Class: Honeybee::Aperture

Inherits:
ModelObject show all
Defined in:
lib/honeybee/geometry/aperture.rb,
lib/to_openstudio/geometry/aperture.rb,
lib/from_openstudio/geometry/aperture.rb

Instance Attribute Summary

Attributes inherited from ModelObject

#errors, #openstudio_object, #warnings

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from ModelObject

#allowable_types, clean_identifier, clean_name, #initialize, #method_missing, read_from_disk, truncate

Constructor Details

This class inherits a constructor from Honeybee::ModelObject

Dynamic Method Handling

This class handles dynamic methods through the method_missing method in the class Honeybee::ModelObject

Class Method Details

.boundary_condition_from_sub_surface(sub_surface) ⇒ Object



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# File 'lib/from_openstudio/geometry/aperture.rb', line 96

def self.boundary_condition_from_sub_surface(sub_surface)
  result = {}
  surface = sub_surface.surface.get
  surface_type = surface.surfaceType
  adjacent_sub_surface = sub_surface.adjacentSubSurface
  if !adjacent_sub_surface.empty?
    adjacent_space = clean_identifier(adjacent_sub_surface.get.space.get.nameString)
    adjacent_surface = clean_identifier(adjacent_sub_surface.get.surface.get.nameString)
    adjacent_sub_surface = clean_identifier(adjacent_sub_surface.get.nameString)
    result = {type: 'Surface', boundary_condition_objects: [adjacent_sub_surface, adjacent_surface, adjacent_space]}
  elsif surface.isGroundSurface
    result = {type: 'Ground'}
  elsif surface_type == 'Adiabatic'
    result = {type: 'Adiabatic'}
  else
    sun_exposure = (surface.sunExposure == 'SunExposed')
    wind_exposure = (surface.windExposure == 'WindExposed')
    view_factor = sub_surface.viewFactortoGround
    if view_factor.empty?
      view_factor = {type: 'Autocalculate'}
    else
      view_factor = view_factor.get
    end
    result = {type: 'Outdoors', sun_exposure: sun_exposure,
              wind_exposure: wind_exposure, view_factor: view_factor}
  end
  result
end

.energy_properties_from_sub_surface(sub_surface) ⇒ Object



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# File 'lib/from_openstudio/geometry/aperture.rb', line 68

def self.energy_properties_from_sub_surface(sub_surface)
  hash = {}
  hash[:type] = 'ApertureEnergyPropertiesAbridged'

  unless sub_surface.isConstructionDefaulted
    construction = sub_surface.construction
    if !construction.empty?
      constr_id = clean_name(construction.get.nameString)
      unless $window_constructions[constr_id].nil?
        hash[:construction] = constr_id
      end
    end
  end

  hash
end

.from_sub_surface(sub_surface, site_transformation) ⇒ Object



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# File 'lib/from_openstudio/geometry/aperture.rb', line 39

def self.from_sub_surface(sub_surface, site_transformation)
  hash = {}
  hash[:type] = 'Aperture'
  hash[:identifier] = clean_identifier(sub_surface.nameString)
  hash[:display_name] = clean_name(sub_surface.nameString)
  hash[:user_data] = {handle: sub_surface.handle.to_s}
  hash[:properties] = properties_from_sub_surface(sub_surface)
  hash[:geometry] = geometry_from_sub_surface(sub_surface, site_transformation)
  hash[:boundary_condition] = boundary_condition_from_sub_surface(sub_surface)

  sub_surface_type = sub_surface.subSurfaceType
  hash[:is_operable] = (sub_surface_type == 'OperableWindow')

  indoor_shades = indoor_shades_from_sub_surface(sub_surface)
  hash[:indoor_shades] = indoor_shades if !indoor_shades.empty?

  outdoor_shades = outdoor_shades_from_sub_surface(sub_surface)
  hash[:outdoor_shades] = outdoor_shades if !outdoor_shades.empty?

  hash
end

.geometry_from_sub_surface(sub_surface, site_transformation) ⇒ Object



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# File 'lib/from_openstudio/geometry/aperture.rb', line 85

def self.geometry_from_sub_surface(sub_surface, site_transformation)
  result = {}
  result[:type] = 'Face3D'
  result[:boundary] = []
  vertices = site_transformation * sub_surface.vertices
  vertices.each do |v|
    result[:boundary] << [v.x, v.y, v.z]
  end
  result
end

