Method List
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#<=> Rays::Font
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#<=> Rays::Polyline
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#<=> Rays::Polygon
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#<=> Rays::ColorSpace
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#<=> Rays::Color
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#<=> Rays::Point
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#<=> Rays::Bounds
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#[] Rays::Color
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#[]= Rays::Color
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#bezier Rays::Painter
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bezier Rays::Polygon
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#bitmap Rays::Image
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#bounds Rays::Image
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#bounds Rays::Bitmap
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#color Rays::Painter
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#color= Rays::Painter
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#colors Rays::Polyline
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#curve Rays::Painter
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curve Rays::Polygon
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#each Rays::Bounds
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#each Rays::Color
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#each Rays::Matrix
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#each Rays::Point
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#each Rays::Bitmap
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#each_color Rays::Polyline
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#each_point Rays::Polyline
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#each_texcoord Rays::Polyline
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ellipse Rays::Polygon
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#ellipse Rays::Painter
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#eql? Rays::Color
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#eql? Rays::ColorSpace
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ext_dir Rays::Extension
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#hash Rays::ColorSpace
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#hash Rays::Color
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inc_dir Rays::Extension
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#initialize Rays::Camera
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#initialize Rays::Image
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#initialize Rays::Shader
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#initialize Rays::Polygon
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#initialize Rays::Polyline
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#inset_by Rays::Bounds
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#inspect Rays::Polyline
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#inspect Rays::Point
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#inspect Rays::Matrix
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#inspect Rays::Polygon
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#inspect Rays::Color
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#inspect Rays::Font
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#inspect Rays::ColorSpace
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#inspect_org Rays::Matrix
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#intersects Rays::Polygon
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#left_bottom Rays::Bounds
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#left_bottom= Rays::Bounds
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#left_top= Rays::Bounds
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lib_dir Rays::Extension
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#line Rays::Painter
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line Rays::Polygon
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lines Rays::Polygon
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#move_by Rays::Point
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#move_by Rays::Bounds
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#move_to Rays::Bounds
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#move_to Rays::Point
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name Rays::Extension
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#opaque? Rays::Color
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#paint Rays::Image
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#paint Rays::Painter
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#pixels Rays::Bitmap
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points Rays::Polygon
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#points Rays::Polyline
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#pop Rays::Painter
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#push Rays::Painter
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quad_strip Rays::Polygon
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quads Rays::Polygon
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#rect Rays::Painter
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rect Rays::Polygon
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#resize_by Rays::Bounds
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#resize_to Rays::Bounds
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#right_bottom Rays::Bounds
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#right_bottom= Rays::Bounds
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#right_top Rays::Bounds
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#right_top= Rays::Bounds
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root_dir Rays::Extension
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#rotate Rays::Matrix
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#rotate Rays::Point
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#scale Rays::Matrix
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#shader= Rays::Painter
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#size Rays::Image
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#texcoords Rays::Polyline
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#to_a Rays::Bounds
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#to_a Rays::Bitmap
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#to_a Rays::Point
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#to_a Rays::Color
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#to_s Rays::Point
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#to_s Rays::Color
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#transform Rays::Polygon
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#translate Rays::Matrix
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#translucent? Rays::Color
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#transparent? Rays::Color
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#transpose Rays::Matrix
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triangle_fan Rays::Polygon
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triangle_strip Rays::Polygon
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triangles Rays::Polygon
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#uniform Rays::Shader
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version Rays::Extension
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#with Rays::Polyline
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#zero? Rays::Point