Class: Cosmos::GlViewer
- Defined in:
- lib/cosmos/gui/opengl/gl_viewer.rb
Constant Summary collapse
- MAX_PICKBUF =
1024
- MAX_SELPATH =
64
- EPS =
1.0e-2
- PICK_TOL =
3
- DTOR =
0.0174532925199432957692369077
- RTOD =
57.295779513082320876798154814
Instance Attribute Summary collapse
-
#ambient ⇒ Object
readonly
Returns the value of attribute ambient.
-
#bottom_background ⇒ Object
readonly
Returns the value of attribute bottom_background.
-
#center ⇒ Object
Returns the value of attribute center.
-
#diameter ⇒ Object
readonly
Returns the value of attribute diameter.
-
#distance ⇒ Object
Returns the value of attribute distance.
-
#draw_axis ⇒ Object
Returns the value of attribute draw_axis.
-
#dropped ⇒ Object
readonly
Returns the value of attribute dropped.
-
#fov ⇒ Object
Returns the value of attribute fov.
-
#itransform ⇒ Object
readonly
Returns the value of attribute itransform.
-
#light ⇒ Object
readonly
Returns the value of attribute light.
-
#material ⇒ Object
readonly
Returns the value of attribute material.
-
#maxhits ⇒ Object
readonly
Returns the value of attribute maxhits.
-
#options ⇒ Object
readonly
Returns the value of attribute options.
-
#orientation ⇒ Object
Returns the value of attribute orientation.
-
#projection ⇒ Object
:PARALLEL or :PERSPECTIVE.
-
#scale ⇒ Object
Returns the value of attribute scale.
-
#scene ⇒ Object
Returns the value of attribute scene.
-
#selection ⇒ Object
Returns the value of attribute selection.
-
#selection_callback ⇒ Object
Returns the value of attribute selection_callback.
-
#smode ⇒ Object
readonly
Returns the value of attribute smode.
-
#top_background ⇒ Object
readonly
Returns the value of attribute top_background.
-
#transform ⇒ Object
readonly
Returns the value of attribute transform.
-
#wvt ⇒ Object
readonly
Returns the value of attribute wvt.
-
#zoom ⇒ Object
Returns the value of attribute zoom.
Instance Method Summary collapse
- #bounds=(bounds) ⇒ Object
- #calc_prime(v) ⇒ Object
- #clear_solid_background ⇒ Object
- #enable_light(light) ⇒ Object
- #enable_material(material) ⇒ Object
- #eyeToWorld(e) ⇒ Object
-
#initialize(parent) ⇒ GlViewer
constructor
A new instance of GlViewer.
- #initializeGL ⇒ Object
- #minimumSizeHint ⇒ Object
- #mode=(mode) ⇒ Object
- #mouseMoveEvent(event) ⇒ Object
- #mousePressEvent(event) ⇒ Object
- #mouseReleaseEvent(event) ⇒ Object
- #paintGL ⇒ Object
- #pick(x, y) ⇒ Object
- #processHits(pickbuffer, nhits) ⇒ Object
- #reset_gl_state ⇒ Object
- #resizeGL(width, height) ⇒ Object
- #screenToEye(sx, sy, eyez) ⇒ Object
- #screenToTarget(sx, sy) ⇒ Object
- #selectHits(x, y, w, h) ⇒ Object
- #sizeHint ⇒ Object
- #spherePoint(x, y) ⇒ Object
- #translate(vector) ⇒ Object
- #turn(fx, fy, tx, ty) ⇒ Object
- #wheelEvent(event) ⇒ Object
- #worldToEyeZ(w) ⇒ Object
- #worldVector(fx, fy, tx, ty) ⇒ Object
Constructor Details
#initialize(parent) ⇒ GlViewer
Returns a new instance of GlViewer.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 52 def initialize(parent) super(parent) @defaultCursor = nil @dragCursor = nil @projection = :PERSPECTIVE @zoom = 1.0 @fov = 30.0 @wvt = GlViewport.new @diameter = 2.0; @distance = 7.464116; @orientation = Quaternion.new([0.0, 0.0, 0.0, 1.0]) @center = [0.0, 0.0, 0.0] @scale = [1.0, 1.0, 1.0] updateProjection() updateTransform() @maxhits = 512; @top_background = [0.5, 0.5, 1.0, 1.0] @bottom_background = [1.0, 1.0, 1.0, 1.0] @ambient = [0.2, 0.2, 0.2, 1.0] @light = GlLight.new @material = GlMaterial.new @dial = [0, 0, 0] @dropped = nil @selection = nil @scene = nil @mode = :HOVERING @draw_axis = nil @options = [] @selection_callback = nil end |
