Method List
Search:
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#abilities RubyWarrior::Profile
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#abilities RubyWarrior::Units::Base
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#ace_score RubyWarrior::LevelLoader
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#ace_score RubyWarrior::Level
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#action RubyWarrior::Turn
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#add RubyWarrior::Floor
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#add_abilities RubyWarrior::Units::Base
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#add_abilities RubyWarrior::Profile
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#add_golem_abilities RubyWarrior::Units::Warrior
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#alive? RubyWarrior::Units::Base
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ask RubyWarrior::UI
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#at? RubyWarrior::Position
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#attack_power RubyWarrior::Units::Sludge
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#attack_power RubyWarrior::Units::Base
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#attack_power RubyWarrior::Units::Golem
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#attack_power RubyWarrior::Units::Warrior
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#average_grade RubyWarrior::Profile
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#base_golem RubyWarrior::Units::Warrior
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#bind RubyWarrior::Units::Base
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#bomb RubyWarrior::Abilities::Detonate
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#bound? RubyWarrior::Units::Base
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#calculate_average_grade RubyWarrior::Profile
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#camelize String
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#captive? RubyWarrior::Space
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#character RubyWarrior::Units::Sludge
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#character RubyWarrior::Units::ThickSludge
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#character RubyWarrior::Floor
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#character RubyWarrior::Units::Warrior
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#character RubyWarrior::Units::Archer
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#character RubyWarrior::Units::Captive
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#character RubyWarrior::Units::Base
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#character RubyWarrior::Space
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#character RubyWarrior::Units::Golem
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#character RubyWarrior::Units::Wizard
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choose RubyWarrior::UI
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#clear_bonus RubyWarrior::Level
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#clue RubyWarrior::Level
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#clue RubyWarrior::LevelLoader
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#constantize String
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#current_epic_grades RubyWarrior::Profile
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#current_epic_score RubyWarrior::Profile
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#current_level RubyWarrior::Profile
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#current_level RubyWarrior::Game
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#damage RubyWarrior::Abilities::Base
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decode RubyWarrior::Profile
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delay RubyWarrior::Config
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#description RubyWarrior::Abilities::Attack
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#description RubyWarrior::Abilities::Walk
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#description RubyWarrior::Abilities::Look
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#description RubyWarrior::Abilities::Explode
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#description RubyWarrior::Abilities::Rescue
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#description RubyWarrior::Abilities::DirectionOf
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#description RubyWarrior::Abilities::Listen
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#description RubyWarrior::Abilities::Base
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#description RubyWarrior::Abilities::DistanceOf
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#description RubyWarrior::Abilities::Detonate
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#description RubyWarrior::Abilities::Pivot
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#description RubyWarrior::Abilities::Feel
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#description RubyWarrior::Abilities::Rest
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#description RubyWarrior::Abilities::Form
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#description RubyWarrior::Level
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#description RubyWarrior::Abilities::DirectionOfStairs
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#description RubyWarrior::Abilities::Health
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#description RubyWarrior::Abilities::Bind
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#description RubyWarrior::Abilities::Shoot
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#description RubyWarrior::LevelLoader
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#direction RubyWarrior::Position
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#direction_of RubyWarrior::Position
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#directory_name RubyWarrior::Profile
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#distance_from_stairs RubyWarrior::Position
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#distance_of RubyWarrior::Position
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#earn_points RubyWarrior::Units::Warrior
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#earn_points RubyWarrior::Units::Base
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#empty? RubyWarrior::Space
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#enable_epic_mode RubyWarrior::Profile
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#enable_normal_mode RubyWarrior::Profile
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#encode RubyWarrior::Profile
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#enemy? RubyWarrior::Space
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#epic? RubyWarrior::Profile
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#epic_score RubyWarrior::Profile
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#epic_score_with_grade RubyWarrior::Profile
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#exists? RubyWarrior::Level
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#failed? RubyWarrior::Level
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#final_report RubyWarrior::Game
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#floor RubyWarrior::Level
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#floor RubyWarrior::Position
