Class: Aws::GameLift::Types::CreateMatchmakingConfigurationInput

Inherits:
Struct
  • Object
show all
Includes:
Structure
Defined in:
lib/aws-sdk-gamelift/types.rb

Overview

Constant Summary collapse

SENSITIVE =
[]

Instance Attribute Summary collapse

Instance Attribute Details

#acceptance_requiredBoolean

A flag that determines whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to ‘TRUE`. With this option enabled, matchmaking tickets use the status `REQUIRES_ACCEPTANCE` to indicate when a completed potential match is waiting for player acceptance.

Returns:

  • (Boolean)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#acceptance_timeout_secondsInteger

The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.

Returns:

  • (Integer)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#additional_player_countInteger

The number of player slots in a match to keep open for future players. For example, if the configuration’s rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if ‘FlexMatchMode` is set to `STANDALONE`.

Returns:

  • (Integer)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#backfill_modeString

The method used to backfill game sessions that are created with this matchmaking configuration. Specify ‘MANUAL` when your game manages backfill requests manually or does not use the match backfill feature. Specify `AUTOMATIC` to have Amazon GameLift create a backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in [ Backfill Existing Games with FlexMatch]. Automatic backfill is not available when `FlexMatchMode` is set to `STANDALONE`.

[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html

Returns:

  • (String)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#custom_event_dataString

Information to be added to all events related to this matchmaking configuration.

Returns:

  • (String)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#descriptionString

A human-readable description of the matchmaking configuration.

Returns:

  • (String)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#flex_match_modeString

Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.

  • STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a [ MatchmakingSucceeded] event.

  • WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.

[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html#match-events-matchmakingsucceeded

Returns:

  • (String)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#game_propertiesArray<Types::GameProperty>

A set of key-value pairs that can store custom data in a game session. For example: ‘“difficulty”, “Value”: “novice”`. This information is added to the new `GameSession` object that is created for a successful match. This parameter is not used if `FlexMatchMode` is set to `STANDALONE`.

Returns:



1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#game_session_dataString

A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see [Start a Game Session]). This information is added to the new ‘GameSession` object that is created for a successful match. This parameter is not used if `FlexMatchMode` is set to `STANDALONE`.

[1]: docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession

Returns:

  • (String)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#game_session_queue_arnsArray<String>

The Amazon Resource Name ([ARN]) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is ‘arn:aws:gamelift:<region>::gamesessionqueue/<queue name>`. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. If `FlexMatchMode` is set to `STANDALONE`, do not set this parameter.

[1]: docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html

Returns:

  • (Array<String>)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#nameString

A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.

Returns:

  • (String)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#notification_targetString

An SNS topic ARN that is set up to receive matchmaking notifications. See [ Setting up notifications for matchmaking] for more information.

[1]: docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html

Returns:

  • (String)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#request_timeout_secondsInteger

The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.

Returns:

  • (Integer)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#rule_set_nameString

A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.

Returns:

  • (String)


1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end

#tagsArray<Types::Tag>

A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see [ Tagging Amazon Web Services Resources] in the *Amazon Web Services General Reference*.

[1]: docs.aws.amazon.com/general/latest/gr/aws_tagging.html

Returns:



1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
# File 'lib/aws-sdk-gamelift/types.rb', line 1593

class CreateMatchmakingConfigurationInput < Struct.new(
  :name,
  :description,
  :game_session_queue_arns,
  :request_timeout_seconds,
  :acceptance_timeout_seconds,
  :acceptance_required,
  :rule_set_name,
  :notification_target,
  :additional_player_count,
  :custom_event_data,
  :game_properties,
  :game_session_data,
  :backfill_mode,
  :flex_match_mode,
  :tags)
  SENSITIVE = []
  include Aws::Structure
end