Class: Mittsu::OpenGLPointLight
- Inherits:
-
OpenGLLight
- Object
- OpenGLObject3D
- OpenGLLight
- Mittsu::OpenGLPointLight
- Defined in:
- lib/mittsu/renderers/opengl/lights/opengl_point_light.rb
Defined Under Namespace
Classes: Cache
Constant Summary collapse
- TYPE =
:point
Instance Attribute Summary
Attributes inherited from OpenGLLight
Attributes inherited from OpenGLObject3D
#active, #model_view_matrix, #morph_target_influences
Instance Method Summary collapse
Methods inherited from OpenGLLight
#initialize, null_remaining_lights, #project, #setup, #type
Methods inherited from OpenGLObject3D
#active?, #add_opengl_object, #buffer_material, #init, #init_geometry, #initialize, #load_uniforms_matrices, #project, #setup_matrices
Constructor Details
This class inherits a constructor from Mittsu::OpenGLLight
Instance Method Details
#setup_specific(index) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/lights/opengl_point_light.rb', line 15 def setup_specific(index) offset = index * 3; OpenGLHelper.set_color_linear(@cache.colors, offset, @light.color, @light.intensity) @_vector3.set_from_matrix_position(@light.matrix_world) positions = @cache.positions positions[offset] = @_vector3.x positions[offset + 1] = @_vector3.y positions[offset + 2] = @_vector3.z # distance is 0 if decay is 0, because there is no attenuation at all. @cache.distances[index] = @light.distance @cache.decays[index] = @light.distance.zero? ? 0.0 : @light.decay end |
#to_sym ⇒ Object
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# File 'lib/mittsu/renderers/opengl/lights/opengl_point_light.rb', line 32 def to_sym :point end |