Method List
Search:
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#* Hornetseye::InternalComplex
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#** Hornetseye::InternalComplex
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#** Hornetseye::GCCValue
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#+ Hornetseye::List
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#+ Hornetseye::InternalComplex
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#+@ Hornetseye::Node
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#+@ Hornetseye::InternalComplex
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#+@ Hornetseye::RGB
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#- Hornetseye::InternalComplex
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#-@ Hornetseye::InternalComplex
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#/ Hornetseye::InternalComplex
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#<< Hornetseye::GCCContext
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#<< Hornetseye::GCCFunction
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#<=> Hornetseye::Node
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== Hornetseye::INT_
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#== Hornetseye::RGB
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== Hornetseye::FLOAT_
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#== Hornetseye::InternalComplex
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== Hornetseye::Pointer_
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== Hornetseye::RGB_
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== Hornetseye::COMPLEX_
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=== Hornetseye::Node
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BOOL Hornetseye
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BYTE Hornetseye
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BYTERGB Hornetseye
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COMPLEX Hornetseye
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DCOMPLEX Hornetseye
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DFLOAT Hornetseye
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DFLOATRGB Hornetseye
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ElementWise Hornetseye
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FLOAT Hornetseye
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INDEX Hornetseye
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INT Hornetseye
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INTRGB Hornetseye
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LONG Hornetseye
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LONGRGB Hornetseye
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MultiArray Hornetseye
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OBJECT Hornetseye
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Pointer Hornetseye
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RGB Hornetseye
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SCOMPLEX Hornetseye
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SFLOAT Hornetseye
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SFLOATRGB Hornetseye
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SINT Hornetseye
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SINTRGB Hornetseye
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Sequence Hornetseye
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UBYTE Hornetseye
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UBYTERGB Hornetseye
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UINT Hornetseye
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UINTRGB Hornetseye
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ULONG Hornetseye
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ULONGRGB Hornetseye
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USINT Hornetseye
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USINTRGB Hornetseye
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#[] Hornetseye::Node
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[] Hornetseye::Sequence
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[] Hornetseye::Field_
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[] Hornetseye::MultiArray
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#[]= Hornetseye::Node
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#abs Hornetseye::InternalComplex
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#abs Hornetseye::GCCValue
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#abs2 Hornetseye::InternalComplex
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acos Math
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acosh Math
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#alias_method_chain Module
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#align Hornetseye::Field_::Match
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#align Hornetseye::COMPLEX_::Match
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#align Hornetseye::FLOAT_::Match
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#align Hornetseye::OBJECT::Match
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#align Hornetseye::RGB_::Match
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#allocate Hornetseye::Node
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#and FalseClass
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#and Object
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#and NilClass
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#arg Hornetseye::InternalComplex
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#arg Hornetseye::GCCValue
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argmax Hornetseye
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argmin Hornetseye
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argument Hornetseye
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#arr_shape Hornetseye::Field_
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asin Math
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asinh Math
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#assign Hornetseye::COMPLEX_
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#assign Hornetseye::Pointer_
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#assign Hornetseye::Element
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#assign Hornetseye::RGB_
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#assign Hornetseye::RGB
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#assign Hornetseye::InternalComplex
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#assign Hornetseye::GCCValue
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atan Math
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atan2 Math
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atanh Math
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#b Hornetseye::RGB
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#b Hornetseye::GCCValue
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#b Numeric
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#b= Hornetseye::Node
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#b_with_decompose Hornetseye::Node
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#basetype Hornetseye::Node
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basetype Hornetseye::Node
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basetype Hornetseye::Field_
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basetype Hornetseye::Pointer_
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basetype Hornetseye::Composite
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#between? Hornetseye::Node
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#bind Proc
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bits Hornetseye::INT_
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bool Hornetseye::Field_
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bool Hornetseye::Node
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bool Hornetseye::OBJECT
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#build Hornetseye::GCCContext
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build Hornetseye::GCCContext
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byte Hornetseye::Node
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byte Hornetseye::Field_
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#call Hornetseye::GCCFunction
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#ceil Hornetseye::GCCValue
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#check_shape Hornetseye::Node
