Class: Msf::Encoder
Overview
This class is the base class that all encoders inherit from.
Direct Known Subclasses
Defined Under Namespace
Modules: Type Classes: Alphanum, NonAlpha, NonUpper, Xor, XorAdditiveFeedback, XorDynamic
Constant Summary
Constants inherited from Module
Module::REPLICANT_EXTENSION_DS_KEY
Constants included from Module::ModuleInfo
Module::ModuleInfo::UpdateableOptions
Instance Attribute Summary collapse
-
#available_space ⇒ Object
The amount of space available to the encoder, which may be nil, indicating that the smallest possible encoding should be used.
Attributes inherited from Module
#error, #job_id, #license, #platform, #privileged, #references, #user_data
Attributes included from Framework::Offspring
Attributes included from Module::UUID
Attributes included from Rex::Ui::Subscriber::Input
Attributes included from Rex::Ui::Subscriber::Output
Attributes included from Module::Privileged
Attributes included from Module::Options
Attributes included from Module::ModuleStore
Attributes included from Module::ModuleInfo
Attributes included from Module::FullName
Attributes included from Module::DataStore
Attributes included from Module::Author
Attributes included from Module::Arch
Attributes included from Module::Alert
#alerts, #you_have_been_warned
Class Method Summary collapse
-
.type ⇒ Object
Returns MODULE_ENCODER to indicate that this is an encoder module.
Instance Method Summary collapse
-
#can_preserve_registers? ⇒ Boolean
Determines whether the encoder can preserve registers at all.
-
#decoder_block_size ⇒ Object
Returns the size of each logical encoding block, in bytes.
-
#decoder_hash ⇒ Object
Returns the module's decoder hash or an empty hash.
-
#decoder_key_offset ⇒ Object
Returns the offset to the key associated with the decoder stub.
-
#decoder_key_pack ⇒ Object
Returns the byte-packing character that should be used to encode the key.
-
#decoder_key_size ⇒ Object
Returns the size of the key, in bytes.
-
#decoder_stub(state) ⇒ Object
Returns the decoder stub to use based on the supplied state.
-
#do_encode(state) ⇒ Object
Performs the actual encoding operation after the encoder state has been initialized and is ready to go.
-
#encode(buf, badchars = nil, state = nil, platform = nil) ⇒ Object
This method generates an encoded version of the supplied buffer in buf using the bad characters as guides.
-
#encode_begin(state) ⇒ Object
Called when encoding is about to start immediately after the encoding state has been initialized.
-
#encode_block(state, block) ⇒ Object
Called once for each block being encoded based on the attributes of the decoder.
-
#encode_end(state) ⇒ Object
Called after encoding has completed.
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#encode_finalize_stub(state, stub) ⇒ Object
This callback allows a derived class to finalize a stub after a key have been selected.
-
#encoder_type ⇒ Object
Returns the type or types of encoders that this specific module classifies as.
-
#find_bad_keys(buf, badchars) ⇒ Object
protected
Returns the list of bad keys associated with this encoder.
-
#find_context_key(buf, badchars, state) ⇒ Object
protected
Parses a context information file in an effort to find a compatible key.
-
#find_key(buf, badchars, state) ⇒ Object
protected
This method finds a compatible key for the supplied buffer based also on the supplied bad characters list.
-
#find_key_verify(buf, key_bytes, badchars) ⇒ Object
protected
Determines if the key selected by find_key is usable.
-
#has_badchars?(buf, badchars) ⇒ Boolean
protected
Returns the index of any bad characters found in the supplied buffer.
-
#init_platform(platform) ⇒ Object
protected
This provides a hook method for platform specific processing prior to the rest of encode() running.
-
#init_state(state) ⇒ Object
protected
Initializes the encoding state supplied as an argument to the attributes that have been defined for this decoder stub, such as key offset, size, and pack.
-
#initialize(info) ⇒ Encoder
constructor
Initializes an encoder module instance using the supplied information hash.
-
#integer_to_key_bytes(integer) ⇒ Object
protected
Convert an integer into the individual key bytes based on the decoder's key size and packing requirements.
-
#key_bytes_to_buffer(key_bytes) ⇒ Object
protected
Convert individual key bytes into a byte buffer.
-
#key_bytes_to_integer(key_bytes) ⇒ Object
protected
Convert individual key bytes into a single integer based on the decoder's key size and packing requirements.