Instance Attribute Details
#ambient ⇒ Object (readonly)
Returns the value of attribute ambient.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 41 def ambient @ambient end |
#bottom_background ⇒ Object (readonly)
Returns the value of attribute bottom_background.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 40 def bottom_background @bottom_background end |
#center ⇒ Object
Returns the value of attribute center.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 34 def center @center end |
#diameter ⇒ Object (readonly)
Returns the value of attribute diameter.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 31 def diameter @diameter end |
#distance ⇒ Object
Returns the value of attribute distance.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 32 def distance @distance end |
#draw_axis ⇒ Object
Returns the value of attribute draw_axis.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 51 def draw_axis @draw_axis end |
#dropped ⇒ Object (readonly)
Returns the value of attribute dropped.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 44 def dropped @dropped end |
#fov ⇒ Object
Returns the value of attribute fov.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 29 def fov @fov end |
#itransform ⇒ Object (readonly)
Returns the value of attribute itransform.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 37 def itransform @itransform end |
#light ⇒ Object (readonly)
Returns the value of attribute light.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 42 def light @light end |
#material ⇒ Object (readonly)
Returns the value of attribute material.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 43 def material @material end |
#maxhits ⇒ Object (readonly)
Returns the value of attribute maxhits.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 38 def maxhits @maxhits end |
#options ⇒ Object (readonly)
Returns the value of attribute options.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 48 def @options end |
#orientation ⇒ Object
Returns the value of attribute orientation.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 33 def orientation @orientation end |
#projection ⇒ Object
:PARALLEL or :PERSPECTIVE
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 27 def projection @projection end |
#scale ⇒ Object
Returns the value of attribute scale.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 35 def scale @scale end |
#scene ⇒ Object
Returns the value of attribute scene.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 46 def scene @scene end |
#selection ⇒ Object
Returns the value of attribute selection.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 45 def selection @selection end |
#selection_callback ⇒ Object
Returns the value of attribute selection_callback.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 50 def selection_callback @selection_callback end |
#smode ⇒ Object (readonly)
Returns the value of attribute smode.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 47 def smode @smode end |
#top_background ⇒ Object (readonly)
Returns the value of attribute top_background.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 39 def top_background @top_background end |
#transform ⇒ Object (readonly)
Returns the value of attribute transform.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 36 def transform @transform end |
#wvt ⇒ Object (readonly)
Returns the value of attribute wvt.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 30 def wvt @wvt end |
#zoom ⇒ Object
Returns the value of attribute zoom.
