyMan::GameMain
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#main_menu RubyMan::GameOver
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media RubyMan::ResourceManager
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#media_file_path RubyMan::ResourceManager
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#moving_objects RubyMan::GameMain
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#next_level RubyMan::GameMain
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none RubyMan::Direction
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object_from_char RubyMan::LevelLoader
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#objects RubyMan::GameMain
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#objects_at RubyMan::GameMain
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#opposite RubyMan::Direction
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#pause RubyMan::GameMain
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#paused RubyMan::GameMain
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persistent RubyMan::GameObject
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persistent RubyMan::Food
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#phase RubyMan::MovingObject
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#pixel_x RubyMan::GridObject
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#pixel_x RubyMan::MovingObject
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#pixel_y RubyMan::GridObject
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#pixel_y RubyMan::MovingObject
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#place_free RubyMan::GameMain
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#player RubyMan::GameMain
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#possible_directions RubyMan::Ghost
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#rel_x RubyMan::Direction
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#rel_y RubyMan::Direction
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#resource RubyMan::ResourceManager
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#respawn RubyMan::GhostCorpse
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#restart RubyMan::GameMain
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right RubyMan::Direction
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#save_scores RubyMan::GameMain
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#scare RubyMan::Ghost
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#scared? RubyMan::Ghost
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#scared_directions RubyMan::Ghost
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#score RubyMan::GameMain
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#scores RubyMan::GameMain
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#select_direction! RubyMan::Ghost
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#set_chase RubyMan::MenuGhost
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#set_pos RubyMan::GridObject
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#set_pos RubyMan::Ghost
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#set_run RubyMan::MenuGhost
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#solid RubyMan::GridObject
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#sort_scores RubyMan::GameMain
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#speed RubyMan::MovingObject
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#sprite RubyMan::GridObject
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#start RubyMan::GameMain
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#stop_scared RubyMan::Ghost
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#to_angle RubyMan::Direction
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#to_i RubyMan::Direction
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up RubyMan::Direction
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#update RubyMan::Ghost
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#update RubyMan::GameMain
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#update RubyMan::MovingObject
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#update RubyMan::GhostCorpse
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#update RubyMan::GameObject
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#update RubyMan::Player
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#update RubyMan::GridObject
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#update_delta RubyMan::GameMain
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#update_scared RubyMan::Ghost
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#weighted_directions RubyMan::Ghost
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#width RubyMan::Sprite
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#x_beg RubyMan::AABB
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#x_center RubyMan::GameOver
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#x_end RubyMan::AABB
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#x_res RubyMan::GameMain
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#y_beg RubyMan::AABB
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#y_end RubyMan::AABB
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#y_res RubyMan::GameMain