-
#modified_registers ⇒ Object
A list of registers always modified by the encoder.
-
#obtain_key(buf, badchars, state) ⇒ Object
protected
Obtains the key to use during encoding.
-
#prepend_buf ⇒ Object
Returns a string that should be prepended to the encoded version of the buffer before returning it to callers.
-
#preserves_stack? ⇒ Boolean
Determines whether the encoder can preserve the stack frame.
-
#to_native(buf) ⇒ Object
Provides the encoder with an opportunity to return the native format (as in the format the code will be in when it executes on the target).
-
#type ⇒ Object
Returns MODULE_ENCODER to indicate that this is an encoder module.
Methods inherited from Module
#black_listed_auth_filenames, cached?, #debugging?, #default_cred?, #fail_with, #file_path, #framework, #has_check?, #orig_cls, #owner, #perform_extensions, #platform?, #platform_to_s, #post_auth?, #register_extensions, #register_parent, #replicant, #required_cred_options, #set_defaults, #workspace
Methods included from Module::Reliability
#reliability, #reliability_to_s
Methods included from Module::Stability
Methods included from Module::SideEffects
#side_effects, #side_effects_to_s
Methods included from Module::UUID
Methods included from Module::UI
Methods included from Module::UI::Message
#print_error, #print_good, #print_prefix, #print_status, #print_warning
Methods included from Module::UI::Message::Verbose
#vprint_error, #vprint_good, #vprint_status, #vprint_warning
Methods included from Module::UI::Line
#print_line, #print_line_prefix
Methods included from Module::UI::Line::Verbose
Methods included from Rex::Ui::Subscriber
Methods included from Rex::Ui::Subscriber::Input
Methods included from Rex::Ui::Subscriber::Output
#flush, #print, #print_blank_line, #print_error, #print_good, #print_line, #print_status, #print_warning
Methods included from Module::Type
#auxiliary?, #encoder?, #evasion?, #exploit?, #nop?, #payload?, #post?
Methods included from Module::Ranking
Methods included from Module::Privileged
Methods included from Module::Options
#deregister_options, #register_advanced_options, #register_evasion_options, #register_options, #validate
Methods included from Module::Network
#comm, #support_ipv6?, #target_host, #target_port
Methods included from Module::ModuleStore
Methods included from Module::ModuleInfo
#alias, #description, #disclosure_date, #info_fixups, #merge_check_key, #merge_info, #merge_info_advanced_options, #merge_info_alias, #merge_info_description, #merge_info_evasion_options, #merge_info_name, #merge_info_options, #merge_info_string, #merge_info_version, #name, #notes, #update_info
Methods included from Module::FullName
#aliases, #fullname, #promptname, #realname, #refname, #shortname
Methods included from Module::DataStore
#import_defaults, #import_target_defaults, #share_datastore
Methods included from Module::Compatibility
#compat, #compatible?, #init_compat
Methods included from Module::Author
Methods included from Module::Auth
Methods included from Module::Arch
#arch?, #arch_to_s, #each_arch
Methods included from Module::Alert
#add_alert, #add_error, #add_warning, #alert_user, #errors, #get_alerts, included, #is_usable?, #warnings
Constructor Details
#initialize(info) ⇒ Encoder
Initializes an encoder module instance using the supplied information hash.
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# File 'lib/msf/core/encoder.rb', line 151 def initialize(info) super({ 'Platform' => '' # All platforms by default }.update(info)) end |
Instance Attribute Details
#available_space ⇒ Object
The amount of space available to the encoder, which may be nil, indicating that the smallest possible encoding should be used.
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# File 'lib/msf/core/encoder.rb', line 444 def available_space @available_space end |
Class Method Details
.type ⇒ Object
Returns MODULE_ENCODER to indicate that this is an encoder module.
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# File 'lib/msf/core/encoder.rb', line 167 def self.type return Msf::MODULE_ENCODER end |
Instance Method Details
#can_preserve_registers? ⇒ Boolean
Determines whether the encoder can preserve registers at all
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# File 'lib/msf/core/encoder.rb', line 422 def can_preserve_registers? false end |
#decoder_block_size ⇒ Object
Returns the size of each logical encoding block, in bytes. This is typically the same as decoder_key_size.
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# File 'lib/msf/core/encoder.rb', line 212 def decoder_block_size return decoder_hash['BlockSize'] end |
#decoder_hash ⇒ Object
Returns the module's decoder hash or an empty hash.
