Class: Cosmos::Quaternion
Overview
A quaternion where q is the scalar component
Class Method Summary collapse
- .arc(f, t) ⇒ Object
-
.qfromc(rotation_matrix) ⇒ Quaternion
Create a quaternion from a direction-cosine matrix (rotation matrix).
-
.signnz(value) ⇒ Float
The sign of a number as 1.0 = positive, -1.0 = negative.
Instance Method Summary collapse
-
#*(other) ⇒ Quaternion
(also: #qmult)
New quaternion resulting from the muliplication.
-
#[](index) ⇒ Float
The quaternion component.
- #[]=(index, value) ⇒ Object
-
#data ⇒ Array<Float, Float, Float, Float>
the last element is the scalar.
-
#data=(array) ⇒ Object
where the the last element is the scalar.
-
#initialize(array = [0.0, 0.0, 0.0, 0.0], angle = nil) ⇒ Quaternion
constructor
Create a Quaternion given the initial components.
-
#inverse ⇒ Quaternion
(also: #inv)
The inverse of the current quaternion.
-
#normalize ⇒ Quaternion
The normalized version of the current quaternion.
-
#q0 ⇒ Float
(also: #x)
The first element.
- #q0=(value) ⇒ Object
-
#q1 ⇒ Float
(also: #y)
The second element.
- #q1=(value) ⇒ Object
-
#q2 ⇒ Float
(also: #z)
The third element.
- #q2=(value) ⇒ Object
-
#q3 ⇒ Float
(also: #w)
The scalar element.
- #q3=(value) ⇒ Object
-
#to_s ⇒ String
The name of the class and the object_id followed by the data.
-
#vecrot(vector) ⇒ Array<Float, Float, Float>
Rotate a vector using this quaternion.
Constructor Details
#initialize(array = [0.0, 0.0, 0.0, 0.0], angle = nil) ⇒ Quaternion
Create a Quaternion given the initial components
the forth value is the scalar or [Array<Float, Float, Float>] which as an axis of rotation
26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 |
# File 'lib/cosmos/utilities/quaternion.rb', line 26 def initialize(array = [0.0, 0.0, 0.0, 0.0], angle = nil) if array.length == 4 @data = array.clone elsif array.length == 3 and angle a = 0.5 * angle s = sin(a) / sqrt(array[0]*array[0] + array[1]*array[1] + array[2]*array[2]) @data = [] @data[0] = array[0] * s @data[1] = array[1] * s @data[2] = array[2] * s @data[3] = cos(a) else raise "Invalid arguments given to Quaternion.new" end end |
Class Method Details
.arc(f, t) ⇒ Object
162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 |
# File 'lib/cosmos/utilities/quaternion.rb', line 162 def self.arc(f, t) dot = f[0]*t[0] + f[1]*t[1] + f[2]*t[2] if dot > 0.999999 x = 0.0 y = 0.0 z = 0.0 w = 1.0 elsif dot < -0.999999 if (f.z.abs < f.x.abs) && (f.z.abs < f.y.abs) x = f[0]*f[2] - f[2]*f[1] y = f[2]*f[0] + f[1]*f[2] z = -f[1]*f[1] - f[0]*f[0] elsif f.y.abs < f.x.abs x = f[1]*f[2] - f[0]*f[1] y = f[0]*f[0] + f[2]*f[2] z = -f[2]*f[1] - f[1]*f[0] else x = -f[2]*f[2] - f[1]*f[1] y = f[1]*f[0] - f[0]*f[2] z = f[0]*f[1] + f[2]*f[0] end dot = x*x + y*y + z*z div = sqrt(dot) x /= div y /= div z /= div w = 0.0 else div = sqrt((dot + 1.0) * 2.0) x = (f[1]*t[2] - f[2]*t[1]) / div y = (f[2]*t[0] - f[0]*t[2]) / div z = (f[0]*t[1] - f[1]*t[0]) / div w = div * 0.5 end return Quaternion.new([x,y,z,w]) end |
.qfromc(rotation_matrix) ⇒ Quaternion
Create a quaternion from a direction-cosine matrix (rotation matrix). Reference Article: J. Spacecraft Vol.13, No.12 Dec.1976 p754
215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 |
# File 'lib/cosmos/utilities/quaternion.rb', line 215 def self.qfromc(rotation_matrix) tracec = rotation_matrix.trace() p = 1.0 + tracec if p < 0.0 p = 0.0 end q = Quaternion.new([0.0, 0.0, 0.0, sqrt(p) / 2.0]) if q[3] >= 0.1 factor = 1.0 / (4.0 * q[3]) q[0] = (rotation_matrix[1][2] - rotation_matrix[2][1]) * factor q[1] = (rotation_matrix[2][0] - rotation_matrix[0][2]) * factor q[2] = (rotation_matrix[0][1] - rotation_matrix[1][0]) * factor else # For rotations near 180 degrees q[0] = sqrt(((2.0 * rotation_matrix[0][0]) + 1.0 - tracec) / 4.0) q[1] = sqrt(((2.0 * rotation_matrix[1][1]) + 1.0 - tracec) / 4.0) q[2] = sqrt(((2.0 * rotation_matrix[2][2]) + 1.0 - tracec) / 4.0) i = 0 if q[1] >= q[i] i = 1 end if q[2] >= q[i] i = 2 end case i when 0 q[0] = q[0].abs * Quaternion.signnz(rotation_matrix[1][2] - rotation_matrix[2][1]) q[1] = q[1].abs * Quaternion.signnz((rotation_matrix[1][0] + rotation_matrix[0][1]) * q[0]) q[2] = q[2].abs * Quaternion.signnz((rotation_matrix[2][0] + rotation_matrix[0][2]) * q[0]) when 1 q[1] = q[1].abs * Quaternion.signnz(rotation_matrix[2][0] - rotation_matrix[0][2]) q[0] = q[0].abs * Quaternion.signnz((rotation_matrix[1][0] + rotation_matrix[0][1]) * q[1]) q[2] = q[2].abs * Quaternion.signnz((rotation_matrix[2][1] + rotation_matrix[1][2]) * q[1]) else q[2] = q[2].abs * Quaternion.signnz(rotation_matrix[0][1] - rotation_matrix[1][0]) q[0] = q[0].abs * Quaternion.signnz((rotation_matrix[0][2] + rotation_matrix[2][0]) * q[2]) q[1] = q[1].abs * Quaternion.signnz((rotation_matrix[1][2] + rotation_matrix[2][1]) * q[2]) end end return q end |
.signnz(value) ⇒ Float
Returns The sign of a number as 1.0 = positive, -1.0 = negative.