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 28 def zoom @zoom end |
Instance Method Details
#bounds=(bounds) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 159 def bounds= (bounds) # Model center @center = bounds.center # Model size @diameter = bounds.longest # Fix zero size model @diameter = 1.0 if @diameter < 1.0e-30 # Set equal scaling initially @scale = [1.0, 1.0, 1.0] # Reset distance (and thus field of view) self.distance = 1.1 * @diameter end |
#calc_prime(v) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 523 def calc_prime(v) [v[0]*@itransform[0][0] + v[1]*@itransform[1][0] + v[2]*@itransform[2][0] + @itransform[3][0], v[0]*@itransform[0][1] + v[1]*@itransform[1][1] + v[2]*@itransform[2][1] + @itransform[3][1], v[0]*@itransform[0][2] + v[1]*@itransform[1][2] + v[2]*@itransform[2][2] + @itransform[3][2]] end |
#clear_solid_background ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 408 def clear_solid_background GL.ClearDepth(1.0) GL.ClearColor(@top_background[0], @top_background[1], @top_background[2], @top_background[3]) if @top_background == @bottom_background begin GL.Clear(GL::COLOR_BUFFER_BIT | GL::DEPTH_BUFFER_BIT) rescue # Raises false error on Mac end else # Clear to gradient background begin GL.Clear(GL::DEPTH_BUFFER_BIT) rescue # Raises false error on Mac end GL.Disable(GL::DEPTH_TEST) GL.DepthMask(GL::FALSE) GL.Begin(GL::TRIANGLE_STRIP) GL.Color(@bottom_background); GL.Vertex3f(-1.0, -1.0, 0.0); GL.Vertex3f(1.0, -1.0, 0.0) GL.Color(@top_background); GL.Vertex3f(-1.0, 1.0, 0.0); GL.Vertex3f(1.0, 1.0, 0.0) begin GL.End rescue # Raises false error on Mac end end end |
#enable_light(light) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 469 def enable_light(light) GL.Enable(GL::LIGHT0) GL.Light(GL::LIGHT0, GL::AMBIENT, light.ambient) GL.Light(GL::LIGHT0, GL::DIFFUSE, light.diffuse) GL.Light(GL::LIGHT0, GL::SPECULAR, light.specular) GL.Light(GL::LIGHT0, GL::POSITION, light.position) GL.Light(GL::LIGHT0, GL::SPOT_DIRECTION, light.direction) GL.Lightf(GL::LIGHT0, GL::SPOT_EXPONENT, light.exponent) GL.Lightf(GL::LIGHT0, GL::SPOT_CUTOFF, light.cutoff) GL.Lightf(GL::LIGHT0, GL::CONSTANT_ATTENUATION, light.c_attn) GL.Lightf(GL::LIGHT0, GL::LINEAR_ATTENUATION, light.l_attn) GL.Lightf(GL::LIGHT0, GL::QUADRATIC_ATTENUATION, light.q_attn) end |
#enable_material(material) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 483 def enable_material(material) GL.Material(GL::FRONT_AND_BACK, GL::AMBIENT, material.ambient) GL.Material(GL::FRONT_AND_BACK, GL::DIFFUSE, material.diffuse) GL.Material(GL::FRONT_AND_BACK, GL::SPECULAR, material.specular) GL.Material(GL::FRONT_AND_BACK, GL::EMISSION, material.emission) GL.Materialf(GL::FRONT_AND_BACK, GL::SHININESS, material.shininess) end |
#eyeToWorld(e) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 519 def eyeToWorld(e) calc_prime(e) end |
