Class: Reight::SpriteEditor
- Inherits:
-
App
- Object
- App
- Reight::SpriteEditor
show all
- Defined in:
- lib/reight/app/sprite/editor.rb
Defined Under Namespace
Classes: Brush, Canvas, Color, Fill, Line, Select, Shape, Tool
Constant Summary
Constants inherited
from App
App::BUTTON_SIZE, App::CHIPS_WIDTH, App::INDEX_SIZE, App::NAVIGATOR_HEIGHT, App::PALETTE_COLORS, App::SCREEN_HEIGHT, App::SCREEN_WIDTH, App::SPACE
Instance Attribute Summary
Attributes inherited from App
#project
Instance Method Summary
collapse
Methods inherited from App
#activated, #active?, #deactivated, #double_clicked, #flash, #group, #history, #icon, #initialize, #inspect, #key_released, #key_typed, #label, #mouse_clicked, #mouse_dragged, #mouse_moved, #mouse_pressed, #mouse_released, #mouse_wheel, #pressing?, #touch_ended, #touch_moved, #touch_started, #window_moved
Constructor Details
This class inherits a constructor from Reight::App
Instance Method Details
#can_copy? ⇒ Boolean
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# File 'lib/reight/app/sprite/editor.rb', line 169
def can_copy? = true
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#can_cut? ⇒ Boolean
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# File 'lib/reight/app/sprite/editor.rb', line 168
def can_cut? = true
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#can_paste? ⇒ Boolean
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# File 'lib/reight/app/sprite/editor.rb', line 170
def can_paste? = @copy
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#canvas ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 6
def canvas()
@canvas ||= Canvas.new(
self,
project.chips_image,
project.chips_image_path
).tap do |canvas|
canvas.frame_changed do |old, new|
history.append [:frame, old, new]
end
canvas.selection_changed do |old, new|
history.append [new ? :select : :deselect, old, new]
end
end
end
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#clear_canvas(x, y, w, h) ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 172
def clear_canvas(x, y, w, h)
canvas.clear [x, y, w, h], color: colors.first.color
end
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#copy(flash: true) ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 145
def copy(flash: true)
sel = canvas.selection || canvas.frame
image = canvas.capture_frame(sel) || return
x, y, = sel
@copy = [image, x - canvas.x, y - canvas.y]
self.flash 'Copy!' if flash
end
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#cut(flash: true) ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 136
def cut(flash: true)
copy flash: false
image, x, y = @copy || return
canvas.begin_editing do
clear_canvas x, y, image.width, image.height
end
self.flash 'Cut!' if flash
end
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#draw ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 31
def draw()
background 200
sprite(*sprites)
super
end
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#key_pressed ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 37
def key_pressed()
super
shift, ctrl, cmd = [SHIFT, CONTROL, COMMAND].map {pressing? _1}
ch = chips
case key_code
when LEFT then ch.set_frame ch.x - ch.size, ch.y, ch.size, ch.size
when RIGHT then ch.set_frame ch.x + ch.size, ch.y, ch.size, ch.size
when UP then ch.set_frame ch.x, ch.y - ch.size, ch.size, ch.size
when DOWN then ch.set_frame ch.x, ch.y + ch.size, ch.size, ch.size
when :c then copy if ctrl || cmd
when :x then cut if ctrl || cmd
when :v then paste if ctrl || cmd
when :z then shift ? self.redo : undo if ctrl || cmd
when :s then select.click
when :b then brush.click
when :l then line.click
when :f then fill.click
when :r then (shift ? fill_rect : stroke_rect ).click
when :e then (shift ? fill_ellipse : stroke_ellipse).click
end
end
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#paste(flash: true) ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 153
def paste(flash: true)
image, x, y = @copy || return
w, h = image.width, image.height
history.group do
canvas.deselect
canvas.begin_editing do
canvas.paint do |g|
g.blend image, 0, 0, w, h, x, y, w, h, REPLACE
end
end
canvas.select canvas.x + x, canvas.y + y, w, h
end
self.flash 'Paste!' if flash
end
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#redo(flash: true) ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 124
def redo(flash: true)
history.redo do |action|
case action
in [:frame, _, [x, y, w, h]] then chips.set_frame x, y, w, h
in [:capture, _, after, x, y] then canvas.apply_frame after, x, y
in [ :select, _, sel] then canvas.select(*sel)
in [:deselect, _] then canvas.deselect
end
self.flash 'Redo!' if flash
end
end
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#setup ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 21
def setup()
super
history.disable do
colors[7].click
tools[1].click
chip_sizes[0].click
brush_sizes[0].click
end
end
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#undo(flash: true) ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 112
def undo(flash: true)
history.undo do |action|
case action
in [:frame, [x, y, w, h], _] then chips.set_frame x, y, w, h
in [:capture, before, _, x, y] then canvas.apply_frame before, x, y
in [ :select, sel, _] then sel ? canvas.select(*sel) : canvas.deselect
in [:deselect, sel] then canvas.select(*sel)
end
self.flash 'Undo!' if flash
end
end
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#window_resized ⇒ Object
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# File 'lib/reight/app/sprite/editor.rb', line 59
def window_resized()
super
[chip_sizes, tools, colors, brush_sizes].flatten.map(&:sprite)
.each {|sp| sp.w = sp.h = BUTTON_SIZE}
chips_index.sprite.tap do |sp|
sp.w, sp.h = INDEX_SIZE, BUTTON_SIZE
sp.x = SPACE
sp.y = NAVIGATOR_HEIGHT + SPACE
end
chip_sizes.reverse.map {_1.sprite}.each.with_index do |sp, index|
sp.x = SPACE + CHIPS_WIDTH - (sp.w + (sp.w + 1) * index)
sp.y = chips_index.sprite.y
end
chips.sprite.tap do |sp|
sp.x = SPACE
sp.y = chip_sizes.last.sprite.bottom + SPACE
sp.right = chip_sizes.last.sprite.right
sp.bottom = height - SPACE
end
colors.map {_1.sprite}.each.with_index do |sp, index|
sp.h *= 0.8
sp.x = chips.sprite.right + SPACE + sp.w * (index % 8)
sp.y = height - (SPACE + sp.h * (4 - index / 8))
end
tools.map {_1.sprite}.each.with_index do |sp, index|
sp.x = colors.first.sprite.x + (sp.w + 1) * index
sp.y = colors.first.sprite.y - (SPACE / 2 + sp.h)
end
canvas.sprite.tap do |sp|
sp.x = chip_sizes.last.sprite.right + SPACE
sp.y = chip_sizes.last.sprite.y
sp.bottom = tools.first.sprite.top - SPACE / 2
sp.w = sp.h
end
brush_sizes.map {_1.sprite}.each.with_index do |sp, index|
sp.x = canvas.sprite.right + SPACE + (sp.w + 1) * index
sp.y = canvas.sprite.y
end
shapes.map {_1.sprite}.each.with_index do |sp, index|
sp.w = 30
sp.h = BUTTON_SIZE
sp.x = brush_sizes.first.sprite.x + (sp.w + 1) * index
sp.y = brush_sizes.last.sprite.bottom + SPACE
end
types.map {_1.sprite}.each.with_index do |sp, index|
sp.w = 50
sp.h = BUTTON_SIZE
sp.x = shapes.first.sprite.x + (sp.w + 1) * index
sp.y = shapes.last.sprite.bottom + SPACE
end
end
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