Method List
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#+ Coordinates
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#<=> Coordinates
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#== Player
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#== Piece
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#== SetMove
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#== Coordinates
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#== CoordinateSet
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#== Field
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#== Board
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#== GameState
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#Drehung Piece
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#Farbe Piece
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#Form Piece
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#Koordinaten Piece
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#[] Board
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#add_field Board
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#add_hint HasHints
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#add_player GameState
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#align CoordinateSet
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all_possible_setmoves GameRuleLogic
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#area CoordinateSet
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#board GameState
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borders_on_color? GameRuleLogic
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c PieceShape
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#clear Board
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#client Protocol
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#clone Board
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#clone GameState
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#color Field
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#color Piece
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#condition GameState
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#connect Network
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#connected Network
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contains Board
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#content DebugHint
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#coordinates Field
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#coordinates PieceShape
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#coordinates CoordinateSet
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#coords Piece
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#coords PieceShape::Transform
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corner? GameRuleLogic
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corners_on_color? GameRuleLogic
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#current_color GameState
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#current_color_index GameState
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#current_player GameState
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#deployed_blue_pieces Board
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#deployed_green_pieces Board
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#deployed_pieces Board
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#deployed_pieces GameState
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#deployed_red_pieces Board
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#deployed_yellow_pieces Board
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#dimension PieceShape
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#disconnect Network
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#draw? Condition
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#empty? Field
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empty_game_field Board
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#f PieceShape::Transform
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#field Board
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#field GameState
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#field_at Board
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#field_list Board
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#fields Board
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#fields_of_color Board
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#flip CoordinateSet
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#game_ended? GameState
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#gamestate Protocol
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#gamestate ClientInterface
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get_points_from_undeployed GameRuleLogic
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get_random_pentomino GameRuleLogic
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#hints HasHints
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#in_bounds? Board
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#initialize Protocol
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#initialize CoordinateSet
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#initialize Network
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#initialize Player
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#initialize Runner
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#initialize InvalidMoveException
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#initialize GameState
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#initialize DebugHint
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#initialize SkipMove
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#initialize Piece
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#initialize Field
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#initialize Coordinates
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#initialize Board
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#initialize Condition
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#initialize SetMove
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#inspect Piece
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#inspect Coordinates
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#is_first_move? GameState
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#is_flipped Piece
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#kind Piece
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#last_move GameState
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logger Logging
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#logger Logging
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#mirror CoordinateSet
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#move_requested ClientInterface
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#move_to_xml Protocol
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moves_for_shape_on GameRuleLogic
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#name Player
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neighbor_of_color? GameRuleLogic
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obstructed? GameRuleLogic
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#ordered_colors GameState
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origin Coordinates
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#other_player GameState
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#other_player_type GameState
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#own_fields GameState
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#perform! GameState
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perform_move GameRuleLogic
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#piece SetMove
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#player_one GameState
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#player_two GameState
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#points_for_player GameState
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#position Piece
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possible_move GameRuleLogic
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possible_moves GameRuleLogic
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possible_moves_for_shape GameRuleLogic
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possible_setmoves GameRuleLogic
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possible_start_moves GameRuleLogic
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#processMessages Network
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#process_string Protocol
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#r PieceShape::Transform
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#readString Network
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#reason Condition
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#remove_active_color GameState
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#remove_invalid_colors GameRuleLogic
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#roomId Protocol
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#rotate Rotation
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#rotate CoordinateSet
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#rotation Piece
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#round GameState
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#sendString Protocol
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#sendString Network
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#sendXML Network
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#sendXml Protocol
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#size PieceShape
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#snake_case_to_lower_camel_case Protocol
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#start Runner
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#startColor GameState
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#startPiece GameState
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#start_color GameState
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#start_piece GameState
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#switch_current_player GameState
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#tag_end Protocol
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#tag_start Protocol
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#text Protocol
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#to_s SetMove
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#to_s Rotation
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#to_s Piece
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#to_s Field
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#to_s Color
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#to_s Board
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#to_s PieceShape
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#to_s Coordinates
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#to_s InvalidMoveException
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#transform CoordinateSet
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#transform PieceShape
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#turn GameState
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#turn_left CoordinateSet
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#turn_right CoordinateSet
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#type Player
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#undeployed_blue_pieces GameState
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#undeployed_green_pieces GameState
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#undeployed_pieces GameState
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#undeployed_red_pieces GameState
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#undeployed_yellow_pieces GameState
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#unique_transforms PieceShape
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valid_fields GameRuleLogic
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valid_move? GameRuleLogic
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valid_set_move? GameRuleLogic
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#winner Condition
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#winner GameState
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winning_condition GameRuleLogic
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#winning_reason GameState
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#x Field
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#x Coordinates
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#y Coordinates
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#y Field