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#generate RubyWarrior::PlayerGenerator
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#generate_player_files RubyWarrior::Level
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#get RubyWarrior::Floor
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gets RubyWarrior::UI
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#go_back_to_normal_mode RubyWarrior::Game
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#golem? RubyWarrior::Space
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#grade_for RubyWarrior::Level
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grade_letter RubyWarrior::Level
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#grid RubyWarrior::Floor
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#hard_wrap String
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#has_golem? RubyWarrior::Units::Warrior
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#health RubyWarrior::Units::Base
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#height RubyWarrior::Floor
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#humanize String
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in_stream RubyWarrior::Config
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#initialize RubyWarrior::PlayerGenerator
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#initialize RubyWarrior::LevelLoader
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#initialize RubyWarrior::Tower
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#initialize RubyWarrior::Units::Warrior
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#initialize RubyWarrior::Profile
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#initialize RubyWarrior::Units::Wizard
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#initialize RubyWarrior::Runner
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#initialize RubyWarrior::Space
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#initialize RubyWarrior::Position
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#initialize RubyWarrior::Abilities::Base
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#initialize RubyWarrior::Units::Captive
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#initialize RubyWarrior::Level
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#initialize RubyWarrior::Units::Archer
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#initialize RubyWarrior::Floor
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#initialize RubyWarrior::Turn
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#initialize RubyWarrior::Units::Sludge
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#last_level_number RubyWarrior::Profile
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#level RubyWarrior::PlayerGenerator
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#level_after_epic? RubyWarrior::Profile
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#level_number RubyWarrior::Profile
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load RubyWarrior::Profile
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#load_level RubyWarrior::Level
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#load_path RubyWarrior::Level
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#load_player RubyWarrior::Level
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#location RubyWarrior::Space
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#make_game_directory RubyWarrior::Game
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#max_health RubyWarrior::Units::ThickSludge
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#max_health RubyWarrior::Units::Captive
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#max_health RubyWarrior::Units::Sludge
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#max_health RubyWarrior::Units::Golem
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#max_health RubyWarrior::Units::Base
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#max_health RubyWarrior::Units::Wizard
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#max_health RubyWarrior::Units::Archer
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#max_health RubyWarrior::Units::Warrior
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#move RubyWarrior::Position
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#multi_unit RubyWarrior::Abilities::Shoot
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#name RubyWarrior::Tower
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#name RubyWarrior::Units::Warrior
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#name RubyWarrior::Units::Base
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#new_profile RubyWarrior::Game
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#next_level RubyWarrior::Game
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#next_level RubyWarrior::Profile
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#next_turn RubyWarrior::Units::Base
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#number RubyWarrior::Level
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#offset RubyWarrior::Abilities::Base
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#other_units RubyWarrior::Floor
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#out_of_bounds? RubyWarrior::Floor
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out_stream RubyWarrior::Config
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#pass_turn RubyWarrior::Abilities::Base
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#pass_turn RubyWarrior::Abilities::Explode
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#passed? RubyWarrior::Level
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#path RubyWarrior::Tower
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path_prefix RubyWarrior::Config
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#perform RubyWarrior::Abilities::Rest
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#perform RubyWarrior::Abilities::Bind
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#perform RubyWarrior::Abilities::Form
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#perform RubyWarrior::Abilities::Feel
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#perform RubyWarrior::Abilities::DirectionOfStairs
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#perform RubyWarrior::Abilities::Detonate
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#perform RubyWarrior::Abilities::Rescue
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#perform RubyWarrior::Abilities::Pivot
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#perform RubyWarrior::Abilities::Health
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#perform RubyWarrior::Abilities::DistanceOf
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#perform RubyWarrior::Abilities::Explode
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#perform RubyWarrior::Abilities::Listen
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#perform RubyWarrior::Abilities::Look
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#perform RubyWarrior::Abilities::Walk
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#perform RubyWarrior::Abilities::DirectionOf
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#perform RubyWarrior::Abilities::Attack
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#perform RubyWarrior::Abilities::Shoot
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#perform_turn RubyWarrior::Units::Warrior
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#perform_turn RubyWarrior::Units::Base