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#clip Hornetseye::Node
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#coerce Hornetseye::RGB
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coerce Hornetseye::OBJECT
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#coerce Hornetseye::InternalComplex
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#coerce Hornetseye::GCCValue
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coerce Hornetseye::INT_
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coerce Hornetseye::COMPLEX_
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#coerce Hornetseye::Node
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coerce Hornetseye::RGB_
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coerce Hornetseye::FLOAT_
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coercion Hornetseye::Element
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coercion Hornetseye::INT_
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coercion Hornetseye::RGB_
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coercion Hornetseye::COMPLEX_
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coercion Hornetseye::Field_
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coercion Hornetseye::OBJECT
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coercion Hornetseye::FLOAT_
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coercion_bool Hornetseye::Node
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coercion_bool Hornetseye::Field_
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coercion_byte Hornetseye::Field_
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coercion_byte Hornetseye::Node
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coercion_maxint Hornetseye::Field_
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coercion_maxint Hornetseye::Node
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#collect Hornetseye::Node
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#collect_with_index Array
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#compilable? Hornetseye::Lut
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#compilable? Hornetseye::Inject
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#compilable? Hornetseye::Histogram
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#compilable? Hornetseye::Element
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compilable? Hornetseye::Field_
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#compilable? Hornetseye::Lambda
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#compilable? Hornetseye::Diagonal
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#compilable? Hornetseye::Random
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#compilable? Hornetseye::Components
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#compilable? Hornetseye::Integral
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compilable? Hornetseye::Node
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#compilable? NilClass
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#compilable? Hornetseye::ElementWise_
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#compilable? Hornetseye::Unmask
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#compilable? Hornetseye::GCCValue
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#compilable? Hornetseye::Node
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#compilable? Hornetseye::Argument
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compilable? Hornetseye::OBJECT
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#compilable? Hornetseye::Mask
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#compilable? Hornetseye::Store
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#compile Hornetseye::GCCFunction
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#compile Hornetseye::GCCContext
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compile Hornetseye::GCCFunction
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#components Hornetseye::Node
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cond Hornetseye::Node
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cond Hornetseye::Field_
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#conditional Hornetseye::Node
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#conditional FalseClass
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#conditional NilClass
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#conditional Hornetseye::GCCValue
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#conditional Object
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#conditional_with_complex Hornetseye::GCCValue
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#conditional_with_rgb Hornetseye::GCCValue
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#conj Hornetseye::InternalComplex
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#conj Hornetseye::GCCValue
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#conj Numeric
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construct Hornetseye::Pointer_
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construct Hornetseye::Element
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construct Hornetseye::RGB_
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construct Hornetseye::COMPLEX_
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constructor_shortcut Hornetseye::MultiArrayConstructor
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conversion Hornetseye::ElementWise_
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#convolve Hornetseye::Node
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cos Math
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cosh Math
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#decompose Complex
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#decompose Hornetseye::ElementWise_
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#decompose Hornetseye::Composite
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#decompose Hornetseye::Node
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#decompose Hornetseye::RGB
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#decompose Hornetseye::Lut
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#decompose Hornetseye::Lambda
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#decompose Hornetseye::Pointer_
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#decompose Hornetseye::Lookup
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#decompose Hornetseye::InternalComplex
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default Hornetseye::BOOL
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default Hornetseye::OBJECT
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default Hornetseye::FLOAT_
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default Hornetseye::RGB_
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default Hornetseye::Pointer_
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default Hornetseye::COMPLEX_
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default Hornetseye::INT_
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define_binary_method Hornetseye::GCCValue
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define_binary_method Hornetseye::Methods
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define_binary_op Hornetseye::RGB
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define_binary_op Hornetseye::Node
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define_binary_op Hornetseye::GCCValue
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define_unary_method Hornetseye::Methods
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define_unary_method Hornetseye::GCCValue
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define_unary_op Hornetseye::RGB
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define_unary_op Hornetseye::GCCValue
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define_unary_op Hornetseye::Node
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#demand Hornetseye::Random
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#demand Hornetseye::Mask
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#demand Hornetseye::Lut
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#demand Hornetseye::Diagonal
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#demand Hornetseye::Unmask
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#demand Hornetseye::Integral
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#demand Hornetseye::Argument
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#demand Hornetseye::Components
