Method List
Search:
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#add Xibe::Scene
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#bottom Xibe::Layer
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#camera Xibe::Scene
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#center_camera_relative_to Xibe::Scene
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create Xibe::Image
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#delay Xibe::Sprite
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#delete Xibe::Scene
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#direction Xibe::Sprite
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direction_press? Xibe::Event::Joystick
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#display Xibe::Scene
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#display Xibe::Application
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down? Xibe::Event::Keyboard
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#draw Xibe::Tilemap
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#draw Xibe::Application
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#draw Xibe::Image
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#draw Xibe::Sprite
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#draw Xibe::Scene
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#filename Xibe::Image
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#fill Xibe::Scene
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#finalize Xibe::Scene
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#first_frame Xibe::Sprite
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#fps Xibe::Application
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#frames Xibe::Sprite
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#go_frame Xibe::Sprite
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#height Xibe::Scene
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#height Xibe::Application
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#height Xibe::Layer
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#hide Xibe::Layer
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#icon= Xibe::Application
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#initialize Xibe::Application
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#initialize Xibe::Timer
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#initialize Xibe::Sprite
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#initialize Xibe::Scene
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#initialize Xibe::Tilemap
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#initialize Xibe::Image
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#initialize Xibe::Layer
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#input Xibe::Application
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#input Xibe::Scene
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#keydown? Xibe::Event
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#keyup? Xibe::Event
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#last_frame Xibe::Sprite
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#left Xibe::Layer
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#load_map Xibe::Scene
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#load_map Xibe::Tilemap
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#next_frame Xibe::Sprite
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#obstacle Xibe::Tilemap
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#pause Xibe::Timer
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#paused? Xibe::Timer
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#pos Xibe::Layer
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press? Xibe::Event::Keyboard
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press? Xibe::Event::Joystick
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#prev_frame Xibe::Sprite
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#resume Xibe::Timer
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#right Xibe::Layer
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#run Xibe::Application
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#scene Xibe::Application
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#seconds Float
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#seconds Fixnum
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#show Xibe::Layer
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#src_x Xibe::Image
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#src_y Xibe::Image
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#start Xibe::Timer
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#started? Xibe::Timer
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#stop Xibe::Timer
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sym Xibe::Event::Keyboard
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#ticks Xibe::Timer
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#title= Xibe::Application
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to_tiles Xibe::Image
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#top Xibe::Layer
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up? Xibe::Event::Keyboard
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#update Xibe::Scene
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#update Xibe::Application
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#visible Xibe::Layer
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#width Xibe::Layer
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#width Xibe::Scene
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#width Xibe::Application
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#x Xibe::Application
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#x Xibe::Layer
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#y Xibe::Layer
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#y Xibe::Application
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#z Xibe::Layer