#initializeGL ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 273 def initializeGL GL.GetError() # Initialize GL context GL.RenderMode(GL::RENDER) # Fast hints GL.Hint(GL::POLYGON_SMOOTH_HINT, GL::FASTEST) GL.Hint(GL::PERSPECTIVE_CORRECTION_HINT, GL::FASTEST) GL.Hint(GL::FOG_HINT, GL::FASTEST) GL.Hint(GL::LINE_SMOOTH_HINT, GL::FASTEST) GL.Hint(GL::POINT_SMOOTH_HINT, GL::FASTEST) # Z-buffer test on GL.Enable(GL::DEPTH_TEST) GL.DepthFunc(GL::LESS) GL.DepthRange(0.0, 1.0) GL.ClearDepth(1.0) GL.ClearColor(@top_background[0], @top_background[1], @top_background[2], @top_background[3]) # No face culling GL.Disable(GL::CULL_FACE) GL.CullFace(GL::BACK) GL.FrontFace(GL::CCW) # Two sided lighting GL.LightModeli(GL::LIGHT_MODEL_TWO_SIDE, 1) GL.LightModel(GL::LIGHT_MODEL_AMBIENT, @ambient) # Preferred blend over background GL.BlendFunc(GL::SRC_ALPHA, GL::ONE_MINUS_SRC_ALPHA) enable_light(@light) # Viewer is close GL.LightModeli(GL::LIGHT_MODEL_LOCAL_VIEWER, 1) enable_material(@material) # Vertex colors change both diffuse and ambient GL.ColorMaterial(GL::FRONT_AND_BACK, GL::AMBIENT_AND_DIFFUSE) GL.Disable(GL::COLOR_MATERIAL) # Simplest and fastest drawing is default GL.ShadeModel(GL::FLAT) GL.Disable(GL::BLEND) GL.Disable(GL::LINE_SMOOTH) GL.Disable(GL::POINT_SMOOTH) GL.Disable(GL::COLOR_MATERIAL) # Lighting GL.Disable(GL::LIGHTING) # No normalization of normals (it's broken on some machines anyway) GL.Disable(GL::NORMALIZE) # Dithering if needed GL.Disable(GL::DITHER) end |
#minimumSizeHint ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 85 def minimumSizeHint return Qt::Size.new(100, 100) end |
#mode=(mode) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 569 def mode=(mode) @mode = mode case @mode when :ZOOMING Qt::Application.setOverrideCursor(Cosmos.getCursor(Qt::SizeVerCursor)) when :DRAGGING Qt::Application.setOverrideCursor(Cosmos.getCursor(Qt::ClosedHandCursor)) when :ROTATING Qt::Application.setOverrideCursor(Cosmos.getCursor(Qt::CrossCursor)) when :TRANSLATING Qt::Application.setOverrideCursor(Cosmos.getCursor(Qt::SizeAllCursor)) else Qt::Application.restoreOverrideCursor end end |
#mouseMoveEvent(event) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 623 def mouseMoveEvent(event) dx = event.x - @lastPos.x dy = event.y - @lastPos.y case @mode when :PICKING, :POSTING if dx.abs > 0 or dy.abs > 0 if @mode == :PICKING self.mode = :ROTATING else self.mode = :TRANSLATING end end when :TRANSLATING vector = worldVector(@lastPos.x, @lastPos.y, event.x, event.y) translate([-vector[0], -vector[1], -vector[2]]) when :DRAGGING if @selection and @selection.drag(self, @lastPos.x, @lastPos.y, event.x, event.y) updateGL() end when :ROTATING self.orientation = turn(@lastPos.x, @lastPos.y, event.x, event.y) * @orientation when :ZOOMING delta = 0.005 * dy self.zoom = @zoom * (2.0 ** delta) end @lastPos = event.pos end |
#mousePressEvent(event) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 585 def mousePressEvent(event) case event. when Qt::LeftButton self.mode = :PICKING if (event. & Qt::RightButton.to_i) != 0 self.mode = :ZOOMING elsif (@selection and @selection.dragable and @selection == pick(event.x, event.y)) self.mode = :DRAGGING end when Qt::RightButton if (event. & Qt::LeftButton.to_i) != 0 self.mode = :ZOOMING else self.mode = :POSTING end when Qt::MidButton self.mode = :ZOOMING end @lastPos = event.pos end |
#mouseReleaseEvent(event) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 606 def mouseReleaseEvent(event) case @mode when :PICKING self.selection = pick(event.x, event.y) end if (((event. & Qt::RightButton.to_i) != 0) and ((event. & Qt::LeftButton.to_i) != 0)) or ((event. & Qt::MidButton.to_i) != 0) self.mode = :ZOOMING elsif (event. & Qt::LeftButton.to_i) != 0 self.mode = :ROTATING elsif (event. & Qt::RightButton.to_i) != 0 self.mode = :TRANSLATING else self.mode = :HOVERING end end |
