Class: WGPU::Device
- Inherits:
-
Object
- Object
- WGPU::Device
- Includes:
- NativeResource
- Defined in:
- lib/wgpu/core/device.rb,
sig/wgpu.rbs
Constant Summary collapse
Constants included from NativeResource
NativeResource::GUARDED_METHOD_EXEMPTIONS
Instance Attribute Summary collapse
-
#adapter ⇒ Adapter?
readonly
Returns the value of attribute adapter.
-
#handle ⇒ Object
readonly
Returns the value of attribute handle.
-
#queue ⇒ Queue
readonly
Returns the value of attribute queue.
Attributes included from NativeResource
Class Method Summary collapse
-
.request(adapter, label: nil, required_features: [], required_limits: nil, timeout: nil) ⇒ Device
Requests a logical device and waits for the native callback.
Instance Method Summary collapse
-
#adapter_info ⇒ Hash?
Returns information about the adapter that created this device.
-
#create_bind_group(label: nil, layout:, entries:) ⇒ BindGroup
Creates a bind group.
-
#create_bind_group_layout(label: nil, entries:) ⇒ BindGroupLayout
Creates a bind group layout.
-
#create_buffer(label: nil, size:, usage:, mapped_at_creation: false) ⇒ Buffer
Creates a GPU buffer.
-
#create_buffer_with_data(label: nil, data:, usage:, type: :f32) ⇒ Buffer
Creates a mapped buffer initialized from typed Ruby data.
-
#create_command_encoder(label: nil) ⇒ CommandEncoder
Creates a command encoder.
-
#create_compute_pipeline(label: nil, layout:, compute:) ⇒ ComputePipeline
Creates a compute pipeline.
-
#create_compute_pipeline_async(label: nil, layout:, compute:) ⇒ AsyncTask
Creates a compute pipeline on a background task.
-
#create_pipeline_layout(label: nil, bind_group_layouts:) ⇒ PipelineLayout
Creates a pipeline layout.
-
#create_query_set(label: nil, type:, count:) ⇒ QuerySet
Creates a GPU query set.
-
#create_render_bundle_encoder(color_formats:, depth_stencil_format: nil, sample_count: 1, depth_read_only: false, stencil_read_only: false, label: nil) ⇒ RenderBundleEncoder
Creates an encoder for reusable render commands.
-
#create_render_pipeline(label: nil, layout:, vertex:, primitive: {}, depth_stencil: nil, multisample: {}, fragment: nil) ⇒ RenderPipeline
Creates a render pipeline.
-
#create_render_pipeline_async(label: nil, layout:, vertex:, primitive: {}, depth_stencil: nil, multisample: {}, fragment: nil) ⇒ AsyncTask
Creates a render pipeline on a background task.
-
#create_sampler(label: nil, address_mode_u: :clamp_to_edge, address_mode_v: :clamp_to_edge, address_mode_w: :clamp_to_edge, mag_filter: :nearest, min_filter: :nearest, mipmap_filter: :nearest, lod_min_clamp: 0.0, lod_max_clamp: 32.0, compare: nil, max_anisotropy: 1) ⇒ Sampler
Creates a texture sampler.
-
#create_shader_module(label: nil, code: nil, spirv: nil, compilation_hints: [], validate: false) ⇒ ShaderModule
Creates a shader module from WGSL or SPIR-V source.
-
#create_texture(label: nil, size:, format:, usage:, dimension: :d2, mip_level_count: 1, sample_count: 1, view_formats: []) ⇒ Texture
Creates a texture.
-
#destroy ⇒ void
Destroys device-owned native resources.
-
#features ⇒ Array<Symbol>
Lists optional features enabled on the device.
-
#has_feature?(feature) ⇒ Boolean
Reports whether a feature is enabled on the device.
-
#initialize(handle, adapter: nil, label: nil, callback_state: nil, callback_lifetime: nil) ⇒ Device
constructor
Wraps a native device and obtains its default queue.
-
#limits ⇒ Hash{Symbol => Integer}
Returns resource limits supported by the device.
