Method List
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#== Triangular::Line
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#== Triangular::Point
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#== Triangular::Vertex
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#align_to_origin! Triangular::Solid
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#angle_to Triangular::Vector
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#bounds Triangular::Solid
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#center! Triangular::Solid
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#end Triangular::Line
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#facets Triangular::Solid
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get_property Triangular::Units
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#initialize Triangular::Polyline
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#initialize Triangular::Point
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#initialize Triangular::Facet
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#initialize Triangular::Vertex
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#initialize Triangular::Ray
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#initialize Triangular::Line
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#initialize Triangular::Solid
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#intersection Triangular::Ray
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#intersection_at_x Triangular::Line
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#intersection_at_y Triangular::Line
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#intersection_at_z Triangular::Line
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#intersection_at_z Triangular::Facet
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#intersects_x? Triangular::Line
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#intersects_y? Triangular::Line
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#intersects_z? Triangular::Line
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#lines Triangular::Facet
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#lines Triangular::Polyline
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#name Triangular::Solid
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name Triangular::Units
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#normal Triangular::Facet
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parse Triangular::Facet
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parse Triangular
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parse Triangular::Vertex
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parse Triangular::Solid
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parse Triangular::Point
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parse_file Triangular
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pattern Triangular::Facet
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pattern Triangular::Point
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pattern Triangular::Vertex
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#point Triangular::Vertex
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#slice_at_z Triangular::Solid
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#start Triangular::Line
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stroke_width Triangular::Units
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svg_name Triangular::Units
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#to_s Triangular::Point
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#to_s Triangular::Solid
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#to_s Triangular::Facet
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#to_s Triangular::Vertex
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#to_svg Triangular::Polyline
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#to_svg_path Triangular::Line
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#translate! Triangular::Point
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#translate! Triangular::Solid
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#translate! Triangular::Facet
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#units Triangular::Solid
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#vertices Triangular::Facet
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#x Triangular::Point
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#x Triangular::Ray
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#y Triangular::Point
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#y Triangular::Ray
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#z Triangular::Point