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#demand Hornetseye::ElementWise_
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#demand Hornetseye::Inject
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#demand Hornetseye::Node
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#demand Hornetseye::Pointer_
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#demand Hornetseye::Store
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#demand Hornetseye::Histogram
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descriptor Hornetseye::Node
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#descriptor Hornetseye::Mask
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descriptor Hornetseye::BOOL
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#descriptor Hornetseye::Diagonal
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descriptor Hornetseye::OBJECT
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#descriptor Hornetseye::Unmask
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#descriptor Hornetseye::Lut
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descriptor Hornetseye::INT_
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#descriptor Hornetseye::Random
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#descriptor Hornetseye::Lambda
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#descriptor Hornetseye::Element
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#descriptor Hornetseye::Lookup
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#descriptor Hornetseye::Argument
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#descriptor Hornetseye::Components
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#descriptor Hornetseye::Integral
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#descriptor Hornetseye::Store
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#descriptor Hornetseye::Inject
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descriptor Hornetseye::Pointer_
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#descriptor Hornetseye::Histogram
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#descriptor Hornetseye::Node
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#descriptor Hornetseye::ElementWise_
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#descriptor Hornetseye::Variable
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descriptor Hornetseye::FLOAT_
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descriptor Hornetseye::INDEX_
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descriptor Hornetseye::Composite
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#descriptor Hornetseye::Pointer_
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descriptor Hornetseye::ElementWise_
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#diagonal Hornetseye::Node
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#dilate Hornetseye::Node
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dimension Hornetseye::Node
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dimension Hornetseye::Field_
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#dimension Hornetseye::Node
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directive Hornetseye::BOOL
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directive Hornetseye::INT_
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directive Hornetseye::Composite
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directive Hornetseye::FLOAT_
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double Hornetseye::FLOAT_
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#downsample Hornetseye::Node
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#drand Hornetseye::GCCValue
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#drand Float
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#drand Fixnum
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#dup Hornetseye::Element
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#dup Hornetseye::COMPLEX_
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#dup Hornetseye::Node
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#dup Hornetseye::RGB_
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#each Hornetseye::Node
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#element Hornetseye::Argument
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#element Hornetseye::ElementWise_
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#element Hornetseye::Lookup
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#element Hornetseye::Lambda
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#element Hornetseye::Inject
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#element Hornetseye::Lut
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#element Hornetseye::Diagonal
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element_type Hornetseye::Composite
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#empty? Hornetseye::Node
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#eq Object
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#eq_with_multiarray Hornetseye::Node
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eql? Hornetseye::FLOAT_
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eql? Hornetseye::COMPLEX_
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eql? Hornetseye::Pointer_
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eql? Hornetseye::RGB_
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eql? Hornetseye::INT_
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#erf Hornetseye::MultiArray
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#erf Array
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#erode Hornetseye::Node
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exp Math
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fetch Hornetseye::Element
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fetch Hornetseye::BOOL
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#fill! Hornetseye::Node
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finalise Hornetseye
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finalised? Hornetseye::Inject
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finalised? Hornetseye::Argument
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finalised? Hornetseye::Histogram
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finalised? Hornetseye::Integral
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#finalised? Hornetseye::Node
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finalised? Hornetseye::Node
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finalised? Hornetseye::ElementWise_
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finalised? Hornetseye::Unmask
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finalised? Hornetseye::Pointer_
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finalised? Hornetseye::Mask
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finalised? Hornetseye::Lut
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finalised? Hornetseye::Diagonal
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#finalised? Hornetseye::Lambda
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finalised? Hornetseye::Components
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#fit Hornetseye::FLOAT_::Match
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#fit Hornetseye::Field_::Match
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#fit Hornetseye::BOOL::Match
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#fit Hornetseye::RGB_::Match
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#fit Hornetseye::INT_::Match
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#fit Hornetseye::COMPLEX_::Match
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#fit Hornetseye::OBJECT::Match
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#flip Hornetseye::Node
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float Hornetseye::FLOAT_
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float Hornetseye::Field_
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float Hornetseye::OBJECT
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float Hornetseye::Node
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float Hornetseye::RGB_
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float Hornetseye::COMPLEX_
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float_scalar Hornetseye::Field_
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float_scalar Hornetseye::Node
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floating Hornetseye::Field_