.indoor_shades_from_sub_surface(sub_surface) ⇒ Object



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# File 'lib/from_openstudio/geometry/aperture.rb', line 125

def self.indoor_shades_from_sub_surface(sub_surface)
  []
end

.outdoor_shades_from_sub_surface(sub_surface) ⇒ Object



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# File 'lib/from_openstudio/geometry/aperture.rb', line 129

def self.outdoor_shades_from_sub_surface(sub_surface)
  result = []
  sub_surface.shadingSurfaceGroups.each do |shading_surface_group|
    site_transformation = shading_surface_group.siteTransformation
    shading_surface_group.shadingSurfaces.each do |shading_surface|
      result << Shade.from_shading_surface(shading_surface, site_transformation)
    end
  end
  result
end

.properties_from_sub_surface(sub_surface) ⇒ Object



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# File 'lib/from_openstudio/geometry/aperture.rb', line 61

def self.properties_from_sub_surface(sub_surface)
  hash = {}
  hash[:type] = 'AperturePropertiesAbridged'
  hash[:energy] = energy_properties_from_sub_surface(sub_surface)
  hash
end

Instance Method Details

#defaultsObject



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# File 'lib/honeybee/geometry/aperture.rb', line 37

def defaults
  @@schema[:components][:schemas][:ApertureEnergyPropertiesAbridged][:properties]
end

#find_existing_openstudio_object(openstudio_model) ⇒ Object



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# File 'lib/to_openstudio/geometry/aperture.rb', line 39

def find_existing_openstudio_object(openstudio_model)
  object = openstudio_model.getSubSurfaceByName(@hash[:identifier])
  return object.get if object.is_initialized
  nil
end

#to_openstudio(openstudio_model) ⇒ Object



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# File 'lib/to_openstudio/geometry/aperture.rb', line 45

def to_openstudio(openstudio_model)
  # create the OpenStudio aperture object
  os_vertices = OpenStudio::Point3dVector.new
  @hash[:geometry][:boundary].each do |vertex|
    os_vertices << OpenStudio::Point3d.new(vertex[0], vertex[1], vertex[2])
  end

  # triangulate subsurface if neccesary
  triangulated = false
  final_vertices_list = []
  matching_os_subsurfaces = []
  matching_os_subsurface_indices = []
  if $triangulate_sub_faces && os_vertices.size > 4

    # if this apeture has a matched apeture, see if the other one has already been created
    # the matched apeture should have been converted to multiple subsurfaces
    if @hash[:boundary_condition][:type] == 'Surface'
      adj_srf_identifier = @hash[:boundary_condition][:boundary_condition_objects][0]
      regex = Regexp.new("#{adj_srf_identifier}\.\.(\\d+)")
      openstudio_model.getSubSurfaces.each do |subsurface|
        if md = regex.match(subsurface.nameString)
          final_vertices_list << OpenStudio.reorderULC(OpenStudio::reverse(subsurface.vertices))
          matching_os_subsurfaces << subsurface
          matching_os_subsurface_indices << md[1]
        end
      end
    end

    # if other apeture is not already created, do the triangulation
    if final_vertices_list.empty?

      # transform to face coordinates
      t = OpenStudio::Transformation::alignFace(os_vertices)
      tInv = t.inverse
      face_vertices = OpenStudio::reverse(tInv*os_vertices)

      # no holes in the subsurface
      holes = OpenStudio::Point3dVectorVector.new

      # triangulate surface
      triangles = OpenStudio::computeTriangulation(face_vertices, holes)
      if triangles.empty?
        raise "Failed to triangulate aperture #{@hash[:identifier]} with #{os_vertices.size} vertices"
      end

      # create new list of surfaces
      triangles.each do |vertices|
        final_vertices_list << OpenStudio.reorderULC(OpenStudio::reverse(t*vertices))
      end

      triangulated = true

    end

  else
    # os_vertices are good as is
    final_vertices_list << os_vertices
  end

  result = []
  final_vertices_list.each_with_index do |os_vertices, index|
    os_subsurface = OpenStudio::Model::SubSurface.new(os_vertices, openstudio_model)

    if !matching_os_subsurfaces.empty?
      os_subsurface.setName(@hash[:identifier] + "..#{matching_os_subsurface_indices[index]}")
    elsif triangulated
      os_subsurface.setName(@hash[:identifier] + "..#{index}")
    else
      os_subsurface.setName(@hash[:identifier])
    end

    unless @hash[:display_name].nil?
      os_subsurface.setDisplayName(@hash[:display_name])
    end