-
#on_device_lost {|reason, message, arg0, arg1| ... } ⇒ Device
Registers the handler invoked when the device is lost.
-
#on_uncaptured_error {|error, arg0| ... } ⇒ Device
Registers the handler for uncaptured GPU errors.
-
#poll(wait: false) ⇒ Integer
Processes device work, optionally waiting for queue progress.
-
#pop_error_scope(timeout: nil) ⇒ Hash
Pops the latest error scope and waits for its result.
-
#pop_error_scope_async(timeout: nil) ⇒ AsyncTask
Starts popping on the calling thread and waits for completion in a background task.
-
#pop_error_scope_typed(timeout: nil) ⇒ GPUError?
Pops the latest error scope as a typed error.
-
#push_error_scope(filter = :validation) ⇒ void
Pushes a scope that captures matching GPU errors.
-
#release ⇒ void
Releases the default queue and native device handle.
-
#with_error_scope(filter = :validation) ⇒ Object
Runs a block inside an error scope and raises captured GPU errors.
Methods included from NativeResource
checked_handle, included, #inspect, #released?, #use
Constructor Details
#initialize(handle, adapter: nil, label: nil, callback_state: nil, callback_lifetime: nil) ⇒ Device
Wraps a native device and obtains its default queue.
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# File 'lib/wgpu/core/device.rb', line 209 def initialize(handle, adapter: nil, label: nil, callback_state: nil, callback_lifetime: nil) @handle = handle @adapter = adapter @label = label @device_callback_lifetime = callback_lifetime @device_callback_state = callback_state || { mutex: Mutex.new, uncaptured_error: nil, device_lost: nil } @device_callback_tokens = [] @queue = Queue.new(Native.wgpuDeviceGetQueue(@handle), device: self) end |
Instance Attribute Details
#adapter ⇒ Adapter? (readonly)
Returns the value of attribute adapter.
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# File 'lib/wgpu/core/device.rb', line 7 def adapter @adapter end |
#handle ⇒ Object (readonly)
Returns the value of attribute handle.
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# File 'lib/wgpu/core/device.rb', line 7 def handle @handle end |
#queue ⇒ Queue (readonly)
Returns the value of attribute queue.
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# File 'lib/wgpu/core/device.rb', line 7 def queue @queue end |
Class Method Details
.request(arg0, label:, required_features:, required_limits:, timeout:) ⇒ Device .request(arg0, arg1) ⇒ Device
Requests a logical device and waits for the native callback.
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# File 'lib/wgpu/core/device.rb', line 22 def self.request(adapter, label: nil, required_features: [], required_limits: nil, timeout: nil) timeout = AsyncWaiter.normalize_timeout(timeout) if timeout && !adapter.instance raise ArgumentError, "Device.request timeout requires an instance-backed adapter; " \ "pass instance: to Adapter.from_handle" end device_ptr = FFI::MemoryPointer.new(:pointer) status_holder = { done: false, value: nil, message: nil, abandoned: false, cleanup_claimed: false, mutex: Mutex.new } device_callback_state = { mutex: Mutex.new, uncaptured_error: nil, device_lost: nil } callback_token = nil callback = FFI::Function.new( :void, [:uint32, :pointer, Native::StringView.by_value, :pointer, :pointer] ) do |status, device, , _userdata1, _userdata2| cleanup_abandoned = false begin status_holder[:mutex].synchronize do status_holder[:value] = Native::RequestDeviceStatus[status] if [:data] && ![:data].null? && [:length] > 0 status_holder[:message] = [:data].read_string([:length]) end device_ptr.write_pointer(device) status_holder[:done] = true if status_holder[:abandoned] && !status_holder[:cleanup_claimed] status_holder[:cleanup_claimed] = true cleanup_abandoned = true end end if cleanup_abandoned if status_holder[:value] == :success && device && !device.null? release_abandoned_device(device, device_callback_state) else release_device_callback_keepalive(device_callback_state) end end ensure CallbackKeepalive.release(adapter, callback_token) end end queue_desc = Native::QueueDescriptor.new queue_desc[:next_in_chain] = nil