Class: Cursor
- Inherits:
-
Object
- Object
- Cursor
- Defined in:
- lib/lib/user_interface/cursor.rb
Instance Attribute Summary collapse
-
#freeroam ⇒ Object
Returns the value of attribute freeroam.
-
#info_stopped ⇒ Object
Returns the value of attribute info_stopped.
-
#unit ⇒ Object
Returns the value of attribute unit.
-
#x ⇒ Object
Returns the value of attribute x.
-
#y ⇒ Object
Returns the value of attribute y.
Instance Method Summary collapse
- #draw ⇒ Object
-
#info ⇒ Object
Find some info about units on the current tile.
-
#initialize(x, y, map, infopane) ⇒ Cursor
constructor
A new instance of Cursor.
-
#move!(xx, yy) ⇒ Object
Move by given change of coordinates.
-
#set_function_to_unit(func) ⇒ Object
Tries to set function <func> to currently selected unit.
-
#switch_freeroam! ⇒ Object
Switch between being attached to unit and being able to freeroam.
-
#to_next_unit! ⇒ Object
Find next unit to target with cursor.
- #update(button) ⇒ Object
-
#warp_to!(uu) ⇒ Object
Move to coordinates of given unit.
Constructor Details
#initialize(x, y, map, infopane) ⇒ Cursor
Returns a new instance of Cursor.
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# File 'lib/lib/user_interface/cursor.rb', line 4 def initialize(x, y, map, infopane) dir_path = File.dirname(__FILE__) @x = x @y = y @map = map @infopane = infopane @image = Gosu::Image.new(dir_path + '/../../media/cursor.png') @freeroam = false @info_stopped = false end |
Instance Attribute Details
#freeroam ⇒ Object
Returns the value of attribute freeroam.
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# File 'lib/lib/user_interface/cursor.rb', line 2 def freeroam @freeroam end |
#info_stopped ⇒ Object
Returns the value of attribute info_stopped.
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# File 'lib/lib/user_interface/cursor.rb', line 2 def info_stopped @info_stopped end |
#unit ⇒ Object
Returns the value of attribute unit.
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# File 'lib/lib/user_interface/cursor.rb', line 2 def unit @unit end |
#x ⇒ Object
Returns the value of attribute x.
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# File 'lib/lib/user_interface/cursor.rb', line 2 def x @x end |
#y ⇒ Object
Returns the value of attribute y.
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# File 'lib/lib/user_interface/cursor.rb', line 2 def y @y end |
Instance Method Details
#draw ⇒ Object
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# File 'lib/lib/user_interface/cursor.rb', line 58 def draw @image.draw(@x * TILESIZE, (@y + 1) * TILESIZE, ZCURSOR) end |
#info ⇒ Object
Find some info about units on the current tile
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# File 'lib/lib/user_interface/cursor.rb', line 146 def info if freeroam uu = @map.get_unit(@x, @y) else if !@unit abort("cursor.info(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})") end uu = @unit end if uu @infopane.text = uu.info puts uu.info if uu.is_transporting? uu.cargo.each { |uu| puts '- cargo: ' + uu.info } end else @infopane.text = '' puts 'nothing here' end end |
#move!(xx, yy) ⇒ Object
Move by given change of coordinates
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# File 'lib/lib/user_interface/cursor.rb', line 70 def move!(xx, yy) if freeroam @x += xx @y += yy @unit = @map.get_unit(@x, @y) return end # If in locked mode if !@unit abort("cursor.move!(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})") end @unit.x += xx @unit.y += yy @unit.check_movement(@x, @y) # cursor coordinates work like old_x, old_y uu = @map.get_unit(@unit.x, @unit.y) if !uu # it got destroyed @unit = nil # clear the last links so that (object of) given unit can be truly destroyed return end warp_to!(@unit) # whether it moved or not, unless it got destroyed end |
#set_function_to_unit(func) ⇒ Object
Tries to set function <func> to currently selected unit
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# File 'lib/lib/user_interface/cursor.rb', line 97 def set_function_to_unit(func) if freeroam uu = @map.get_unit(@x, @y) else # in locked mode if !@unit abort("cursor.set_function_to_unit(): Cursor is in locked mode but there is no unit it is locked to (at #{@x} - #{@y})") end uu = @unit end uu.set_function!(func) unless !uu end |
#switch_freeroam! ⇒ Object
Switch between being attached to unit and being able to freeroam
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# File 'lib/lib/user_interface/cursor.rb', line 131 def switch_freeroam! if freeroam @infopane.text = 'freeroam disabled' puts 'freeroam disabled' @freeroam = false to_next_unit! else @infopane.text = 'freeroam enabled' puts 'freeroam enabled' @freeroam = true @unit = nil end end |
#to_next_unit! ⇒ Object
Find next unit to target with cursor
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# File 'lib/lib/user_interface/cursor.rb', line 111 def to_next_unit! unless @unit && @unit.can_move? && @unit.function == FUNCNONE # unless the current one is still movable movable_units = @map.all_units.select { |uu| uu.can_move? && uu.function == FUNCNONE} # If there are no more movable units without function, switch to freeroam mode if movable_units.size <= 0 # == would be enough puts 'all movable units without functions moved' switch_freeroam! return end @unit = movable_units[0] # newly selected one end warp_to!(@unit) # stay at old or go to new info unless @info_stopped # due to switching out of the play game state end |
#update(button) ⇒ Object
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# File 'lib/lib/user_interface/cursor.rb', line 17 def update() case # Cardinal directions when Gosu::KbLeft, Gosu::KbA, Gosu::KB_NUMPAD_4 then move!(-1, 0) unless @x <= 0 when Gosu::KbRight, Gosu::KbD, Gosu::KB_NUMPAD_6 then move!(1, 0) unless @x >= MAPX when Gosu::KbUp, Gosu::KbW, Gosu::KB_NUMPAD_8 then move!(0, -1) unless @y <= 0 when Gosu::KbDown, Gosu::KbX, Gosu::KB_NUMPAD_2 then move!(0, 1) unless @y >= MAPY # Intercardinal directions when Gosu::KbQ, Gosu::KB_NUMPAD_7 then move!(-1, -1) unless @x <= 0 || @y <= 0 when Gosu::KbE, Gosu::KB_NUMPAD_9 then move!(1, -1) unless @x >= MAPX || @y <= 0 when Gosu::KbZ, Gosu::KB_NUMPAD_1 then move!(-1, 1) unless @x <= 0 || @y >= MAPY when Gosu::KbC, Gosu::KB_NUMPAD_3 then move!(1, 1) unless @x >= MAPX || @y >= MAPY # Functions when Gosu::KbS then set_function_to_unit(FUNCSENTRY) when Gosu::KbB then set_function_to_unit(FUNCBUILD) when Gosu::KbN then set_function_to_unit(FUNCNONE) # The rest when Gosu::KbJ, Gosu::KB_NUMPAD_0 then switch_freeroam! when Gosu::KbReturn, Gosu::KB_NUMPAD_5 then info end # If in locked mode, stay at current/jump to next movable unit to_next_unit! unless freeroam end |
#warp_to!(uu) ⇒ Object
Move to coordinates of given unit
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# File 'lib/lib/user_interface/cursor.rb', line 63 def warp_to!(uu) @x = uu.x @y = uu.y @unit = uu end |