Class: Honeybee::Shade

Inherits:
ModelObject show all
Defined in:
lib/honeybee/geometry/shade.rb,
lib/to_openstudio/geometry/shade.rb,
lib/from_openstudio/geometry/shade.rb

Instance Attribute Summary

Attributes inherited from ModelObject

#errors, #openstudio_object, #warnings

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from ModelObject

#allowable_types, clean_identifier, clean_name, #initialize, #method_missing, read_from_disk, truncate

Constructor Details

This class inherits a constructor from Honeybee::ModelObject

Dynamic Method Handling

This class handles dynamic methods through the method_missing method in the class Honeybee::ModelObject

Class Method Details

.energy_properties_from_shading_surface(shading_surface) ⇒ Object



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# File 'lib/from_openstudio/geometry/shade.rb', line 60

def self.energy_properties_from_shading_surface(shading_surface)
  hash = {}
  hash[:type] = 'ShadeEnergyPropertiesAbridged'

  unless shading_surface.isConstructionDefaulted
    construction = shading_surface.construction
    if !construction.empty?
      const_name = clean_name(construction.get.nameString) + ' Shade'
      hash[:construction] = const_name
      unless $shade_constructions.has_key?(const_name)
        const_obj = construction.get
        const = const_obj.to_LayeredConstruction.get
        $shade_constructions[const_name] = const
      end
    end
  end

  transmittance_schedule = shading_surface.transmittanceSchedule
  if !transmittance_schedule.empty?
    trans_sch_name = clean_name(transmittance_schedule.get.nameString)
    # Check whether schedules other than schedule ruleset or schedule fixed interval are
    # being assigned
    unless $schedules[trans_sch_name].nil?
      hash[:transmittance_schedule] = trans_sch_name
    end
  end

  hash
end

.from_shading_surface(shading_surface, site_transformation) ⇒ Object



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# File 'lib/from_openstudio/geometry/shade.rb', line 39

def self.from_shading_surface(shading_surface, site_transformation)
  hash = {}
  hash[:type] = 'Shade'
  hash[:identifier] = clean_identifier(shading_surface.nameString)
  unless shading_surface.displayName.empty?
    hash[:display_name] = (shading_surface.displayName.get).force_encoding("UTF-8")
  end
  hash[:user_data] = {handle: shading_surface.handle.to_s}
  hash[:properties] = properties_from_shading_surface(shading_surface)
  hash[:geometry] = geometry_from_shading_surface(shading_surface, site_transformation)

  hash
end

.geometry_from_shading_surface(shading_surface, site_transformation) ⇒ Object



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# File 'lib/from_openstudio/geometry/shade.rb', line 90

def self.geometry_from_shading_surface(shading_surface, site_transformation)
  result = {}
  result[:type] = 'Face3D'
  result[:boundary] = []
  vertices = site_transformation * shading_surface.vertices
  vertices.each do |v|
    result[:boundary] << [v.x, v.y, v.z]
  end
  result
end

.properties_from_shading_surface(shading_surface) ⇒ Object



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# File 'lib/from_openstudio/geometry/shade.rb', line 53

def self.properties_from_shading_surface(shading_surface)
  hash = {}
  hash[:type] = 'ShadePropertiesAbridged'
  hash[:energy] = energy_properties_from_shading_surface(shading_surface)
  hash
end

Instance Method Details

#defaultsObject



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# File 'lib/honeybee/geometry/shade.rb', line 37

def defaults
  @@schema[:components][:schemas][:ShadeEnergyPropertiesAbridged][:properties]
end

#find_existing_openstudio_object(openstudio_model) ⇒ Object



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# File 'lib/to_openstudio/geometry/shade.rb', line 39

def find_existing_openstudio_object(openstudio_model)
  object = openstudio_model.getSurfaceByName(@hash[:identifier])
  return object.get if object.is_initialized
  nil
end

#to_openstudio(openstudio_model) ⇒ Object



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# File 'lib/to_openstudio/geometry/shade.rb', line 45

def to_openstudio(openstudio_model)
  # get the vertices from the face
  if @hash[:geometry][:vertices].nil?
    hb_verts = @hash[:geometry][:boundary]
  else
    hb_verts = @hash[:geometry][:vertices]
  end

  # create the openstudio shading surface
  os_vertices = OpenStudio::Point3dVector.new
  hb_verts.each do |vertex|
    os_vertices << OpenStudio::Point3d.new(vertex[0], vertex[1], vertex[2])
  end

  os_shading_surface = OpenStudio::Model::ShadingSurface.new(os_vertices, openstudio_model)
  os_shading_surface.setName(@hash[:identifier])
  unless @hash[:display_name].nil?
    os_shading_surface.setDisplayName(@hash[:display_name])
  end

  if @hash[:properties].key?(:energy)
    # assign the construction if it exists
    if @hash[:properties][:energy][:construction]
      construction_identifier = @hash[:properties][:energy][:construction]
      construction = openstudio_model.getConstructionByName(construction_identifier)
      unless construction.empty?
        os_construction = construction.get
        os_shading_surface.setConstruction(os_construction)
      end
    end

    # assign the transmittance schedule if it exists
    if @hash[:properties][:energy][:transmittance_schedule]
      schedule_identifier = @hash[:properties][:energy][:transmittance_schedule]
      schedule = openstudio_model.getScheduleByName(schedule_identifier)
      unless schedule.empty?
        os_schedule = schedule.get
        os_shading_surface.setTransmittanceSchedule(os_schedule)
      end
    end

    # create PV objects if there are properties
    if @hash[:properties][:energy][:pv_properties]
      gen_obj = PVProperties.new(@hash[:properties][:energy][:pv_properties])
      os_gen_obj = gen_obj.to_openstudio(openstudio_model, os_shading_surface)
      $generators << os_gen_obj
    end
  end

  os_shading_surface
end