queue_desc[:label][:data] = nil queue_desc[:label][:length] = 0 device_lost_info = Native::DeviceLostCallbackInfo.new device_lost_info[:next_in_chain] = nil device_lost_info[:mode] = AsyncWaiter.callback_mode(instance: adapter.instance) device_lost_callback = build_device_lost_callback(device_callback_state) device_lost_info[:callback] = device_lost_callback device_lost_info[:userdata1] = nil device_lost_info[:userdata2] = nil error_info = Native::UncapturedErrorCallbackInfo.new error_info[:next_in_chain] = nil uncaptured_error_callback = build_uncaptured_error_callback(device_callback_state) error_info[:callback] = uncaptured_error_callback error_info[:userdata1] = nil error_info[:userdata2] = nil desc = Native::DeviceDescriptor.new desc[:next_in_chain] = nil if label label_ptr = FFI::MemoryPointer.from_string(label) desc[:label][:data] = label_ptr desc[:label][:length] = label.bytesize else desc[:label][:data] = nil desc[:label][:length] = 0 end feature_values = normalize_required_features(required_features) if feature_values.empty? desc[:required_feature_count] = 0 desc[:required_features] = nil else features_ptr = FFI::MemoryPointer.new(:uint32, feature_values.size) features_ptr.write_array_of_uint32(feature_values) desc[:required_feature_count] = feature_values.size desc[:required_features] = features_ptr end required_limits_struct = build_required_limits(adapter, required_limits) desc[:required_limits] = required_limits_struct ? required_limits_struct.to_ptr : nil desc[:default_queue] = queue_desc desc[:device_lost_callback_info] = device_lost_info desc[:uncaptured_error_callback_info] = error_info callback_info = Native::RequestDeviceCallbackInfo.new callback_info[:next_in_chain] = nil callback_info[:mode] = AsyncWaiter.callback_mode(instance: adapter.instance) callback_info[:callback] = callback callback_info[:userdata1] = nil callback_info[:userdata2] = nil device_lost_token = CallbackKeepalive.retain(adapter, device_lost_callback) uncaptured_error_token = CallbackKeepalive.retain(adapter, uncaptured_error_callback) configure_device_callback_keepalive( device_callback_state, owner: adapter, tokens: [device_lost_token, uncaptured_error_token] ) callback_token = CallbackKeepalive.retain(adapter, callback) future = begin Native.wgpuAdapterRequestDevice(NativeResource.checked_handle(adapter, expected_class: Adapter), desc, callback_info) rescue StandardError CallbackKeepalive.release(adapter, callback_token) release_device_callback_keepalive(device_callback_state) raise end begin AsyncWaiter.wait( status_holder: status_holder, instance: adapter.instance, future: future, timeout: timeout ) rescue StandardError abandoned_device = nil cleanup_abandoned = status_holder[:mutex].synchronize do status_holder[:abandoned] = true next false unless status_holder[:done] && !status_holder[:cleanup_claimed] status_holder[:cleanup_claimed] = true abandoned_device = device_ptr.read_pointer true end if cleanup_abandoned if status_holder[:value] == :success && abandoned_device && !abandoned_device.null? release_abandoned_device(abandoned_device, device_callback_state) else release_device_callback_keepalive(device_callback_state) end end raise end handle = device_ptr.read_pointer if handle.null? || status_holder[:value] != :success release_device_callback_keepalive(device_callback_state) msg = status_holder[:message] || "Unknown error" raise DeviceError, "Failed to request device: #{msg}" end begin callback_lifetime = DeviceCallbackLifetime.new do release_device_callback_keepalive(device_callback_state) end device_callback_state[:mutex].synchronize do device_callback_state[:callback_lifetime] = callback_lifetime end device = new( handle, adapter: adapter, label: label, callback_state: device_callback_state, callback_lifetime: callback_lifetime ) device.send(:adopt_device_callback_keepalive) device rescue StandardError device&.release release_device_callback_keepalive(device_callback_state) raise end end |
Instance Method Details
#adapter_info ⇒ Hash?
Returns information about the adapter that created this device.
