Method: CyberarmEngine::Light#convert

Defined in:
lib/cyberarm_engine/opengl/light.rb

#convert(struct, apply_intensity = false) ⇒ Object



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# File 'lib/cyberarm_engine/opengl/light.rb', line 44

def convert(struct, apply_intensity = false)
  if apply_intensity
    struct.to_a.compact.map { |i| i * @intensity }
  else
    struct.to_a.compact
  end
end