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#place_stairs RubyWarrior::Floor
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#play RubyWarrior::Level
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#play_current_level RubyWarrior::Game
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#play_epic_mode RubyWarrior::Game
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#play_normal_mode RubyWarrior::Game
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#play_turn RubyWarrior::Units::Archer
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#play_turn RubyWarrior::Units::Golem
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#play_turn RubyWarrior::Units::Base
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#play_turn RubyWarrior::Units::Warrior
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#play_turn RubyWarrior::Units::Sludge
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#play_turn RubyWarrior::Units::Wizard
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#player RubyWarrior::Units::Warrior
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#player? RubyWarrior::Space
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#player_path RubyWarrior::Profile
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#player_path RubyWarrior::Level
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#position RubyWarrior::Units::Base
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practice_level RubyWarrior::Config
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#prepare_epic_mode RubyWarrior::Game
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#prepare_next_level RubyWarrior::Game
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#prepare_turn RubyWarrior::Units::Base
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#previous_level RubyWarrior::PlayerGenerator
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print RubyWarrior::UI
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#profile RubyWarrior::Level
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#profile RubyWarrior::Game
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#profile_paths RubyWarrior::Game
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#profiles RubyWarrior::Game
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puts RubyWarrior::UI
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puts_with_delay RubyWarrior::UI
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#relative_direction RubyWarrior::Position
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#relative_direction_of RubyWarrior::Position
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#relative_direction_of_stairs RubyWarrior::Position
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#relative_space RubyWarrior::Position
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request RubyWarrior::UI
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#request_next_level RubyWarrior::Game
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reset RubyWarrior::Config
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#rotate RubyWarrior::Position
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#run RubyWarrior::Runner
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#save RubyWarrior::Profile
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#say RubyWarrior::Units::Base
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#score RubyWarrior::Profile
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#score RubyWarrior::Units::Warrior
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#score_calculation RubyWarrior::Level
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#setup_warrior RubyWarrior::Level
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#shoot_power RubyWarrior::Units::Archer
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#shoot_power RubyWarrior::Units::Warrior
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#shoot_power RubyWarrior::Units::Wizard
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#size RubyWarrior::LevelLoader
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skip_input? RubyWarrior::Config
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#space RubyWarrior::Position
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#space RubyWarrior::Floor
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#space RubyWarrior::Abilities::Base
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#stairs RubyWarrior::LevelLoader
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#stairs? RubyWarrior::Space
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#stairs_location RubyWarrior::Floor
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#stairs_space RubyWarrior::Floor
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#start RubyWarrior::Game
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#take_damage RubyWarrior::Units::Base
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#tally_points RubyWarrior::Level
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#templates_path RubyWarrior::PlayerGenerator
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#ticking? RubyWarrior::Space
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#time RubyWarrior::Abilities::Explode
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#time_bonus RubyWarrior::LevelLoader
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#time_bonus RubyWarrior::Level
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#tip RubyWarrior::LevelLoader
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#tip RubyWarrior::Level
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#titleize String
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#to_s RubyWarrior::Profile
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#to_s RubyWarrior::Space
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#to_s RubyWarrior::Units::Warrior
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#tower RubyWarrior::Profile
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#tower_path RubyWarrior::Profile
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#tower_paths RubyWarrior::Game
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#towers RubyWarrior::Game
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#translate_offset RubyWarrior::Position
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#unbind RubyWarrior::Units::Base
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#underscore String
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#unique_units RubyWarrior::Floor
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#unit RubyWarrior::LevelLoader
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#unit RubyWarrior::Space
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#unit RubyWarrior::Abilities::Base
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#units RubyWarrior::Floor
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#update_epic_score RubyWarrior::Profile
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#verify_direction RubyWarrior::Abilities::Base
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#wall? RubyWarrior::Space
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#warrior RubyWarrior::LevelLoader
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#warrior RubyWarrior::Level
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#warrior? RubyWarrior::Space
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#warrior_name RubyWarrior::Profile
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#width RubyWarrior::Floor