Method List
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#!= Osb::Vector2
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#!= Osb::Color
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#+ Osb::Vector2
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#- Osb::Vector2
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#<< Osb::Group
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#<< Osb::Storyboard
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#== Osb::Vector2
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#add Osb::Group
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#add Osb::Storyboard
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#additive_color_blending Osb::Commandable
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#animation Osb
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#b Osb::Color
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#background Osb
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#clone Osb::Vector2
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#color Osb
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#color Osb::Commandable
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#degrees Numeric
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#fade Osb::Commandable
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#fade Osb
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#flip Osb
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#flip Osb::Commandable
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from_hex Osb::Color
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from_hsl Osb::Color
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fuzzy_equal Math
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#g Osb::Color
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#generate Osb::Storyboard
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#group Osb
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#hsl Osb
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#initialize Osb::Vector2
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#initialize Osb::Sprite
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#initialize Osb::Video
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#initialize Osb::Sample
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#initialize Osb::Storyboard
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#initialize Osb::Color
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#initialize Osb::Background
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#initialize Osb::Animation
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#initialize Osb::Group
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#length Osb::Vector2
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#move Osb::Commandable
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#move Osb
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#move_x Osb
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#move_x Osb::Commandable
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#move_y Osb
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#move_y Osb::Commandable
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#ms Integer
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#out_path Osb
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#percent Integer
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#r Osb::Color
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#rgb Osb
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#rotate Osb
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#rotate Osb::Commandable
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#sample Osb
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#scale Osb
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#scale Osb::Commandable
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#second Integer
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#sprite Osb
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#storyboard Osb
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#to_a Osb::Vector2
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#to_s Osb::Vector2
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#to_s Osb::Storyboard
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#trigger Osb::Commandable
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#trigger Osb
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#vec2 Osb
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#video Osb
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#x Osb::Vector2
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#y Osb::Vector2