    # assign the construction if it exists
    if @hash[:properties].key?(:energy)
      if @hash[:properties][:energy][:construction]
        construction_identifier = @hash[:properties][:energy][:construction]
        construction = openstudio_model.getConstructionByName(construction_identifier)
        if !construction.empty?
          os_construction = construction.get
          os_subsurface.setConstruction(os_construction)
        elsif $window_dynamic_hash[construction_identifier] != nil
          os_construction = $window_dynamic_hash[construction_identifier].constructions[0]
          os_subsurface.setConstruction(os_construction)
        end
      end
      if @hash[:properties][:energy][:frame]
        frame_identifier = @hash[:properties][:energy][:frame]
        frame = openstudio_model.getWindowPropertyFrameAndDividerByName(frame_identifier)
        unless frame.empty?
          os_frame = frame.get
          os_subsurface.setWindowPropertyFrameAndDivider(os_frame)
        end
      end
    end

    # assign the boundary condition object if it's a Surface
    if @hash[:boundary_condition][:type] == 'Surface'
      if !matching_os_subsurfaces.empty?
        # we already have the match because this was created from the matching_os_subsurfaces
        # setAdjacentSubSurface will fail at this point because sub surface is not assigned to surface yet, store data for later
        adj_srf_identifier = matching_os_subsurfaces[index].nameString
        os_subsurface.additionalProperties.setFeature("AdjacentSubSurfaceName", adj_srf_identifier)
      elsif triangulated
        # other subsurfaces haven't been created yet, no-op
      else
        # get adjacent sub surface by identifier from openstudio model
        # setAdjacentSubSurface will fail at this point because sub surface is not assigned to surface yet, store data for later
        adj_srf_identifier = @hash[:boundary_condition][:boundary_condition_objects][0]
        os_subsurface.additionalProperties.setFeature("AdjacentSubSurfaceName", adj_srf_identifier)
      end
    end

    # assign the operable property
    if @hash[:is_operable] == false
      os_subsurface.setSubSurfaceType('FixedWindow')
    else
      os_subsurface.setSubSurfaceType('OperableWindow')
    end

    result << os_subsurface
  end

  return result
end

#to_openstudio_shade(openstudio_model, shading_surface_group) ⇒ Object



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# File 'lib/to_openstudio/geometry/aperture.rb', line 173

def to_openstudio_shade(openstudio_model, shading_surface_group)
  # get the vertices from the aperture
  if @hash[:geometry][:vertices].nil?
    hb_verts = @hash[:geometry][:boundary]
  else
    hb_verts = @hash[:geometry][:vertices]
  end

  # create the openstudio shading surface
  os_vertices = OpenStudio::Point3dVector.new
  hb_verts.each do |vertex|
    os_vertices << OpenStudio::Point3d.new(vertex[0], vertex[1], vertex[2])
  end

  os_shading_surface = OpenStudio::Model::ShadingSurface.new(os_vertices, openstudio_model)
  os_shading_surface.setName(@hash[:identifier])
  unless @hash[:display_name].nil?
    os_shading_surface.setDisplayName(@hash[:display_name])
  end

  # get the approriate construction id
  construction_id = nil
  if @hash[:properties].key?(:energy) && @hash[:properties][:energy][:construction]
    construction_id = @hash[:properties][:energy][:construction]
  else
    construction_id = 'Generic Double Pane'
  end
  
  # assign the construction
  unless construction_id.nil?
    construction = openstudio_model.getConstructionByName(construction_id)
    unless construction.empty?
      os_construction = construction.get
      os_shading_surface.setConstruction(os_construction)
    end
  end

  # add a transmittance schedule if a value is found
  if @hash[:transmit]
    schedule_identifier = 'Constant ' + @hash[:transmit] + ' Transmittance'
    schedule = openstudio_model.getScheduleByName(schedule_identifier)
    unless schedule.empty?
      os_schedule = schedule.get
      os_shading_surface.setTransmittanceSchedule(os_schedule)
    end
  end

  # add the shade to the group
  os_shading_surface.setShadingSurfaceGroup(shading_surface_group)

  os_shading_surface
end