Method List
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#<=> StudioGameJB::Player
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#add_player StudioGameJB::Game
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#audit StudioGameJB::Auditable
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#berserk? StudioGameJB::BerserkPlayer
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#blam StudioGameJB::BerserkPlayer
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#blam StudioGameJB::Playable
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#boost_factor StudioGameJB::ClumsyPlayer
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#calculate_stats StudioGameJB::Game
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#each_found_treasure StudioGameJB::Player
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#found_treasure StudioGameJB::Player
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#found_treasure StudioGameJB::ClumsyPlayer
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#health StudioGameJB::Player
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#high_score_entry StudioGameJB::Game
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#initialize StudioGameJB::ClumsyPlayer
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#initialize StudioGameJB::Player
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#initialize StudioGameJB::BerserkPlayer
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#initialize StudioGameJB::Game
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#initialize StudioGameJB::Dice
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#load_players StudioGameJB::Game
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#name StudioGameJB::Player
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#name StudioGameJB::Treasure
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#number StudioGameJB::LoadedDice
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#number StudioGameJB::Dice
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#number_of_players StudioGameJB::Game
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#play StudioGameJB::Game
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#points StudioGameJB::Player
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#points StudioGameJB::Treasure
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#print_name_and_health StudioGameJB::Player
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#print_stats StudioGameJB::Game
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random StudioGameJB::TreasureTrove
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#roll StudioGameJB::Dice
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#roll StudioGameJB::LoadedDice
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#save_high_scores StudioGameJB::Game
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#score StudioGameJB::Player
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#strong? StudioGameJB::Playable
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take_turn StudioGameJB::GameTurn
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#title StudioGameJB::Game
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#to_s StudioGameJB::Player
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#total_points StudioGameJB::Game
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#w00t StudioGameJB::BerserkPlayer
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#w00t StudioGameJB::ClumsyPlayer
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#w00t StudioGameJB::Playable