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# File 'lib/msf/core/encoder.rb', line 227 def decoder_hash module_info['Decoder'] || {} end |
#decoder_key_offset ⇒ Object
Returns the offset to the key associated with the decoder stub.
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# File 'lib/msf/core/encoder.rb', line 197 def decoder_key_offset return decoder_hash['KeyOffset'] end |
#decoder_key_pack ⇒ Object
Returns the byte-packing character that should be used to encode the key.
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# File 'lib/msf/core/encoder.rb', line 220 def decoder_key_pack return decoder_hash['KeyPack'] || 'V' end |
#decoder_key_size ⇒ Object
Returns the size of the key, in bytes.
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# File 'lib/msf/core/encoder.rb', line 204 def decoder_key_size return decoder_hash['KeySize'] end |
#decoder_stub(state) ⇒ Object
Returns the decoder stub to use based on the supplied state.
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# File 'lib/msf/core/encoder.rb', line 190 def decoder_stub(state) return decoder_hash['Stub'] || '' end |
#do_encode(state) ⇒ Object
Performs the actual encoding operation after the encoder state has been initialized and is ready to go.
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# File 'lib/msf/core/encoder.rb', line 303 def do_encode(state) # Copy the decoder stub since we may need to modify it stub = decoder_stub(state).dup if (state.key != nil and state.decoder_key_offset) # Substitute the decoder key in the copy of the decoder stub with the # one that we found real_key = state.key # If we're using context encoding, the actual value we use for # substitution is the context address, not the key we use for # encoding real_key = state.context_address if (state.context_encoding) stub[state.decoder_key_offset,state.decoder_key_size] = [ real_key.to_i ].pack(state.decoder_key_pack) else stub = encode_finalize_stub(state, stub) end # Walk the buffer encoding each block along the way offset = 0 if (decoder_block_size) while (offset < state.buf.length) block = state.buf[offset, decoder_block_size] # Append here (String#<<) instead of creating a new string with # String#+ because the allocations kill performance with large # buffers. This isn't usually noticeable on most shellcode, but # when doing stage encoding on meterpreter (~750k bytes) the # difference is 2 orders of magnitude. state.encoded << encode_block(state, block + ("\x00" * (decoder_block_size - block.length))) offset += decoder_block_size end else state.encoded = encode_block(state, state.buf) end # Prefix the decoder stub to the encoded buffer state.encoded = stub + state.encoded # Last but not least, do one last badchar pass to see if the stub + # encoded payload leads to any bad char issues... if ((badchar_idx = has_badchars?(state.encoded, state.badchars)) != nil) raise BadcharError.new(state.encoded, badchar_idx, stub.length, state.encoded[badchar_idx]), "The #{self.name} encoder failed to encode without bad characters.", caller end return true end |
#encode(buf, badchars = nil, state = nil, platform = nil) ⇒ Object
This method generates an encoded version of the supplied buffer in buf using the bad characters as guides. On success, an encoded and functional version of the supplied buffer will be returned. Otherwise, an exception will be thrown if an error is encountered during the encoding process.
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# File 'lib/msf/core/encoder.rb', line 244 def encode(buf, badchars = nil, state = nil, platform = nil) # Configure platform hints if necessary init_platform(platform) if platform # Initialize an empty set of bad characters badchars = '' if (!badchars) # Initialize the encoding state and key as necessary if (state == nil) state = EncoderState.new end # Prepend data to the buffer as necessary buf = prepend_buf + buf init_state(state) # Save the buffer in the encoding state state.badchars = badchars || '' state.buf = buf # If this encoder is key-based and we don't already have a key, find one if ((decoder_key_size) and (state.key == nil)) # Find a key that doesn't contain and wont generate any bad # characters state.init_key(obtain_key(buf, badchars, state)) if (state.key == nil) raise NoKeyError, "A key could not be found for the #{self.name} encoder.", caller end end # Reset the encoded buffer at this point since it may have been changed # while finding a key. state.encoded = '' # Call encode_begin to do any encoder specific pre-processing encode_begin(state) # Perform the actual encoding operation with the determined state do_encode(state) # Call encoded_end to do any encoder specific post-processing encode_end(state) if arch?(ARCH_CMD) dlog("#{self.name} result: #{state.encoded}") end # Return the encoded buffer to the caller return state.encoded end |
#encode_begin(state) ⇒ Object
Called when encoding is about to start immediately after the encoding state has been initialized.
