Class: Mittsu::OpenGLObject3D
- Inherits:
-
Object
- Object
- Mittsu::OpenGLObject3D
show all
- Defined in:
- lib/mittsu/renderers/opengl/core/opengl_object_3d.rb
Instance Attribute Summary collapse
Instance Method Summary
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Constructor Details
#initialize(object, renderer) ⇒ OpenGLObject3D
Returns a new instance of OpenGLObject3D.
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 7
def initialize(object, renderer)
@object = object
@renderer = renderer
@_vector3 = Vector3.new
end
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Instance Attribute Details
#active=(value) ⇒ Object
Sets the attribute active
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 5
def active=(value)
@active = value
end
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#model_view_matrix ⇒ Object
Returns the value of attribute model_view_matrix.
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 4
def model_view_matrix
@model_view_matrix
end
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#morph_target_influences ⇒ Object
Returns the value of attribute morph_target_influences.
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 3
def morph_target_influences
@morph_target_influences
end
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Instance Method Details
#active? ⇒ Boolean
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 13
def active?
@active
end
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#add_opengl_object ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 119
def add_opengl_object
end
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#buffer_material(geometry_group) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 106
def buffer_material(geometry_group)
material = @object.material
if material.is_a?(MeshFaceMaterial)
material.materials[geometry_group.material_index]
else
material
end
end
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#init ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 17
def init
if !@initted
@initted = true
@model_view_matrix = Matrix4.new
@normal_matrix = Matrix3.new
@object.add_event_listener(:removed, @renderer.method(:on_object_removed))
end
geometry = @object.geometry
if geometry.nil?
else
geometry_impl = geometry.implementation(@renderer)
if !geometry_impl.initted
geometry_impl.initted = true
geometry.add_event_listener(:dispose, @renderer.method(:on_geometry_dispose))
if geometry.is_a?(BufferGeometry)
@renderer.info[:memory][:geometries] += 1
else
init_geometry
end
end
end
if !@active
@active = true
add_opengl_object
end
end
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#init_geometry ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 115
def init_geometry
end
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 94
def load_uniforms_matrices(uniforms)
glUniformMatrix4fv(uniforms['modelViewMatrix'],
1, GL_FALSE,
array_to_ptr_easy(@model_view_matrix.elements))
if uniforms['normalMatrix']
glUniformMatrix3fv(uniforms['normalMatrix'],
1, GL_FALSE,
array_to_ptr_easy(@normal_matrix.elements))
end
end
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#project ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 63
def project
return unless @object.visible
init
opengl_objects = @renderer.instance_variable_get(:@_opengl_objects)[@object.id]
if opengl_objects && (!@object.frustum_culled || @renderer.object_in_frustum?(@object))
opengl_objects.each do |opengl_object|
@renderer.send(:unroll_buffer_material, opengl_object)
opengl_object.render = true
if @renderer.sort_objects?
@_vector3.set_from_matrix_position(@object.matrix_world)
@_vector3.apply_projection(@renderer.proj_screen_matrix)
opengl_object[:z] = @_vector3.z
end
end
end
project_children
end
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#setup_matrices(camera) ⇒ Object
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# File 'lib/mittsu/renderers/opengl/core/opengl_object_3d.rb', line 88
def setup_matrices(camera)
@model_view_matrix.multiply_matrices(camera.matrix_world_inverse, @object.matrix_world)
@normal_matrix.normal_matrix(@model_view_matrix)
@model_view_matrix
end
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