Method List
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<< SDL2::Log
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#== SDL2::Struct
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#== FFI::Struct::InlineArray
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#[] SDL2::Display::Modes
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[] SDL2::Display
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[] SDL2::Hint
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[]= SDL2::Hint
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#api SDL2::Library
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bitsize SDL2::Audio
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bitsperpixel SDL2
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#blit_in SDL2::Surface
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#blit_out SDL2::Surface
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blit_scaled SDL2
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blit_surface SDL2
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#boolean? SDL2::Library
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#bounds SDL2::Display
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#bounds! SDL2::Display
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#brightness SDL2::Window
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#brightness= SDL2::Window
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button SDL2::Mouse
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bytesperpixel SDL2
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cast SDL2::Struct
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cast SDL2::Color
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cast SDL2::Event
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cast SDL2::Rect
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cast SDL2::Point
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centered_display SDL2::WINDOWPOS
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#clear SDL2::Renderer
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#close SDL2::TTF::Font
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#close SDL2::RWops
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#closest_display_mode SDL2::Display
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#closest_display_mode! SDL2::Display
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#convert SDL2::Surface
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#copy_from SDL2::Color
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count SDL2::Display
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#count SDL2::Display::Modes
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count! SDL2::Display
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create SDL2::Renderer
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create SDL2::Palette
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create SDL2::PixelFormat
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create SDL2::Window
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create_from SDL2::Window
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create_rgb SDL2::Surface
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create_rgb_from SDL2::Surface
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create_software SDL2::Renderer
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create_with_renderer SDL2::Window
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critical SDL2::Log
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current SDL2::Display::Mode
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current! SDL2::Display::Mode
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#current_size SDL2::Window
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#current_size= SDL2::Window
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#data SDL2::Window
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debug SDL2::Log
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define_pixelformat SDL2
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define_pixelfourcc SDL2
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#display SDL2::Window
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#display_index SDL2::Window
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#display_mode SDL2::Window
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#driverdata= SDL2::Display::Mode
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#empty SDL2::Rect
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#equals SDL2::Rect
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error SDL2::Log
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#event_filter SDL2
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#fill_rect SDL2::Surface
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#first SDL2::Display::Modes
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first SDL2::Display
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#flags SDL2::Window
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for_enum SDL2::Mouse::BUTTONMASK
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#format= SDL2::Display::Mode
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fourcc SDL2
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#free SDL2::Surface
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from_file SDL2::RWops
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from_id SDL2::Window
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#fullscreen= SDL2::Window
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get SDL2::Renderer
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get SDL2::Clipboard
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#get_color_key SDL2::Surface
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#get_event_state SDL2
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get_name SDL2::PixelFormat
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#get_name SDL2::PixelFormat
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#get_palette SDL2::Surface
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get_priority SDL2::Log
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#get_rgb SDL2::PixelFormat
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#get_rgba SDL2::PixelFormat
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#grab= SDL2::Window
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#grab? SDL2::Window
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#h= SDL2::Display::Mode
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has SDL2::Clipboard
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has? SDL2::Clipboard
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#hide SDL2::Window
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#icon= SDL2::Window
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#id SDL2::Display
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#id SDL2::Window
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included EnumerableConstants
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#init_sub_system! SDL2
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#initialize SDL2::Window::Data
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#initialize SDL2::Display::Modes
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#initialize SDL2::Struct
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#initialize SDL2::Window
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#initialize SDL2::ManagedStruct
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#initialize SDL2::Display
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is_big_endian? SDL2::Audio
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is_centered SDL2::WINDOWPOS
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is_float? SDL2::Audio
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is_int? SDL2::Audio
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is_little_endian? SDL2::Audio
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is_signed? SDL2::Audio
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is_undefined SDL2::WINDOWPOS
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is_unsigned? SDL2::Audio
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ispixelformat_alpha SDL2
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ispixelformat_fourcc SDL2
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load_bmp SDL2
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load_bmp SDL2::Surface
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load_bmp_rw SDL2::Surface
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load_wav SDL2
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#lock SDL2::Surface
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#major SDL2::Version
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#map SDL2::PixelFormat
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#map_rgb SDL2::PixelFormat
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#map_rgba SDL2::PixelFormat
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#maximize SDL2::Window
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#maximum_size SDL2::Window
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#maximum_size= SDL2::Window
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#member_readers SDL2::StructHelper
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#member_writers SDL2::StructHelper
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#metaclass SDL2::Library
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#minimize SDL2::Window
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#minimum_size SDL2::Window
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#minimum_size= SDL2::Window
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#minor SDL2::Version
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#modes SDL2::Display
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#mustlock? SDL2::Surface
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#named SDL2::Window::Data
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#named= SDL2::Window::Data
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open SDL2::TTF::Font
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#patch SDL2::Version
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#pixel_format SDL2::Window
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pixelflag SDL2
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pixellayout SDL2
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pixelorder SDL2
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pixeltype SDL2
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poll SDL2::Event
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#position SDL2::Window
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#position= SDL2::Window
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#raise_above SDL2::Window
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#raise_error SDL2::Library
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#raise_error_if SDL2::Library
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#raise_error_unless SDL2::Library
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#read SDL2::RWops
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#rect SDL2::Surface
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#refresh_rate= SDL2::Display::Mode
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release SDL2::GameController
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release SDL2::Window
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release SDL2::Haptic
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release SDL2::Struct
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release SDL2::RWops
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release SDL2::Cursor
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release SDL2::PixelFormat
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release SDL2::Display::Mode
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release SDL2::Surface
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release SDL2::Palette
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release SDL2::Texture
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release SDL2::Renderer
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release SDL2::TTF::Font
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release SDL2::Joystick
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release SDL2::Version
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#render_text_blended SDL2::TTF::Font
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#render_text_blended_wrapped SDL2::TTF::Font
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#render_text_shaded SDL2::TTF::Font
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#render_text_solid SDL2::TTF::Font
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#restore SDL2::Window
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#returns_error SDL2::Library
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save_bmp SDL2
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#save_bmp SDL2::Surface
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#save_bmp_rw SDL2::Surface
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scancode_to_keycode SDL2
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#seek SDL2::RWops
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set SDL2::Clipboard
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#set SDL2::Color
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#set_color_key SDL2::Surface
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#set_colors SDL2::Palette
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#set_palette SDL2::Surface
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#set_palette SDL2::PixelFormat
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set_priority SDL2::Log
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#set_rle SDL2::Surface
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set_with_priority SDL2::Hint
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#show SDL2::Window
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#size SDL2::RWops
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#surface SDL2::Window
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#tell SDL2::RWops
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#title SDL2::Window
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#title= SDL2::Window
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#to_a SDL2::Color
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#to_masks SDL2::PixelFormat
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to_masks SDL2::PixelFormat
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#to_s SDL2::Version
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type SDL2::TypedPointer
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#type_symbol SDL2::Event
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undefined_display SDL2::WINDOWPOS
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#unlock SDL2::Surface
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#update_surface SDL2::Window
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#value SDL2::TypedPointer
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verbose SDL2::Log
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#w= SDL2::Display::Mode
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warn SDL2::Log
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#write SDL2::RWops