Method List
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#blank? StepSequencer::Refinements::StringBlank
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build StepSequencer::SoundBuilder::DefaultEffects::Overlay
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build StepSequencer::SoundBuilder::EffectsComponentProtocol
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build StepSequencer::SoundBuilder::DefaultEffects::Speed
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build StepSequencer::SoundBuilder::DefaultEffects::Slice
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build StepSequencer::SoundBuilder::DefaultEffects::Gain
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build StepSequencer::SoundBuilder::DefaultEffects::Scale
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build StepSequencer::SoundBuilder::DefaultEffects::Loop
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build StepSequencer::SoundBuilder
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build StepSequencer::SoundBuilder::DefaultEffects::Pitch
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build StepSequencer::SoundBuilder::DefaultEffects::Combine
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build_c_major_chord StepSequencer::Tests::TestCases::Builder
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build_f_sharp_major_chord StepSequencer::Tests::TestCases::Builder
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#call StepSequencer::Refinements::SymbolCall
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change_pitch StepSequencer::SoundBuilder::DefaultEffects::Pitch
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#constantize StepSequencer::Refinements::StringConstantize
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equal_temperament_notes_combined StepSequencer::Tests::TestCases::Builder
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equal_temperament_notes_with_speed_correction StepSequencer::Tests::TestCases::Builder
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equal_temperament_with_no_speed_correction StepSequencer::Tests::TestCases::Builder
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increase_gain StepSequencer::Tests::TestCases::Builder
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#initialize StepSequencer::SoundPlayer
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inverse_equal_temperament StepSequencer::Tests::TestCases::Builder
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loop_a_sound_4_point_5_times StepSequencer::Tests::TestCases::Builder
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#play StepSequencer::SoundPlayer
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play_a_polyrhythmic_string StepSequencer::Tests::TestCases::Player
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play_a_simple_grid_from_string StepSequencer::Tests::TestCases::Player
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#playing StepSequencer::SoundPlayer
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#rational_eval StepSequencer::Refinements::StringRationalEval
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refinement StepSequencer
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#reset_state StepSequencer::SoundPlayer
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run StepSequencer::Tests
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run_test_case StepSequencer::Tests
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start StepSequencer::REPL
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#stop StepSequencer::SoundPlayer
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#strip_heredoc StepSequencer::Refinements::StringStripHeredoc
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#yield_self StepSequencer::Refinements::ObjectYieldSelf