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floating Hornetseye::Node
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#floor Hornetseye::GCCValue
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#fmod Hornetseye::GCCValue
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#fmod_with_float Hornetseye::Node
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#force Hornetseye::Node
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#function Hornetseye::GCCContext
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#function Hornetseye::GCCValue
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#g Numeric
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#g Hornetseye::RGB
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#g Hornetseye::GCCValue
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#g= Hornetseye::Node
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#g_with_decompose Hornetseye::Node
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#gauss Array
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#gauss_blur Hornetseye::Node
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gauss_blur_filter Array
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#gauss_gradient Hornetseye::Node
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#gauss_gradient Hornetseye::MultiArray
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gauss_gradient_filter Array
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generic? Hornetseye::GCCValue
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generic? Hornetseye::RGB
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generic? Hornetseye::InternalComplex
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#get Hornetseye::Node
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#get Hornetseye::Element
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hash Hornetseye::FLOAT_
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hash Hornetseye::COMPLEX_
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hash Hornetseye::RGB_
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hash Hornetseye::INT_
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hash Hornetseye::Pointer_
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#height Hornetseye::Node
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#histogram Hornetseye::Node
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#histogram Array
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#histogram_with_rgb Hornetseye::Node
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#id Hornetseye::GCCFunction
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#identifier Hornetseye::GCCType
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#identifiers Hornetseye::GCCType
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identity Hornetseye::Field_
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identity Hornetseye::Node
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#if Hornetseye::GCCValue
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#if Hornetseye::Node
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#if NilClass
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#if Object
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#if FalseClass
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#if_else Hornetseye::Node
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#if_else FalseClass
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#if_else Hornetseye::GCCValue
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#if_else NilClass
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#if_else Object
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#imag Hornetseye::GCCValue
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#imag Hornetseye::InternalComplex
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#imag= Hornetseye::Node
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#imag_with_decompose Hornetseye::Node
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import Hornetseye::MultiArray
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import Hornetseye::Sequence
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included Hornetseye::Methods
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#indent Hornetseye::GCCFunction
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#indent_offset Hornetseye::GCCFunction
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indgen Hornetseye::Field_
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indgen Hornetseye::Node
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inherit Hornetseye::FLOAT_
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inherit Hornetseye::Field_
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inherit Hornetseye::COMPLEX_
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inherit Hornetseye::RGB_
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inherit Hornetseye::INT_
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inherited Hornetseye::RGB_
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inherited Hornetseye::COMPLEX_
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#initialize Hornetseye::Inject
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#initialize Hornetseye::INDEX_
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#initialize Hornetseye::Store
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#initialize Hornetseye::Argument
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#initialize Hornetseye::ElementWise_
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#initialize Hornetseye::Mask
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#initialize Hornetseye::List
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#initialize Hornetseye::Variable
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#initialize Hornetseye::RGB_
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#initialize Hornetseye::RGB
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#initialize Hornetseye::GCCFunction
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#initialize Hornetseye::Lut
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#initialize Hornetseye::GCCValue
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#initialize Hornetseye::Pointer_
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#initialize Hornetseye::Integral
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#initialize Hornetseye::Histogram
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#initialize Hornetseye::COMPLEX_
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#initialize Hornetseye::Element
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#initialize Hornetseye::InternalComplex
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#initialize Hornetseye::Unmask
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#initialize Hornetseye::Random
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#initialize Hornetseye::Lookup
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#initialize Hornetseye::GCCContext
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#initialize Hornetseye::Components
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#initialize Hornetseye::Diagonal
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#initialize Hornetseye::Lambda
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#initialize Hornetseye::GCCType
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#inject Hornetseye::Node
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inject Hornetseye
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#insn_return Hornetseye::GCCFunction
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#inspect Hornetseye::Variable
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inspect Hornetseye::INDEX_
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inspect Hornetseye::FLOAT_
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#inspect Hornetseye::Node
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inspect Hornetseye::Field_
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inspect Hornetseye::Pointer_
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#inspect Hornetseye::List
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inspect Hornetseye::BOOL
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inspect Hornetseye::RGB_
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#inspect Hornetseye::RGB
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inspect Hornetseye::INT_
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inspect Hornetseye::ElementWise_
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#inspect Hornetseye::GCCValue
