Method List
Search:
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#+ Zyps::Vector
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#+ Zyps::Color
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#<=> Zyps::Color
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#act Zyps::PopulationLimit
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#act Zyps::Enclosure
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#act Zyps::WrapAround
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#act Zyps::Accelerator
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#act Zyps::Creature
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#act Zyps::Friction
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#act Zyps::SpeedLimit
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#actions Zyps::Behavior
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#age Zyps::GameObject
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#age Zyps::AgeCondition
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#age= Zyps::GameObject
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#angle Zyps::TurnAction
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#behaviors Zyps::Creature
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#blue Zyps::Color
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#bottom Zyps::Enclosure
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#bottom Zyps::WrapAround
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#buffer Zyps::WxCanvas
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caching_enabled= Zyps::Utility
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#canvas Zyps::TrailsView
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clear_caches Zyps::Utility
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#clock Zyps::TimedAction
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collided? Zyps::Utility
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#color Zyps::BlendAction
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#color Zyps::GameObject
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#condition_frequency Zyps::Behavior
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#conditions Zyps::Behavior
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constrain_value Zyps::Utility
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#copy Zyps::Action
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#copy Zyps::Creature
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#copy Zyps::Color
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#copy Zyps::GameObject
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#copy Zyps::TimedAction
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#copy Zyps::Environment
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#copy Zyps::Condition
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#copy Zyps::Vector
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#copy Zyps::Behavior
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#copy Zyps::Location
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#copy Zyps::Clock
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#count Zyps::PopulationLimit
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#delay Zyps::BreedAction
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#delta Zyps::TimedAction
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#distance Zyps::ProximityCondition
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#do Zyps::TagAction
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#do Zyps::Action
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#do Zyps::ApproachAction
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#do Zyps::TurnAction
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#do Zyps::FleeAction
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#do Zyps::FaceAction
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#do Zyps::EatAction
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#do Zyps::DestroyAction
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#do Zyps::AccelerateAction
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#do Zyps::PushAction
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#do Zyps::BlendAction
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#do Zyps::BreedAction
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#do Zyps::PullAction
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#draw_line Zyps::WxCanvas
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#draw_rectangle Zyps::WxCanvas
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#elapsed_time Zyps::Clock
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#environment Zyps::BreedAction
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#environment Zyps::DestroyAction
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#environmental_factors Zyps::Environment
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#erase_flag Zyps::TrailsView
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find_angle Zyps::Utility
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find_distance Zyps::Utility
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find_reflection_angle Zyps::Utility
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#force Zyps::Gravity
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#force Zyps::Friction
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get_environment Zyps::EnvironmentClient
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#green Zyps::Color
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#height Zyps::TrailsView
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#height Zyps::WxCanvas
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#identifier Zyps::GameObject
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#initialize Zyps::Clock
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#initialize Zyps::Friction
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#initialize Zyps::PopulationLimit
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#initialize Zyps::Accelerator
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#initialize Zyps::Vector
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#initialize Zyps::Location
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#initialize Zyps::ProximityCondition
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#initialize Zyps::Behavior
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#initialize Zyps::Color
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#initialize Zyps::TrailsView
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#initialize Zyps::TagCondition
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#initialize Zyps::Action
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#initialize Zyps::Creature
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#initialize Zyps::GameObject
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#initialize Zyps::Environment
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#initialize Zyps::WrapAround
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#initialize Zyps::AgeCondition
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#initialize Zyps::Gravity
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#initialize Zyps::DestroyAction
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#initialize Zyps::TagAction
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#initialize Zyps::TurnAction
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#initialize Zyps::WxCanvas
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#initialize Zyps::TimedAction
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#initialize Zyps::EnvironmentServer
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#initialize Zyps::BreedAction
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#initialize Zyps::Enclosure
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#initialize Zyps::ClassCondition
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#initialize Zyps::SpeedLimit
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#initialize Zyps::BlendAction
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#interact Zyps::Environment
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#left Zyps::WrapAround
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#left Zyps::Enclosure
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#location Zyps::GameObject
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#maximum Zyps::SpeedLimit
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#move Zyps::GameObject
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#name Zyps::GameObject
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#objects Zyps::Environment
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#perform Zyps::Behavior
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#pitch Zyps::Vector
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#pitch= Zyps::Vector
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#rate Zyps::PushAction
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#rate Zyps::PullAction
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#rate Zyps::AccelerateAction
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#rate Zyps::TimedAction
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#red Zyps::Color
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#render Zyps::WxCanvas
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#reset_elapsed_time Zyps::Clock
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#right Zyps::Enclosure
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#right Zyps::WrapAround
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#select Zyps::Condition
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#select Zyps::ProximityCondition
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#select Zyps::StrengthCondition
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#select Zyps::CollisionCondition
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#select Zyps::ClassCondition
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#select Zyps::AgeCondition
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#select Zyps::TagCondition
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#size Zyps::GameObject
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#speed Zyps::Vector
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#start Zyps::EnvironmentServer
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#start Zyps::TimedAction
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#start Zyps::Action
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#started Zyps::Action
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#started? Zyps::Action
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#stop Zyps::TimedAction
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#stop Zyps::EnvironmentServer
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#stop Zyps::Action
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#tag Zyps::TagAction
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#tag Zyps::TagCondition
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#tags Zyps::GameObject
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#target_class Zyps::ClassCondition
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to_degrees Zyps::Utility
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to_radians Zyps::Utility
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#top Zyps::WrapAround
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#top Zyps::Enclosure
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#trail_length Zyps::TrailsView
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#update Zyps::TrailsView
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#uri Zyps::EnvironmentServer
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#vector Zyps::GameObject
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#vector Zyps::Accelerator
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#wait Zyps::EnvironmentServer
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#width Zyps::WxCanvas
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#width Zyps::TrailsView
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#x Zyps::Vector
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#x Zyps::Location
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#x= Zyps::Vector
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#y Zyps::Vector
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#y Zyps::Location
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#y= Zyps::Vector