Module: Smalruby

Extended by:
ActiveSupport::Autoload
Defined in:
lib/smalruby.rb,
lib/smalruby/color.rb,
lib/smalruby/world.rb,
lib/smalruby/canvas.rb,
lib/smalruby/console.rb,
lib/smalruby/version.rb,
lib/smalruby/character.rb,
lib/smalruby/event_handler.rb

Defined Under Namespace

Modules: Color Classes: Canvas, Character, Console, EventHandler, World

Constant Summary collapse

VERSION =
'0.0.2'

Class Method Summary collapse

Class Method Details

.awaitObject



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# File 'lib/smalruby.rb', line 91

def await
  @draw_mutex.synchronize do
    @draw_cv.wait(@draw_mutex)
  end
end

.startObject



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# File 'lib/smalruby.rb', line 20

def start
  @started = true
  begin
    if world.objects.any? { |o| /console/i !~ o.class.name }
      # ウィンドウアプリケーション
      Window.caption = File.basename($PROGRAM_NAME)
      first = true
      Window.fps = 15
      Window.loop do
        lock do
          if first
            world.objects.each do |object|
              object.start
            end
            first = false
          end
          if Input.key_down?(K_ESCAPE)
            exit
          end
          if Input.mouse_push?(M_LBUTTON) || Input.mouse_push?(M_RBUTTON) ||
              Input.mouse_push?(M_MBUTTON)
            x, y = Input.mouse_pos_x, Input.mouse_pos_y
            s = Sprite.new(x, y)
            s.collision = [0, 0, 1, 1]
            buttons = []
            if Input.mouse_down?(M_LBUTTON)
              buttons << :left
            end
            if Input.mouse_down?(M_RBUTTON)
              buttons << :right
            end
            if Input.mouse_down?(M_MBUTTON)
              buttons << :center
            end
            s.check(world.objects).each do |o|
              if o.respond_to?(:click)
                o.click(buttons)
              end
            end
          end
          if (keys = Input.keys).length > 0
            key_down_and_push(keys)
          end
          world.objects.delete_if { |o|
            if !o.alive?
              o.join
            end
            o.vanished?
          }
          Sprite.draw(world.objects)
        end
      end
    else
      # コンソールアプリケーション
      world.objects.each do |object|
        object.start
      end
      world.objects.each(&:join)
    end
  rescue SystemExit
  end
end

.started?Boolean

Returns:

  • (Boolean)


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# File 'lib/smalruby.rb', line 83

def started?
  return @started
end

.worldObject



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# File 'lib/smalruby.rb', line 87

def world
  return World.instance
end