Class: Protocol

Inherits:
Object
  • Object
show all
Includes:
Logging, REXML::StreamListener
Defined in:
lib/software_challenge_client/protocol.rb

Overview

This class handles communication to the server over the XML communication protocol. Messages from the server are parsed and moves are serialized and send back.

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Logging

#logger, logger

Constructor Details

#initialize(network, client) ⇒ Protocol

Returns a new instance of Protocol.



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# File 'lib/software_challenge_client/protocol.rb', line 32

def initialize(network, client)
  @gamestate = GameState.new
  @network = network
  @client = client
  @context = {} # for saving context when stream-parsing the XML
  @client.gamestate = @gamestate
end

Instance Attribute Details

#clientClientInterface (readonly)

Returns current client.

Returns:



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# File 'lib/software_challenge_client/protocol.rb', line 30

def client
  @client
end

#gamestateGamestate (readonly)

Returns current gamestate.

Returns:

  • (Gamestate)

    current gamestate



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# File 'lib/software_challenge_client/protocol.rb', line 24

def gamestate
  @gamestate
end

#roomIdString

Returns current room id.

Returns:

  • (String)

    current room id



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# File 'lib/software_challenge_client/protocol.rb', line 27

def roomId
  @roomId
end

Instance Method Details

#move_to_xml(move) ⇒ Object

Converts a move to XML for sending to the server.

Parameters:

  • move (Move)

    The move to convert to XML.



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# File 'lib/software_challenge_client/protocol.rb', line 223

def move_to_xml(move)
  builder = Builder::XmlMarkup.new(indent: 2)
  # Converting every the move here instead of requiring the Move
  # class interface to supply a method which returns the XML
  # because XML-generation should be decoupled from internal data
  # structures.
  case move
  when SetMove
    builder.data(class: 'setmove') do |data|
      data.piece(owner: move.piece.owner.key, type: move.piece.type.key)
      d = move.destination
      data.destination(x: d.x, y: d.y, z: d.z)
      move.hints.each do |hint|
        data.hint(content: hint.content)
      end
    end
  when DragMove
    builder.data(class: 'dragmove') do |data|
      s = move.start
      data.start(x: s.x, y: s.y, z: s.z)
      d = move.destination
      data.destination(x: d.x, y: d.y, z: d.z)
      move.hints.each do |hint|
        data.hint(content: hint.content)
      end
    end
  when SkipMove
    builder.data(class: 'skipmove') do |data|
      move.hints.each do |hint|
        data.hint(content: hint.content)
      end
    end
  end
  builder.target!
end

#parsePlayer(attributes) ⇒ Player

Converts XML attributes for a Player to a new Player object

Parameters:

  • attributes (Hash)

    Attributes for the new Player.

Returns:

  • (Player)

    The created Player object.



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# File 'lib/software_challenge_client/protocol.rb', line 192

def parsePlayer(attributes)
  Player.new(
    PlayerColor.find_by_key(attributes['color'].to_sym),
    attributes['displayName']
  )
end

#process_string(text) ⇒ Object

starts xml-string parsing

Parameters:

  • text (String)

    the xml-string that will be parsed



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# File 'lib/software_challenge_client/protocol.rb', line 43

def process_string(text)
  logger.debug "Parse XML:\n#{text}\n----END XML"
  begin
    REXML::Document.parse_stream(text, self)
  rescue REXML::ParseException => e
    # to parse incomplete xml, ignore missing end tag exceptions
    raise e unless e.message =~ /Missing end tag/
  end
end

#sendString(string) ⇒ Object

send a string

Parameters:

  • string (String)

    The string that will be send to the connected server.



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# File 'lib/software_challenge_client/protocol.rb', line 209

def sendString(string)
  @network.sendString("<room roomId=\"#{@roomId}\">#{string}</room>")
end

#sendXml(document) ⇒ Object

send a xml document

Parameters:

  • document (REXML::Document)

    the document, that will be send to the connected server



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# File 'lib/software_challenge_client/protocol.rb', line 202

def sendXml(document)
  @network.sendXML(document)
end

#snake_case_to_lower_camel_case(string) ⇒ Object

converts “this_snake_case” to “thisSnakeCase”



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# File 'lib/software_challenge_client/protocol.rb', line 214

def snake_case_to_lower_camel_case(string)
  string.split('_').inject([]) do |result, e|
    result + [result.empty? ? e : e.capitalize]
  end.join
end

#tag_end(name) ⇒ Object

called if an end-tag is read

Parameters:

  • name (String)

    the end-tag name, that was read



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# File 'lib/software_challenge_client/protocol.rb', line 62

def tag_end(name)
  case name
  when 'board'
    logger.debug @gamestate.board.to_s
  end
end

#tag_start(name, attrs) ⇒ Object

called if a start tag is read Depending on the tag the gamestate is updated or the client will be asked for a move