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# File 'lib/msf/core/encoder.rb', line 382 def encode_begin(state) return nil end |
#encode_block(state, block) ⇒ Object
Called once for each block being encoded based on the attributes of the decoder.
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# File 'lib/msf/core/encoder.rb', line 405 def encode_block(state, block) return block end |
#encode_end(state) ⇒ Object
Called after encoding has completed.
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# File 'lib/msf/core/encoder.rb', line 397 def encode_end(state) return nil end |
#encode_finalize_stub(state, stub) ⇒ Object
This callback allows a derived class to finalize a stub after a key have been selected. The finalized stub should be returned.
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# File 'lib/msf/core/encoder.rb', line 390 def encode_finalize_stub(state, stub) stub end |
#encoder_type ⇒ Object
Returns the type or types of encoders that this specific module classifies as. If there is more than one type, the values should be separated by whitespace.
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# File 'lib/msf/core/encoder.rb', line 183 def encoder_type module_info['EncoderType'] || Type::Unspecified end |
#find_bad_keys(buf, badchars) ⇒ Object (protected)
Returns the list of bad keys associated with this encoder.
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# File 'lib/msf/core/encoder.rb', line 628 def find_bad_keys(buf, badchars) return Array.new(decoder_key_size) { Hash.new } end |
#find_context_key(buf, badchars, state) ⇒ Object (protected)
Parses a context information file in an effort to find a compatible key
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# File 'lib/msf/core/encoder.rb', line 541 def find_context_key(buf, badchars, state) # Make sure our context information file is sane if !File.exist?(datastore['ContextInformationFile']) raise NoKeyError, "A context information file must specified when using context encoding", caller end # Holds the address and key that we ultimately find address = nil key = nil # Now, parse records from the information file searching for entries # that are compatible with our bad character set File.open(datastore['ContextInformationFile']) { |f| begin # Keep looping until we hit an EOF error or we find # a compatible key while key.nil? # Read in the header type, chunk_base_address, size = f.read(9).unpack('CNN') offset = 0 # Read in the blob of data that will act as our key state data = f.read(size) # If the address doesn't contain bad characters, check to see # the data itself will result in bad characters being generated while data.length > decoder_key_size # Extract the current set of key bytes key_bytes = [] # My ruby is rusty data[0, decoder_key_size].each_byte { |b| key_bytes << b } # If the key verifies correctly, we need to check it's address if find_key_verify(buf, key_bytes, badchars) address = chunk_base_address + offset # Pack it to byte form so that we can check each byte for # bad characters address_bytes = integer_to_key_bytes(address) # Scan each byte and see what we've got going on to make sure # no funny business is happening with the address invalid_key = false address_bytes.each { |byte| if badchars.index(byte.chr) invalid_key = true end } if invalid_key == false key = key_bytes_to_integer(key_bytes) break end end # If it didn't verify, then we need to proceed data = data[1, data.length - 1] offset += 1 end end rescue EOFError end } # If the key is nil after all is said and done, then we failed to locate # a compatible context-sensitive key if key.nil? raise NoKeyError, "No context key could be located in #{datastore['ContextInformationFile']}", caller # Otherwise, we successfully determined the key, now we need to update # the encoding state with our context address and set context encoding # to true so that the encoders know to use it else ilog("#{refname}: Successfully found context address @ #{"%.8x" % address} using key #{"%.8x" % key}") state.context_address = address state.context_encoding = true end return key end |
#find_key(buf, badchars, state) ⇒ Object (protected)
This method finds a compatible key for the supplied buffer based also on the supplied bad characters list. This is meant to make encoders more reliable and less prone to bad character failure by doing a fairly complete key search before giving up on an encoder.