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inspect Hornetseye::OBJECT
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inspect Hornetseye::COMPLEX_
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#inspect Hornetseye::InternalComplex
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#instance_exec Object
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#intand_with_hornetseye Fixnum
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#integral Hornetseye::Node
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#intor_with_hornetseye Fixnum
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#intxor_with_hornetseye Fixnum
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key Hornetseye::ElementWise_
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#knot Hornetseye::Components
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laplacian_of_gaussian Hornetseye::MultiArray
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lazy Hornetseye
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#load Hornetseye::GCCValue
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#load Hornetseye::Malloc
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#load Hornetseye::List
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log Math
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log10 Math
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#log_with_rgb Math
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log_without_rgb Math
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#lookup Hornetseye::Lookup
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#lookup Hornetseye::Lambda
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#lookup Hornetseye::Pointer_
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#lookup Hornetseye::Variable
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#lrand Hornetseye::GCCValue
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#lrand Fixnum
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#lut Array
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#lut Hornetseye::Node
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#lut_with_rgb Hornetseye::Node
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#major Hornetseye::GCCValue
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#major Numeric
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#major_with_rgb Hornetseye::GCCValue
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#malloc Hornetseye::Node
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#mask Hornetseye::Node
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match Hornetseye::Node
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#matched? Hornetseye::Node
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#matched? Object
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#max Hornetseye::Node
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max Hornetseye
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#max_with_hornetseye Range
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maxint Hornetseye::COMPLEX_
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maxint Hornetseye::Field_
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maxint Hornetseye::Node
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maxint Hornetseye::RGB_
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maxint Hornetseye::INT_
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#mean Hornetseye::Node
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#memorise Hornetseye::Node
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#memory Hornetseye::Lookup
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#memory Hornetseye::Lambda
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#memory Hornetseye::Pointer_
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#memory Hornetseye::Node
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memory_type Hornetseye::OBJECT
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memory_type Hornetseye::FLOAT_
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memory_type Hornetseye::Composite
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memory_type Hornetseye::BOOL
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memory_type Hornetseye::INT_
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#meta Hornetseye::Variable
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#method_name String
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#min Hornetseye::Node
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min Hornetseye
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#min_with_hornetseye Range
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#minor Hornetseye::GCCValue
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#minor Numeric
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#minor_with_rgb Hornetseye::GCCValue
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#ne Object
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new Hornetseye::Sequence
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new Hornetseye::Field_
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new Hornetseye::MultiArray
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#nonzero? Hornetseye::InternalComplex
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#nonzero? Hornetseye::GCCValue
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#nonzero? Hornetseye::RGB
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#normalise Hornetseye::Node
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#not FalseClass
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#not NilClass
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#not Object
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num_elements Hornetseye::Composite
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operation Hornetseye::ElementWise_
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#or FalseClass
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#or NilClass
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#or Object
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#params Hornetseye::GCCFunction
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#polar Hornetseye::InternalComplex
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polar Hornetseye::InternalComplex
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#power_with_hornetseye Fixnum
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#power_with_rgb Fixnum
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#prod Hornetseye::Node
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prod Hornetseye
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#r Numeric
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#r Hornetseye::RGB
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#r Hornetseye::GCCValue
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#r2c Hornetseye::GCCType
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#r= Hornetseye::Node
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#r_with_decompose Hornetseye::Node
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random Hornetseye::Field_
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#range Hornetseye::Node
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read_shortcut Hornetseye::ReaderConversion
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#real Hornetseye::InternalComplex
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#real Hornetseye::GCCValue
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#real= Hornetseye::Node
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#real_with_decompose Hornetseye::Node
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#recursion Hornetseye::Field_
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#reshape Hornetseye::Node
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rgb? Hornetseye::Field_
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#rgb? Hornetseye::Node
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rgb? Hornetseye::Node
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rgb? Hornetseye::RGB_
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#roll Hornetseye::Node
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#round Hornetseye::GCCValue
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run Hornetseye::GCCFunction
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#save Hornetseye::Malloc
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#save Hornetseye::GCCValue
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#save Hornetseye::List