#paintGL ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 331 def paintGL # Set viewport GL.Viewport(0, 0, @wvt.w, @wvt.h) reset_gl_state() clear_solid_background() # Depth test on by default GL.DepthMask(GL::TRUE) GL.Enable(GL::DEPTH_TEST) # Switch to projection matrix GL.MatrixMode(GL::PROJECTION) GL.LoadIdentity case @projection when :PARALLEL GL.Ortho(@wvt.left, @wvt.right, @wvt.bottom, @wvt.top, @wvt.hither, @wvt.yon) when :PERSPECTIVE GL.Frustum(@wvt.left, @wvt.right, @wvt.bottom, @wvt.top, @wvt.hither, @wvt.yon) end # Switch to model matrix GL.MatrixMode(GL::MODELVIEW) GL.LoadIdentity enable_light(@light) enable_material(@material) # Color commands change both GL.ColorMaterial(GL::FRONT_AND_BACK, GL::AMBIENT_AND_DIFFUSE) # Global ambient light GL.LightModel(GL::LIGHT_MODEL_AMBIENT, @ambient) # Enable fog if @options.include?(:VIEWER_FOG) GL.Enable(GL::FOG) GL.Fog(GL::FOG_COLOR, @top_background) # Disappear into the background GL.Fogf(GL::FOG_START, (@distance - @diameter).to_f) # Range tight around model position GL.Fogf(GL::FOG_END, (@distance + @diameter).to_f) # Far place same as clip plane:- clipped stuff is in the mist! GL.Fogi(GL::FOG_MODE, GL::LINEAR) # Simple linear depth cueing end # Dithering GL.Enable(GL::DITHER) if @options.include?(:VIEWER_DITHER) # Enable lighting GL.Enable(GL::LIGHTING) if @options.include?(:VIEWER_LIGHTING) # Set model matrix GL.LoadMatrixf(@transform) draw_axis() if (@draw_axis and @draw_axis > 0) # Draw what's visible @scene.draw(self) if @scene end |
#pick(x, y) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 264 def pick(x, y) obj = nil if @scene and @maxhits pickbuffer, nhits = selectHits(x-PICK_TOL, y-PICK_TOL, PICK_TOL*2, PICK_TOL*2) obj = processHits(pickbuffer, nhits) if nhits > 0 end return obj; end |
#processHits(pickbuffer, nhits) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 242 def processHits(pickbuffer, nhits) if nhits > 0 zmin = 4294967295 zmax = 4294967295 i = 0 while nhits > 0 n = pickbuffer[i] d1 = pickbuffer[1+i] d2 = pickbuffer[2+i] if ((d1 < zmin) || ((d1 == zmin) && (d2<=zmax))) zmin = d1 zmax = d2 sel = i end i += n + 3 nhits -= 1 end return @scene.identify(pickbuffer[4 + sel]) end return nil end |
#reset_gl_state ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 386 def reset_gl_state GL.ShadeModel(GL::SMOOTH) GL.PolygonMode(GL::FRONT_AND_BACK, GL::FILL) GL.Disable(GL::LIGHTING) GL.Disable(GL::ALPHA_TEST) GL.Disable(GL::BLEND) GL.Disable(GL::DITHER) GL.Disable(GL::FOG) GL.Disable(GL::LOGIC_OP) GL.Disable(GL::POLYGON_SMOOTH) GL.Disable(GL::POLYGON_STIPPLE) GL.Disable(GL::STENCIL_TEST) GL.Disable(GL::CULL_FACE) GL.Disable(GL::COLOR_MATERIAL) # Reset matrices GL.MatrixMode(GL::PROJECTION) GL.LoadIdentity GL.MatrixMode(GL::MODELVIEW) GL.LoadIdentity end |
#resizeGL(width, height) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 491 def resizeGL(width, height) @wvt.w = width; @wvt.h = height; updateProjection() end |
