Class: Reight::SpriteEditor::Select

Inherits:
Tool show all
Defined in:
lib/reight/app/sprite/select.rb

Instance Attribute Summary

Attributes inherited from Tool

#app

Attributes inherited from Button

#icon, #label, #name

Instance Method Summary collapse

Methods inherited from Tool

#canvas, #canvas_moved, #history, #pick_color

Methods inherited from Button

#click, #disabled?, #disabled_icon, #draw, #enabled?, #hover, #pressed, #pressing?, #released, #sprite

Methods included from HasHelp

#help, #name, #set_help

Methods included from Hookable

#hook

Methods included from Activatable

#activated, #activated!, #active=, #active?

Constructor Details

#initialize(app, &block) ⇒ Select

Returns a new instance of Select.



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# File 'lib/reight/app/sprite/select.rb', line 6

def initialize(app, &block)
  super app, icon: app.icon(0, 2, 8), &block
  set_help left: 'Select or Move'
end

Instance Method Details

#canvas_clicked(x, y, button) ⇒ Object



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# File 'lib/reight/app/sprite/select.rb', line 45

def canvas_clicked(x, y, button)
  app.undo flash: false
  canvas.deselect
end

#canvas_dragged(x, y, button) ⇒ Object



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# File 'lib/reight/app/sprite/select.rb', line 40

def canvas_dragged(x, y, button)
  app.undo flash: false
  move_or_select x, y
end

#canvas_pressed(x, y, button) ⇒ Object



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# File 'lib/reight/app/sprite/select.rb', line 29

def canvas_pressed(x, y, button)
  @press_pos = create_vector x, y
  @moving    = button == LEFT && is_in_selection?(x, y)
  move_or_select x, y
end

#canvas_released(x, y, button) ⇒ Object



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# File 'lib/reight/app/sprite/select.rb', line 35

def canvas_released(x, y, button)
  @press_pos = nil
  @moving    = false
end

#move_or_select(x, y) ⇒ Object



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# File 'lib/reight/app/sprite/select.rb', line 11

def move_or_select(x, y)
  x0, y0 = @press_pos&.to_a || return
  if @moving
    sx, sy, sw, sh = canvas.selection
    dx, dy         = (x - x0).to_i, (y - y0).to_i
    history.group do
      canvas.begin_editing do
        image = canvas.capture_frame [sx, sy, sw, sh]
        app.clear_canvas sx, sy, sw, sh
        canvas.apply_frame image, sx + dx, sy + dy
        canvas.select sx + dx, sy + dy, sw, sh
      end
    end
  else
    canvas.select canvas.x + x0, canvas.y + y0, x - x0, y - y0
  end
end