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# File 'lib/msf/core/encoder.rb', line 490 def find_key(buf, badchars, state) # Otherwise, we use the traditional method key_bytes = [ ] cur_key = [ ] bad_keys = find_bad_keys(buf, badchars) found = false allset = [*(0..255)] # Keep chugging until we find something...right while (!found) # Scan each byte position 0.upto(decoder_key_size - 1) { |index| # Subtract the bad and leave the good good_keys = allset - bad_keys[index].keys # Was there anything left for this index? if (good_keys.length == 0) # Not much we can do about this :( return nil end # Set the appropriate key byte key_bytes[index] = good_keys[ rand(good_keys.length) ] } # Assume that we're going to rock this... found = true # Scan each byte and see what we've got going on to make sure # no funny business is happening key_bytes.each { |byte| if (badchars.index(byte.chr) != nil) found = false end } found = find_key_verify(buf, key_bytes, badchars) if found end # Do we have all the key bytes accounted for? if (key_bytes.length != decoder_key_size) return nil end return key_bytes_to_integer(key_bytes) end |
#find_key_verify(buf, key_bytes, badchars) ⇒ Object (protected)
Determines if the key selected by find_key is usable
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# File 'lib/msf/core/encoder.rb', line 673 def find_key_verify(buf, key_bytes, badchars) true end |
#has_badchars?(buf, badchars) ⇒ Boolean (protected)
Returns the index of any bad characters found in the supplied buffer.
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# File 'lib/msf/core/encoder.rb', line 635 def has_badchars?(buf, badchars) badchars.each_byte { |badchar| idx = buf.index(badchar.chr) if (idx != nil) return idx end } return nil end |
#init_platform(platform) ⇒ Object (protected)
This provides a hook method for platform specific processing prior to the rest of encode() running
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# File 'lib/msf/core/encoder.rb', line 468 def init_platform(platform) end |
#init_state(state) ⇒ Object (protected)
Initializes the encoding state supplied as an argument to the attributes that have been defined for this decoder stub, such as key offset, size, and pack.
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# File 'lib/msf/core/encoder.rb', line 453 def init_state(state) # Update the state with default decoder information state.decoder_key_offset = decoder_key_offset state.decoder_key_size = decoder_key_size state.decoder_key_pack = decoder_key_pack state.decoder_stub = nil # Restore the original buffer in case it was modified. state.buf = state.orig_buf end |
#integer_to_key_bytes(integer) ⇒ Object (protected)
Convert an integer into the individual key bytes based on the decoder's key size and packing requirements
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# File 'lib/msf/core/encoder.rb', line 666 def integer_to_key_bytes(integer) return [ integer.to_i ].pack(decoder_key_pack).unpack('C*')[0, decoder_key_size] end |
#key_bytes_to_buffer(key_bytes) ⇒ Object (protected)
Convert individual key bytes into a byte buffer
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# File 'lib/msf/core/encoder.rb', line 658 def key_bytes_to_buffer(key_bytes) return key_bytes.pack('C*')[0, decoder_key_size] end |
#key_bytes_to_integer(key_bytes) ⇒ Object (protected)
Convert individual key bytes into a single integer based on the decoder's key size and packing requirements
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# File 'lib/msf/core/encoder.rb', line 651 def key_bytes_to_integer(key_bytes) return key_bytes_to_buffer(key_bytes).unpack(decoder_key_pack)[0] end |
#modified_registers ⇒ Object
A list of registers always modified by the encoder
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# File 'lib/msf/core/encoder.rb', line 429 def modified_registers [] end |
#obtain_key(buf, badchars, state) ⇒ Object (protected)
Obtains the key to use during encoding. If context encoding is enabled, special steps are taken. Otherwise, the derived class is given an opportunity to find the key.
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# File 'lib/msf/core/encoder.rb', line 476 def obtain_key(buf, badchars, state) if datastore['EnableContextEncoding'] return find_context_key(buf, badchars, state) else return find_key(buf, badchars, state) end end |
#prepend_buf ⇒ Object
Returns a string that should be prepended to the encoded version of the buffer before returning it to callers.
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# File 'lib/msf/core/encoder.rb', line 368 def prepend_buf return '' end |
#preserves_stack? ⇒ Boolean
Determines whether the encoder can preserve the stack frame
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# File 'lib/msf/core/encoder.rb', line 436 def preserves_stack? false end |
#to_native(buf) ⇒ Object
Provides the encoder with an opportunity to return the native format (as in the format the code will be in when it executes on the target). In general, the same buffer is returned to the caller. However, for things like unicode, the buffer is unicod encoded and then returned.
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# File 'lib/msf/core/encoder.rb', line 415 def to_native(buf) buf end |
#type ⇒ Object
Returns MODULE_ENCODER to indicate that this is an encoder module.
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# File 'lib/msf/core/encoder.rb', line 174 def type return Msf::MODULE_ENCODER end |