#screenToEye(sx, sy, eyez) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 497 def screenToEye(sx, sy, eyez) e = [0.0, 0.0, 0.0] xp = (@worldpx*sx + @ax).to_f yp = (@ay - @worldpx*sy).to_f if @projection == :PERSPECTIVE if @distance != 0.0 e.x = [((-eyez*xp) / @distance).to_f, ((-eyez*yp) / @distance).to_f, eyez] end else e = [xp, yp, eyez] end return e; end |
#screenToTarget(sx, sy) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 511 def screenToTarget(sx, sy) [@worldpx*sx.to_f + @ax, @ay - @worldpx*sy.to_f, -@distance.to_f] end |
#selectHits(x, y, w, h) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 198 def selectHits(x, y, w, h) mh = @maxhits nhits = 0 makeCurrent() # Where to pick pickx = (@wvt.w - 2.0*x - w) / w.to_f picky = (2.0*y + h - @wvt.h) / h.to_f pickw = @wvt.w / w.to_f pickh = @wvt.h / h.to_f # Set pick projection matrix GL.MatrixMode(GL::PROJECTION); GL.LoadIdentity() GL.Translatef(pickx, picky, 0.0) GL.Scalef(pickw, pickh, 1.0) case projection when :PARALLEL GL.Ortho(@wvt.left, @wvt.right, @wvt.bottom, @wvt.top, @wvt.hither, @wvt.yon) when :PERSPECTIVE GL.Frustum(@wvt.left, @wvt.right, @wvt.bottom, @wvt.top, @wvt.hither, @wvt.yon) end # Model matrix GL.MatrixMode(GL::MODELVIEW); GL.LoadMatrixf(@transform) # Loop until room enough to fit while true nhits = 0 buffer = GL.SelectBuffer(mh) GL.RenderMode(GL::SELECT); GL.InitNames() GL.PushName(0) @scene.hit(self) if @scene GL.PopName() nhits = GL.RenderMode(GL::RENDER) mh <<= 1 break if nhits >= 0 end doneCurrent() return buffer.unpack("L*"), nhits end |
#sizeHint ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 89 def sizeHint return Qt::Size.new(400, 400) end |
#spherePoint(x, y) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 535 def spherePoint(x, y) if @wvt.w > @wvt.h screenmin = wvt.h.to_f else screenmin = wvt.w.to_f end v = [] v[0] = 2.0 * (x - 0.5*@wvt.w) / screenmin v[1] = 2.0 * (0.5 * @wvt.h - y) / screenmin d = v[0]*v[0] + v[1]*v[1] if d < 0.75 v[2] = sqrt(1.0-d) elsif d < 3.0 d = 1.7320508008 - sqrt(d) t = 1.0 - d*d t = 0.0 if t < 0.0 v[2] = 1.0 - sqrt(t) else v[2] = 0.0 end length = sqrt(v[0]*v[0]+v[1]*v[1]+v[2]*v[2]) if length > 0.0 return [v[0] / length, v[1] / length, v[2] / length] else return [0.0, 0.0, 0.0] end end |
#translate(vector) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 190 def translate(vector) @center[0] += vector[0] @center[1] += vector[1] @center[2] += vector[2] updateTransform() updateGL() end |
#turn(fx, fy, tx, ty) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 565 def turn(fx, fy, tx, ty) return Quaternion.arc(spherePoint(fx,fy), spherePoint(tx,ty)) end |
#wheelEvent(event) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 653 def wheelEvent(event) self.zoom = @zoom * (2.0 ** (-0.1 * event.delta / 120.0)) end |
#worldToEyeZ(w) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 515 def worldToEyeZ(w) w[0]*@transform[0][2] + w[1]*@transform[1][2] + w[2]*@transform[2][2] + @transform[3][2] end |
#worldVector(fx, fy, tx, ty) ⇒ Object
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# File 'lib/cosmos/gui/opengl/gl_viewer.rb', line 529 def worldVector(fx, fy, tx, ty) wfm_prime = calc_prime(screenToTarget(fx, fy)) wto_prime = calc_prime(screenToTarget(tx, ty)) return [wto_prime[0] - wfm_prime[0], wto_prime[1] - wfm_prime[1], wto_prime[2] - wfm_prime[2]] end |