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# File 'lib/wgpu/core/device.rb', line 225 def adapter_info @adapter&.info end |
#create_bind_group(label: nil, layout:, entries:) ⇒ BindGroup
Creates a bind group.
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# File 'lib/wgpu/core/device.rb', line 262 def create_bind_group(label: nil, layout:, entries:) BindGroup.new(self, label: label, layout: layout, entries: entries) end |
#create_bind_group_layout(label: nil, entries:) ⇒ BindGroupLayout
Creates a bind group layout.
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# File 'lib/wgpu/core/device.rb', line 256 def create_bind_group_layout(label: nil, entries:) BindGroupLayout.new(self, label: label, entries: entries) end |
#create_buffer(label: nil, size:, usage:, mapped_at_creation: false) ⇒ Buffer
Creates a GPU buffer.
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# File 'lib/wgpu/core/device.rb', line 231 def create_buffer(label: nil, size:, usage:, mapped_at_creation: false) Buffer.new(self, label: label, size: size, usage: usage, mapped_at_creation: mapped_at_creation) end |
#create_buffer_with_data(label: nil, data:, usage:, type: :f32) ⇒ Buffer
Creates a mapped buffer initialized from typed Ruby data.
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# File 'lib/wgpu/core/device.rb', line 354 def create_buffer_with_data(label: nil, data:, usage:, type: :f32) data_ptr, byte_size = DataTypes.to_pointer(data, type:) DataTypes.validate_alignment!(byte_size, 4, name: "buffer data size") buffer = create_buffer( label: label, size: byte_size, usage: usage, mapped_at_creation: true ) buffer.mapped_range.write_bytes(data_ptr.read_bytes(byte_size)) buffer.unmap buffer end |
#create_command_encoder(label: nil) ⇒ CommandEncoder
Creates a command encoder.
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# File 'lib/wgpu/core/device.rb', line 250 def create_command_encoder(label: nil) CommandEncoder.new(self, label: label) end |
#create_compute_pipeline(label: nil, layout:, compute:) ⇒ ComputePipeline
Creates a compute pipeline.
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# File 'lib/wgpu/core/device.rb', line 274 def create_compute_pipeline(label: nil, layout:, compute:) ComputePipeline.new(self, label: label, layout: layout, compute: compute) end |
#create_compute_pipeline_async(label: nil, layout:, compute:) ⇒ AsyncTask
Creates a compute pipeline on a background task.
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# File 'lib/wgpu/core/device.rb', line 280 def create_compute_pipeline_async(label: nil, layout:, compute:) AsyncTask.new do create_compute_pipeline(label: label, layout: layout, compute: compute) end end |
#create_pipeline_layout(label: nil, bind_group_layouts:) ⇒ PipelineLayout
Creates a pipeline layout.
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# File 'lib/wgpu/core/device.rb', line 268 def create_pipeline_layout(label: nil, bind_group_layouts:) PipelineLayout.new(self, label: label, bind_group_layouts: bind_group_layouts) end |
#create_query_set(label: nil, type:, count:) ⇒ QuerySet
Creates a GPU query set.
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# File 'lib/wgpu/core/device.rb', line 370 def create_query_set(label: nil, type:, count:) QuerySet.new(self, label: label, type: type, count: count) end |
#create_render_bundle_encoder(color_formats:, depth_stencil_format: nil, sample_count: 1, depth_read_only: false, stencil_read_only: false, label: nil) ⇒ RenderBundleEncoder
Creates an encoder for reusable render commands.
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# File 'lib/wgpu/core/device.rb', line 376 def create_render_bundle_encoder(color_formats:, depth_stencil_format: nil, sample_count: 1, depth_read_only: false, stencil_read_only: false, label: nil) RenderBundleEncoder.new(self, color_formats: color_formats, depth_stencil_format: depth_stencil_format, sample_count: sample_count, depth_read_only: depth_read_only, stencil_read_only: stencil_read_only, label: label ) end |
#create_render_pipeline(label: nil, layout:, vertex:, primitive: {}, depth_stencil: nil, multisample: {}, fragment: nil) ⇒ RenderPipeline
Creates a render pipeline.
