Method List
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#action_begun PlayerObject
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#add_route_obj CityObject
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#add_tickets PlayerObject
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#all_player_objs PlayerObject
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#available_colors DeckObject
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#available_colors Game
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#build UsaMap
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#candidate_ticket_objs PlayerObject
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#candidate_tickets Player
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#cards PlayerObject
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#cards Opponent
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#cards Player
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#cities Game
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#cities Ticket
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#cities Route
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#city MapObject
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#city_objs RouteObject
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#city_objs TicketObject
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#claim Player
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#claim PlayerObject
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#claim_max_wild Player
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#claim_n_wild Player
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#claim_no_wild Player
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#claimed? Route
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#claimed_by_player? Route
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#claimed_route_objs PlayerObject
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#claimed_routes Opponent
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#claimed_routes Player
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#clear_ticket_objs PlayerObject
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#color Colorful
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#color Route
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#color? Route
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#completed? TicketObject
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#connected? CityObject
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#connected? City
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#connected_cities City
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#connected_city_objs CityObject
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#connected_using? CityObject
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#connects? RouteObject
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#deck PlayerObject
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#deck GameObject
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#discard DeckObject
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#discard PlayerObject
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#discard_tickets Player
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#draw DeckObject
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#draw_random Player
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#draw_tickets Player
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#draws_remaining PlayerObject
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#empty? DeckObject
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#exact_match? Route
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#exact_match? Colorful
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#fill_selection DeckObject
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#grey? Route
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inherited MapObject
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inherited Entity
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#initialize RouteObject
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#initialize TicketObject
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#initialize GameObject
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#initialize DeckObject
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#initialize CardObject
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#initialize CityObject
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#initialize MapObject
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#initialize PlayerObject
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#initialize Entity
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#into? RouteObject
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#keep_ticket Player
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#keep_ticket_obj PlayerObject
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#kept_ticket_objs PlayerObject
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#kept_tickets Player
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#length Route
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#length RouteObject
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#match? Route
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#match? Colorful
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#name City
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#name CityObject
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#new_game MapObject
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#opponents Player
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#play GameObject
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#played_final_round? PlayerObject
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#player_obj RouteObject
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#points Route
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#points RouteObject
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#points TicketObject
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#points Ticket
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#possible_to_play? PlayerObject
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#register_draw PlayerObject
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#remaining_ticket_objs PlayerObject
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#route MapObject
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#route_objs GameObject
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#route_objs CityObject
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#routes Game
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#routes City
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#routes_to CityObject
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sample Script
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#score Opponent
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#score Player
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#score PlayerObject
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#score_tickets PlayerObject
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#select DeckObject
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#select_card Player
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#select_wild Player
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#selections Opponent
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#selections PlayerObject
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#set_of PlayerObject
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#take_a_turn PlayerObject
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#ticket MapObject
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#tickets Opponent
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#trains Player
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#trains Opponent
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#trains PlayerObject
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#turn_completed PlayerObject
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#turn_completed? Player
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#twin RouteObject
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#unclaimed? Route
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#unclaimed_routes Game
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#unclaimed_routes City
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#wilds Player
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#wilds_only? DeckObject