Class: WGPU::Queue
- Inherits:
-
Object
- Object
- WGPU::Queue
- Includes:
- NativeResource
- Defined in:
- lib/wgpu/core/queue.rb,
sig/wgpu.rbs
Constant Summary
Constants included from NativeResource
NativeResource::GUARDED_METHOD_EXEMPTIONS
Instance Attribute Summary collapse
-
#handle ⇒ Object
readonly
Returns the value of attribute handle.
Attributes included from NativeResource
Instance Method Summary collapse
-
#initialize(handle, device: nil) ⇒ Queue
constructor
Wraps a device's native submission queue.
-
#on_submitted_work_done(device: nil, timeout: nil) ⇒ Symbol
Waits until all previously submitted queue work completes.
-
#on_submitted_work_done_async(device: nil, timeout: nil) ⇒ AsyncTask
Waits for prior queue work on a background task.
-
#read_buffer(buffer, offset: 0, size: nil, device: nil, staging: nil) ⇒ String
Copies a GPU buffer to mapped staging memory and returns its bytes.
-
#read_texture(source:, data_layout:, size:, device: nil, staging: nil) ⇒ String
Copies a texture region to mapped staging memory and returns its padded bytes.
-
#release ⇒ void
Releases the native queue handle.
-
#submit(command_buffers) ⇒ void
Submits command buffers exactly once in the supplied order.
-
#write_buffer(buffer, buffer_offset, data, data_offset: 0, size: nil, type: :f32) ⇒ void
Writes typed data into a GPU buffer.
-
#write_texture(destination:, data:, data_layout:, size:, type: :f32) ⇒ void
Writes typed data into a texture region.
Methods included from NativeResource
checked_handle, included, #inspect, #released?, #use
Constructor Details
#initialize(handle, device: nil) ⇒ Queue
Wraps a device's native submission queue.
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# File 'lib/wgpu/core/queue.rb', line 10 def initialize(handle, device: nil) @handle = handle @device = device end |
Instance Attribute Details
#handle ⇒ Object (readonly)
Returns the value of attribute handle.
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# File 'lib/wgpu/core/queue.rb', line 5 def handle @handle end |
Instance Method Details
#on_submitted_work_done(device: nil, timeout: nil) ⇒ Symbol
Waits until all previously submitted queue work completes.
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# File 'lib/wgpu/core/queue.rb', line 200 def on_submitted_work_done(device: nil, timeout: nil) timeout = AsyncWaiter.normalize_timeout(timeout) device ||= @device instance = device&.adapter&.instance status_holder = { done: false, status: nil } callback_lifetime_release = device_callback_lifetime_lease callback_token = nil callback = FFI::Function.new( :void, [:uint32, :pointer, :pointer] ) do |status, _userdata1, _userdata2| begin status_holder[:status] = Native::QueueWorkDoneStatus[status] status_holder[:done] = true ensure CallbackKeepalive.release(self, callback_token) callback_lifetime_release.call end end callback_info = Native::QueueWorkDoneCallbackInfo.new callback_info[:next_in_chain] = nil callback_info[:mode] = AsyncWaiter.callback_mode(instance: instance) callback_info[:callback] = callback callback_info[:userdata1] = nil callback_info[:userdata2] = nil callback_token = CallbackKeepalive.retain(self, callback) future = begin Native.wgpuQueueOnSubmittedWorkDone(@handle, callback_info) rescue StandardError CallbackKeepalive.release(self, callback_token) callback_lifetime_release.call raise end AsyncWaiter.wait( status_holder: status_holder, instance: instance, device: device, future: future, timeout: timeout ) status_holder[:status] end |
#on_submitted_work_done_async(device: nil, timeout: nil) ⇒ AsyncTask
Waits for prior queue work on a background task.
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# File 'lib/wgpu/core/queue.rb', line 249 def on_submitted_work_done_async(device: nil, timeout: nil) AsyncTask.new do on_submitted_work_done(device: device, timeout: timeout) end end |
#read_buffer(buffer, offset: 0, size: nil, device: nil, staging: nil) ⇒ String
Copies a GPU buffer to mapped staging memory and returns its bytes.
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# File 'lib/wgpu/core/queue.rb', line 99 def read_buffer(buffer, offset: 0, size: nil, device: nil, staging: nil) device ||= @device raise ArgumentError, "device is required when the queue has no owning device" unless device size ||= buffer.size - offset owns_staging = staging.nil? staging ||= Buffer.new(device, size: size, usage: [:map_read, :copy_dst]) validate_readback_staging!(staging, size) encoder = CommandEncoder.new(device) encoder.copy_buffer_to_buffer( source: buffer, source_offset: offset, destination: staging, destination_offset: 0, size: size ) command_buffer = encoder.finish submit([command_buffer]) map_requested = true staging.map_sync(:read) staging.read_mapped_data(size:) ensure cleanup_readback_resources( staging:, unmap_staging: map_requested, owns_staging:, command_buffer:, encoder:, active_error: $! ) end |
#read_texture(source:, data_layout:, size:, device:, staging:) ⇒ String #read_texture(arg0) ⇒ String
Copies a texture region to mapped staging memory and returns its padded bytes.
