Method: CyberarmEngine::Light#convert
- Defined in:
- lib/cyberarm_engine/opengl/light.rb
#convert(struct, apply_intensity = false) ⇒ Object
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# File 'lib/cyberarm_engine/opengl/light.rb', line 44 def convert(struct, apply_intensity = false) if apply_intensity struct.to_a.compact.map { |i| i * @intensity } else struct.to_a.compact end end |