202 203 204 205 206 207 208 |
# File 'lib/cosmos/utilities/quaternion.rb', line 202 def self.signnz(value) if value >= 0.0 return 1.0 else return -1.0 end end |
Instance Method Details
#*(other) ⇒ Quaternion Also known as: qmult
Returns New quaternion resulting from the muliplication.
118 119 120 121 122 123 124 125 126 127 128 129 130 131 |
# File 'lib/cosmos/utilities/quaternion.rb', line 118 def *(other) q = Quaternion.new() q[0] = (@data[3] * other[0]) - (@data[2] * other[1]) + (@data[1] * other[2]) + (@data[0] * other[3]) q[1] = (@data[2] * other[0]) + (@data[3] * other[1]) - (@data[0] * other[2]) + (@data[1] * other[3]) q[2] = -(@data[1] * other[0]) + (@data[0] * other[1]) + (@data[3] * other[2]) + (@data[2] * other[3]) q[3] = -(@data[0] * other[0]) - (@data[1] * other[1]) - (@data[2] * other[2]) + (@data[3] * other[3]) return q end |
#[](index) ⇒ Float
Returns The quaternion component.
50 51 52 |
# File 'lib/cosmos/utilities/quaternion.rb', line 50 def [](index) return data[index] end |
#[]=(index, value) ⇒ Object
56 57 58 |
# File 'lib/cosmos/utilities/quaternion.rb', line 56 def []=(index, value) @data[index] = value end |
#data ⇒ Array<Float, Float, Float, Float>
the last element is the scalar
62 63 64 |
# File 'lib/cosmos/utilities/quaternion.rb', line 62 def data return @data end |
#data=(array) ⇒ Object
where the the last element is the scalar
68 69 70 |
# File 'lib/cosmos/utilities/quaternion.rb', line 68 def data=(array) @data = array end |
#inverse ⇒ Quaternion Also known as: inv
Returns The inverse of the current quaternion.
135 136 137 |
# File 'lib/cosmos/utilities/quaternion.rb', line 135 def inverse Quaternion.new([-@data[0], -@data[1], -@data[2], @data[3]]) end |
#normalize ⇒ Quaternion
Returns The normalized version of the current quaternion.
141 142 143 144 145 146 147 148 149 150 151 |
# File 'lib/cosmos/utilities/quaternion.rb', line 141 def normalize t = @data[0]*@data[0] + @data[1]*@data[1] + @data[2]*@data[2] + @data[3]*@data[3] if t > 0.0 f = 1.0 / sqrt(t) @data[0] *= f @data[1] *= f @data[2] *= f @data[3] *= f end return self end |
#q0 ⇒ Float Also known as: x
Returns The first element.
73 74 75 |
# File 'lib/cosmos/utilities/quaternion.rb', line 73 def q0 return @data[0] end |
#q0=(value) ⇒ Object
97 98 99 |
# File 'lib/cosmos/utilities/quaternion.rb', line 97 def q0=(value) @data[0] = value end |
#q1 ⇒ Float Also known as: y
Returns The second element.
79 80 81 |
# File 'lib/cosmos/utilities/quaternion.rb', line 79 def q1 return @data[1] end |
#q1=(value) ⇒ Object
102 103 104 |
# File 'lib/cosmos/utilities/quaternion.rb', line 102 def q1=(value) @data[1] = value end |
#q2 ⇒ Float Also known as: z
Returns The third element.
85 86 87 |
# File 'lib/cosmos/utilities/quaternion.rb', line 85 def q2 return @data[2] end |
#q2=(value) ⇒ Object
107 108 109 |
# File 'lib/cosmos/utilities/quaternion.rb', line 107 def q2=(value) @data[2] = value end |
#q3 ⇒ Float Also known as: w
Returns The scalar element.
91 92 93 |
# File 'lib/cosmos/utilities/quaternion.rb', line 91 def q3 return @data[3] end |
#q3=(value) ⇒ Object
112 113 114 |
# File 'lib/cosmos/utilities/quaternion.rb', line 112 def q3=(value) @data[3] = value end |
#to_s ⇒ String
Returns The name of the class and the object_id followed by the data.
44 45 46 |
# File 'lib/cosmos/utilities/quaternion.rb', line 44 def to_s "#<Cosmos::Quaternion:0x#{self.object_id.to_s(16)}> #{@data}" end |
#vecrot(vector) ⇒ Array<Float, Float, Float>
Rotate a vector using this quaternion
157 158 159 160 |
# File 'lib/cosmos/utilities/quaternion.rb', line 157 def vecrot(vector) temp_q = self.inverse * (Quaternion.new([vector[0], vector[1], vector[2], 0]) * self) return [temp_q[0], temp_q[1], temp_q[2]] end |