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# File 'lib/wgpu/core/queue.rb', line 138 def read_texture(source:, data_layout:, size:, device: nil, staging: nil) device ||= @device raise ArgumentError, "device is required when the queue has no owning device" unless device extent = DescriptorHelpers.extent_3d(size) width, height, depth = extent.values bytes_per_row = data_layout[:bytes_per_row] raise ArgumentError, "data_layout[:bytes_per_row] is required" unless bytes_per_row DataTypes.validate_alignment!( bytes_per_row, TextureFormat::COPY_ALIGNMENT, name: "bytes_per_row" ) format = source[:format] || source[:texture].format aspect = source[:aspect] || :all tight_bytes_per_row = TextureFormat.bytes_per_row(width, format, aspect:) minimum_bytes_per_row = TextureFormat.aligned_bytes_per_row(width, format, aspect:) if bytes_per_row < minimum_bytes_per_row raise ArgumentError, "bytes_per_row must be at least #{minimum_bytes_per_row} for width #{width} and #{format.inspect} " \ "(tight row is #{tight_bytes_per_row} bytes)" end rows_per_image = data_layout[:rows_per_image] || height buffer_size = bytes_per_row * rows_per_image * depth owns_staging = staging.nil? staging ||= Buffer.new(device, size: buffer_size, usage: [:map_read, :copy_dst]) validate_readback_staging!(staging, buffer_size) encoder = CommandEncoder.new(device) encoder.copy_texture_to_buffer( source: source, destination: { buffer: staging, offset: 0, bytes_per_row: bytes_per_row, rows_per_image: rows_per_image }, copy_size: size ) command_buffer = encoder.finish submit([command_buffer]) map_requested = true staging.map_sync(:read) staging.read_mapped_data(size: buffer_size) ensure cleanup_readback_resources( staging:, unmap_staging: map_requested, owns_staging:, command_buffer:, encoder:, active_error: $! ) end |
#release ⇒ void
This method returns an undefined value.
Releases the native queue handle.
Calling this method more than once has no effect.
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# File 'lib/wgpu/core/queue.rb', line 259 def release return if @handle.null? Native.wgpuQueueRelease(@handle) @handle = FFI::Pointer::NULL end |
#submit(command_buffers) ⇒ void
This method returns an undefined value.
Submits command buffers exactly once in the supplied order.
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# File 'lib/wgpu/core/queue.rb', line 19 def submit(command_buffers) buffers = Array(command_buffers) return if buffers.empty? if buffers.map(&:object_id).uniq.length != buffers.length raise CommandError, "The same command buffer cannot appear twice in one submission" end buffers.each do |buffer| raise CommandError, "Command buffer has already been submitted" if buffer.submitted? end handles = buffers.map { |buffer| NativeResource.checked_handle(buffer, expected_class: CommandBuffer) } ptr = FFI::MemoryPointer.new(:pointer, handles.size) ptr.write_array_of_pointer(handles) Native.wgpuQueueSubmit(@handle, handles.size, ptr) buffers.each(&:mark_submitted!) end |
#write_buffer(buffer, buffer_offset, data, data_offset: 0, size: nil, type: :f32) ⇒ void
This method returns an undefined value.
Writes typed data into a GPU buffer.
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# File 'lib/wgpu/core/queue.rb', line 43 def write_buffer(buffer, buffer_offset, data, data_offset: 0, size: nil, type: :f32) data_ptr, byte_size = DataTypes.to_pointer(data, type:) DataTypes.validate_alignment!(buffer_offset, 4, name: "buffer_offset") data_offset = Integer(data_offset) raise ArgumentError, "data_offset must be non-negative" if data_offset.negative? raise ArgumentError, "data_offset out of range" if data_offset > byte_size write_size = size.nil? ? (byte_size - data_offset) : Integer(size) raise ArgumentError, "size must be non-negative" if write_size.negative? raise ArgumentError, "data_offset + size out of range" if data_offset + write_size > byte_size DataTypes.validate_alignment!(write_size, 4, name: "size") Native.wgpuQueueWriteBuffer( @handle, NativeResource.checked_handle(buffer, expected_class: Buffer), buffer_offset, data_ptr + data_offset, write_size ) end |
#write_texture(destination:, data:, data_layout:, size:, type: :f32) ⇒ void
This method returns an undefined value.
Writes typed data into a texture region.
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# File 'lib/wgpu/core/queue.rb', line 70 def write_texture(destination:, data:, data_layout:, size:, type: :f32) data_ptr, byte_size = DataTypes.to_pointer(data, type:) dst = Native::ImageCopyTexture.new dst[:texture] = NativeResource.checked_handle(destination[:texture], expected_class: Texture) dst[:mip_level] = destination[:mip_level] || 0 dst[:origin][:x] = destination.dig(:origin, :x) || 0 dst[:origin][:y] = destination.dig(:origin, :y) || 0 dst[:origin][:z] = destination.dig(:origin, :z) || 0 dst[:aspect] = Native::EnumHelper.coerce( Native::TextureAspect, destination[:aspect] || :all, name: "texture aspect" ) extent = DescriptorHelpers.extent_3d(size) layout = Native::TextureDataLayout.new layout[:offset] = data_layout[:offset] || 0 layout[:bytes_per_row] = data_layout[:bytes_per_row] layout[:rows_per_image] = data_layout[:rows_per_image] || extent[:height] Native.wgpuQueueWriteTexture(@handle, dst, data_ptr, byte_size, layout, extent) end |