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# File 'lib/wgpu/core/device.rb', line 288 def create_render_pipeline(label: nil, layout:, vertex:, primitive: {}, depth_stencil: nil, multisample: {}, fragment: nil) RenderPipeline.new(self, label: label, layout: layout, vertex: vertex, primitive: primitive, depth_stencil: depth_stencil, multisample: multisample, fragment: fragment ) end |
#create_render_pipeline_async(label: nil, layout:, vertex:, primitive: {}, depth_stencil: nil, multisample: {}, fragment: nil) ⇒ AsyncTask
Creates a render pipeline on a background task.
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# File 'lib/wgpu/core/device.rb', line 302 def create_render_pipeline_async(label: nil, layout:, vertex:, primitive: {}, depth_stencil: nil, multisample: {}, fragment: nil) AsyncTask.new do create_render_pipeline( label: label, layout: layout, vertex: vertex, primitive: primitive, depth_stencil: depth_stencil, multisample: multisample, fragment: fragment ) end end |
#create_sampler(label: nil, address_mode_u: :clamp_to_edge, address_mode_v: :clamp_to_edge, address_mode_w: :clamp_to_edge, mag_filter: :nearest, min_filter: :nearest, mipmap_filter: :nearest, lod_min_clamp: 0.0, lod_max_clamp: 32.0, compare: nil, max_anisotropy: 1) ⇒ Sampler
Creates a texture sampler.
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# File 'lib/wgpu/core/device.rb', line 333 def create_sampler(label: nil, address_mode_u: :clamp_to_edge, address_mode_v: :clamp_to_edge, address_mode_w: :clamp_to_edge, mag_filter: :nearest, min_filter: :nearest, mipmap_filter: :nearest, lod_min_clamp: 0.0, lod_max_clamp: 32.0, compare: nil, max_anisotropy: 1) Sampler.new(self, label: label, address_mode_u: address_mode_u, address_mode_v: address_mode_v, address_mode_w: address_mode_w, mag_filter: mag_filter, min_filter: min_filter, mipmap_filter: mipmap_filter, lod_min_clamp: lod_min_clamp, lod_max_clamp: lod_max_clamp, compare: compare, max_anisotropy: max_anisotropy ) end |
#create_shader_module(label: nil, code: nil, spirv: nil, compilation_hints: [], validate: false) ⇒ ShaderModule
Creates a shader module from WGSL or SPIR-V source.
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# File 'lib/wgpu/core/device.rb', line 237 def create_shader_module(label: nil, code: nil, spirv: nil, compilation_hints: [], validate: false) ShaderModule.new( self, label: label, code: code, spirv: spirv, compilation_hints: compilation_hints, validate: validate ) end |
#create_texture(label: nil, size:, format:, usage:, dimension: :d2, mip_level_count: 1, sample_count: 1, view_formats: []) ⇒ Texture
Creates a texture.
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# File 'lib/wgpu/core/device.rb', line 318 def create_texture(label: nil, size:, format:, usage:, dimension: :d2, mip_level_count: 1, sample_count: 1, view_formats: []) Texture.new(self, label: label, size: size, format: format, usage: usage, dimension: dimension, mip_level_count: mip_level_count, sample_count: sample_count, view_formats: view_formats ) end |
#destroy ⇒ void
This method returns an undefined value.
Destroys device-owned native resources.
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# File 'lib/wgpu/core/device.rb', line 516 def destroy return if @handle.null? Native.wgpuDeviceDestroy(@handle) end |
#features ⇒ Array<Symbol>
Lists optional features enabled on the device.
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# File 'lib/wgpu/core/device.rb', line 390 def features supported = Native::SupportedFeatures.new Native.wgpuDeviceGetFeatures(@handle, supported) result = [] if supported[:feature_count] > 0 && !supported[:features].null? supported[:features].read_array_of_uint32(supported[:feature_count]).each do |f| result << Native::FeatureName[f] end end result ensure Native.wgpuSupportedFeaturesFreeMembers(supported) if supported end |
#has_feature?(feature) ⇒ Boolean
Reports whether a feature is enabled on the device.