Parameters:

  • name (String)

    the start-tag, that was read

  • attrs (Dictionary<String, String>)

    Attributes attached to the tag



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# File 'lib/software_challenge_client/protocol.rb', line 75

def tag_start(name, attrs)
  case name
  when 'room'
    @roomId = attrs['roomId']
    logger.info 'roomId : ' + @roomId
  when 'data'
    logger.debug "data(class) : #{attrs['class']}"
    @context[:data_class] = attrs['class']
    if attrs['class'] == 'sc.framework.plugins.protocol.MoveRequest'
      @client.gamestate = gamestate
      move = @client.move_requested
      sendString(move_to_xml(move))
    end
    if attrs['class'] == 'error'
      logger.info "Game ended - ERROR: #{attrs['message']}"
      @network.disconnect
    end
    if attrs['class'] == 'result'
      logger.info 'Got game result'
      @network.disconnect
      @gamestate.condition = Condition.new(nil, '')
    end
  when 'state'
    logger.debug 'new gamestate'
    @gamestate = GameState.new
    @gamestate.turn = attrs['turn'].to_i
    @gamestate.start_player_color = attrs['startPlayerColor'] == 'RED' ? PlayerColor::RED : PlayerColor::BLUE
    @gamestate.current_player_color = attrs['currentPlayerColor'] == 'RED' ? PlayerColor::RED : PlayerColor::BLUE
    logger.debug "Turn: #{@gamestate.turn}"
  when 'red'
    logger.debug 'new red player'
    player = parsePlayer(attrs)
    if player.color != PlayerColor::RED
      throw new IllegalArgumentException("expected #{PlayerColor::RED} Player but got #{player.color}")
    end
    @gamestate.add_player(player)
    @context[:player] = player
  when 'blue'
    logger.debug 'new blue player'
    player = parsePlayer(attrs)
    if player.color != PlayerColor::BLUE
      throw new IllegalArgumentException("expected #{PlayerColor::BLUE} Player but got #{player.color}")
    end
    @gamestate.add_player(player)
    @context[:player] = player
  when 'board'
    logger.debug 'new board'
    @gamestate.board = Board.new
  when 'field'
    x = attrs['x'].to_i
    y = attrs['y'].to_i
    obstructed = attrs['isObstructed'] == 'true'
    field = Field.new(x, y, [], obstructed)
    @gamestate.board.add_field(field)
    @context[:piece_target] = :field
    @context[:field] = field
  when 'piece'
    owner = PlayerColor.find_by_key(attrs['owner'].to_sym)
    type = PieceType.find_by_key(attrs['type'].to_sym)
    piece = Piece.new(owner, type)
    case @context[:piece_target]
    when :field
      @context[:field].add_piece(piece)
    when :undeployed_red_pieces
      @gamestate.undeployed_red_pieces << piece
    when :undeployed_blue_pieces
      @gamestate.undeployed_blue_pieces << piece
    when :last_move
      @context[:last_move_piece] = piece
    else
      raise "unknown piece target #{@context[:piece_target]}"
    end
  when 'undeployedRedPieces'
    @context[:piece_target] = :undeployed_red_pieces
    @gamestate.undeployed_red_pieces = []
  when 'undeployedBluePieces'
    @context[:piece_target] = :undeployed_blue_pieces
    @gamestate.undeployed_blue_pieces = []
  when 'lastMove'
    type = attrs['class']
    if type == 'skipmove'
      @gamestate.last_move = SkipMove.new
    else
      @context[:last_move_type] = type
      @context[:piece_target] = :last_move
    end
  when 'start'
    @context[:last_move_start] = CubeCoordinates.new(attrs['x'].to_i, attrs['y'].to_i, attrs['z'].to_i)
  when 'destination'
    destination = CubeCoordinates.new(attrs['x'].to_i, attrs['y'].to_i, attrs['z'].to_i)
    case @context[:last_move_type]
    when 'setmove'
      @gamestate.last_move = SetMove.new(@context[:last_move_piece], destination)
    when 'dragmove'
      @gamestate.last_move = SetMove.new(@context[:last_move_start], destination)
    end
  when 'winner'
  # TODO
    #winning_player = parsePlayer(attrs)
    #@gamestate.condition = Condition.new(winning_player, @gamestate.condition.reason)
  when 'score'
    # TODO
    # there are two score tags in the result, but reason attribute should be equal on both
    #@gamestate.condition = Condition.new(@gamestate.condition.winner, attrs['reason'])
  when 'left'
    logger.debug 'got left event, terminating'
    @network.disconnect
  when 'sc.protocol.responses.CloseConnection'
    logger.debug 'got left close connection event, terminating'
    @network.disconnect
  end
end

#text(text) ⇒ Object

called when text is encountered



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# File 'lib/software_challenge_client/protocol.rb', line 55

def text(text)
  @context[:last_text] = text
end