Class: Smalruby::Character

Inherits:
Sprite
  • Object
show all
Extended by:
Forwardable
Defined in:
lib/smalruby/character.rb

Overview

キャラクターを表現するクラス

Direct Known Subclasses

Canvas, Console

Instance Attribute Summary collapse

動き collapse

見た目 collapse

調べる collapse

Instance Method Summary collapse

Constructor Details

#initialize(option = {}) ⇒ Character

Returns a new instance of Character.



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# File 'lib/smalruby/character.rb', line 12

def initialize(option = {})
  opt = {
    x: 0,
    y: 0,
    costume: nil,
    visible: true
  }.merge(option)

  # TODO: コスチュームの配列に対応する
  if opt[:costume].is_a?(String)
    opt[:costume] = Image.load(asset_path(opt[:costume]))
  end
  super(opt[:x], opt[:y], opt[:costume])

  @event_handlers = {}
  @threads = []

  self.scale_x = 1.0
  self.scale_y = 1.0
  @vector = { x: 1, y: 0 }

  [:visible].each do |k|
    if opt.key?(k)
      send("#{k}=", opt[k])
    end
  end

  World.instance.objects << self
end

Instance Attribute Details

#event_handlersObject

Returns the value of attribute event_handlers.



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# File 'lib/smalruby/character.rb', line 9

def event_handlers
  @event_handlers
end

#threadsObject

Returns the value of attribute threads.



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# File 'lib/smalruby/character.rb', line 10

def threads
  @threads
end

Instance Method Details

#alive?Boolean

Returns:

  • (Boolean)


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# File 'lib/smalruby/character.rb', line 183

def alive?
  return @threads.any?(&:alive?)
end

#click(buttons) ⇒ Object



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# File 'lib/smalruby/character.rb', line 174

def click(buttons)
  @event_handlers[:click].try(:each) do |h|
    if h.options.length > 0 && !h.options.any? { |b| buttons.include?(b) }
      next
    end
    @threads << h.call(Input.mouse_pos_x, Input.mouse_pos_y)
  end
end

#distance(x, y) ⇒ Object



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# File 'lib/smalruby/character.rb', line 102

def distance(x, y)
  res = Math.sqrt((self.x + center_x - x).abs**2 +
                  (self.y + center_y - y).abs**2).to_i
  return res
end

#drawObject



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# File 'lib/smalruby/character.rb', line 110

def draw
  if @balloon
    @balloon.x = self.x + image.width / 2
    if @balloon.x < 0
      @balloon.x = 0
    elsif @balloon.x + @balloon.image.width >= Window.width
      @balloon.x = Window.width - @balloon.image.width
    end
    @balloon.y = self.y - @balloon.image.height
    if @balloon.y < 0
      @balloon.y = 0
    elsif @balloon.y + @balloon.image.height >= Window.height
      @balloon.y = Window.height - @balloon.image.height
    end
    @balloon.draw
  end
  if self.x < 0
    self.x = 0
  elsif self.x + image.width >= Window.width
    self.x = Window.width - image.width
  end
  if self.y < 0
    self.y = 0
  elsif self.y + image.height >= Window.height
    self.y = Window.height - image.height
  end
  super
end

#joinObject



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# File 'lib/smalruby/character.rb', line 187

def join
  @threads.each(&:join)
end

#key_down(keys) ⇒ Object



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# File 'lib/smalruby/character.rb', line 156

def key_down(keys)
  @event_handlers[:key_down].try(:each) do |h|
    if h.options.length > 0 && !h.options.any? { |k| keys.include?(k) }
      next
    end
    @threads << h.call
  end
end

#key_push(keys) ⇒ Object



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# File 'lib/smalruby/character.rb', line 165

def key_push(keys)
  @event_handlers[:key_push].try(:each) do |h|
    if h.options.length > 0 && !h.options.any? { |k| keys.include?(k) }
      next
    end
    @threads << h.call
  end
end

#loop(&block) ⇒ Object



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# File 'lib/smalruby/character.rb', line 191

def loop(&block)
  Kernel.loop do
    yield
    Smalruby.await
  end
end

#move(val = 1) ⇒ Object

( )歩動かす



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# File 'lib/smalruby/character.rb', line 45

def move(val = 1)
  self.x += @vector[:x] * val
  self.y += @vector[:y] * val
end

#on(event, *options, &block) ⇒ Object



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# File 'lib/smalruby/character.rb', line 139

def on(event, *options, &block)
  event = event.to_sym
  @event_handlers[event] ||= []
  h = EventHandler.new(self, options, &block)
  @event_handlers[event] << h

  if Smalruby.started?
    @threads << h.call
  end
end

#say(message) ⇒ Object



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# File 'lib/smalruby/character.rb', line 73

def say(message)
  lines = message.to_s.lines.map { |l| l.scan(/.{1,10}/) }.flatten
  font = Font.new(16)
  width = lines.map { |l| font.get_width(l) }.max
  height = lines.length * (font.size + 1)
  frame_size = 3
  margin_size = 3
  image = Image.new(width + (frame_size + margin_size) * 2,
                    height + (frame_size + margin_size) * 2)
  image.box_fill(0,
                 0,
                 width + (frame_size + margin_size) * 2 - 1,
                 height + (frame_size + margin_size) * 2 - 1,
                 [125, 125, 125])
  image.box_fill(frame_size,
                 frame_size,
                 width + (frame_size + margin_size) + margin_size - 1,
                 height + (frame_size + margin_size) + margin_size - 1,
                 [255, 255, 255])
  image.draw_font(frame_size + margin_size,
                  frame_size + margin_size,
                  lines.join("\n"), font, [0, 0, 0])
  @balloon = Sprite.new(self.x, self.y, image)
end

#startObject



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# File 'lib/smalruby/character.rb', line 150

def start
  @event_handlers[:start].try(:each) do |h|
    @threads << h.call
  end
end

#turnObject

振り返る



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# File 'lib/smalruby/character.rb', line 51

def turn
  @vector[:x] *= -1
  @vector[:y] *= -1
  self.scale_x *= -1
end

#turn_if_reach_wallObject

もし端に着いたら、跳ね返る



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# File 'lib/smalruby/character.rb', line 58

def turn_if_reach_wall
  max_width = Window.width - image.width
  if self.x < 0
    self.x = 0
    turn
  elsif self.x >= max_width
    self.x = max_width - 1
    turn
  end
end