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# File 'lib/wgpu/core/device.rb', line 408 def has_feature?(feature) features.include?(feature) end |
#limits ⇒ Hash{Symbol => Integer}
Returns resource limits supported by the device.
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# File 'lib/wgpu/core/device.rb', line 414 def limits supported = Native::SupportedLimits.new supported[:next_in_chain] = nil Native.wgpuDeviceGetLimits(@handle, supported) limits_to_hash(supported[:limits]) end |
#on_device_lost {|reason, message, arg0, arg1| ... } ⇒ Device
Registers the handler invoked when the device is lost.
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# File 'lib/wgpu/core/device.rb', line 507 def on_device_lost(&handler) raise ArgumentError, "on_device_lost requires a block" unless handler set_device_callback(:device_lost, handler) self end |
#on_uncaptured_error {|error, arg0| ... } ⇒ Device
Registers the handler for uncaptured GPU errors.
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# File 'lib/wgpu/core/device.rb', line 495 def on_uncaptured_error(&handler) raise ArgumentError, "on_uncaptured_error requires a block" unless handler set_device_callback(:uncaptured_error, handler) self end |
#poll(wait: false) ⇒ Integer
Processes device work, optionally waiting for queue progress.
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# File 'lib/wgpu/core/device.rb', line 424 def poll(wait: false) if Native.device_poll_available? Native.wgpuDevicePoll(@handle, wait ? 1 : 0, nil) else @adapter&.instance&.process_events 0 end end |
#pop_error_scope(timeout: nil) ⇒ Hash
Pops the latest error scope and waits for its result.
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# File 'lib/wgpu/core/device.rb', line 455 def pop_error_scope(timeout: nil) timeout = AsyncWaiter.normalize_timeout(timeout) error_holder, future = begin_pop_error_scope wait_for_error_scope(error_holder, future, timeout: timeout) end |
#pop_error_scope_async(timeout: nil) ⇒ AsyncTask
Starts popping on the calling thread and waits for completion in a background task.
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# File 'lib/wgpu/core/device.rb', line 465 def pop_error_scope_async(timeout: nil) timeout = AsyncWaiter.normalize_timeout(timeout) error_holder, future = begin_pop_error_scope AsyncTask.new { wait_for_error_scope(error_holder, future, timeout: timeout) } end |
#pop_error_scope_typed(timeout: nil) ⇒ GPUError?
Pops the latest error scope as a typed error.
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# File 'lib/wgpu/core/device.rb', line 474 def pop_error_scope_typed(timeout: nil) GPUError.from_hash(pop_error_scope(timeout: timeout)) end |
#push_error_scope(filter = :validation) ⇒ void
This method returns an undefined value.
Pushes a scope that captures matching GPU errors. Scopes belong to the pushing thread and serialize scoped work on this device. Pop on the same thread; do not wait here for another thread's scoped work.
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# File 'lib/wgpu/core/device.rb', line 438 def push_error_scope(filter = :validation) filter_value = Native::EnumHelper.coerce(Native::ErrorFilter, filter, name: "error filter") error_scope_monitor.enter begin ensure_not_released! Native.wgpuDevicePushErrorScope(@handle, filter_value) @error_scope_depth = (@error_scope_depth || 0) + 1 @error_scope_owner = Thread.current rescue StandardError error_scope_monitor.exit raise end end |
#release ⇒ void
This method returns an undefined value.
Releases the default queue and native device handle.
Device callbacks remain alive until all derived wrappers and pending callback operations have also completed their native releases.
Calling this method more than once has no effect.
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# File 'lib/wgpu/core/device.rb', line 528 def release @queue&.release return if @handle.null? Native.wgpuDeviceRelease(@handle) @handle = FFI::Pointer::NULL @device_callback_tokens = nil end |
#with_error_scope(filter = :validation) ⇒ Object
Runs a block inside an error scope and raises captured GPU errors.
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# File 'lib/wgpu/core/device.rb', line 482 def with_error_scope(filter = :validation) raise ArgumentError, "block is required" unless block_given? result = nil error = capture_error_scope(filter) { result = yield } GPUError.from_hash(error)&.raise! result end |