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scalar Hornetseye::Composite
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scalar Hornetseye::Field_
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scalar Hornetseye::Node
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#shape Hornetseye::ElementWise_
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#shape Hornetseye::Random
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#shape Hornetseye::Components
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#shape Hornetseye::Lookup
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#shape Hornetseye::Lambda
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#shape Hornetseye::Unmask
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#shape Hornetseye::Store
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shape Hornetseye::INDEX_
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#shape Hornetseye::Node
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shape Hornetseye::Node
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#shape Hornetseye::Mask
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#shape Hornetseye::Inject
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#shape Hornetseye::Lut
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#shape Hornetseye::Integral
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#shape Hornetseye::Variable
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#shape Hornetseye::Diagonal
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#shape Hornetseye::Argument
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#shape Hornetseye::Histogram
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#shift Hornetseye::Node
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#shl_with_hornetseye Fixnum
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#shr_with_hornetseye Fixnum
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signed Hornetseye::INT_
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#simplify Hornetseye::Node
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sin Math
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sinh Math
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size Hornetseye::INDEX_
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#size Hornetseye::Node
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#size Range
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#size Hornetseye::Variable
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#size= Hornetseye::Variable
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#skip Hornetseye::Lookup
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#skip Hornetseye::Lambda
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#skip Hornetseye::ElementWise_
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#skip Hornetseye::Lut
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#skip Hornetseye::Pointer_
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#skip Hornetseye::Element
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#skip Hornetseye::Variable
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#slice Hornetseye::Lookup
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#slice Hornetseye::ElementWise_
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#slice Hornetseye::Lambda
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#slice Hornetseye::Lut
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#sobel Hornetseye::Node
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sqrt Math
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#sqrt_with_rgb Math
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sqrt_without_rgb Math
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storage_size Hornetseye::OBJECT
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storage_size Hornetseye::FLOAT_
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storage_size Hornetseye::Field_
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storage_size Hornetseye::Composite
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storage_size Hornetseye::BOOL
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storage_size Hornetseye::INT_
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#store Hornetseye::Pointer_
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#stretch Hornetseye::Node
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#stride Hornetseye::Lookup
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#stride Hornetseye::Lambda
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#stride Hornetseye::Node
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#strides Hornetseye::Lookup
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#strides Hornetseye::Lambda
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#strides Hornetseye::Pointer_
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#strides Hornetseye::Node
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#strip Hornetseye::Unmask
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#strip Hornetseye::Random
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#strip Hornetseye::Lookup
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#strip Hornetseye::Inject
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#strip Hornetseye::Lambda
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#strip Hornetseye::Store
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strip Hornetseye::INDEX_
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#strip Hornetseye::Node
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#strip Hornetseye::ElementWise_
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strip Hornetseye::Node
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#strip Hornetseye::Mask
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#strip Hornetseye::Lut
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#strip Array
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#strip Hornetseye::Components
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#strip Hornetseye::Histogram
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#strip Hornetseye::Variable
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#strip Hornetseye::Integral
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#strip Hornetseye::Diagonal
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#strip Hornetseye::Argument
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#strip Hornetseye::Pointer_
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#strip Hornetseye::Element
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#subst Hornetseye::Unmask
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#subst Hornetseye::Random
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#subst Hornetseye::Lookup
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#subst Hornetseye::Lambda
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#subst Hornetseye::Inject
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#subst Hornetseye::Store
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subst Hornetseye::INDEX_
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#subst Hornetseye::Node
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#subst Hornetseye::Mask
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#subst Hornetseye::Lut
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subst Hornetseye::Node
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#subst Hornetseye::Components
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#subst Hornetseye::Histogram
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#subst Hornetseye::Variable
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#subst Hornetseye::Integral
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#subst Hornetseye::Diagonal
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#subst Hornetseye::Argument
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#subst Hornetseye::ElementWise_
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sum Hornetseye
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#sum Hornetseye::Node
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#swap_rgb Numeric
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#swap_rgb Hornetseye::RGB
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#swap_rgb_with_scalar Hornetseye::Node
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#table Hornetseye::Node
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tan Math
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tanh Math
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target Hornetseye::Pointer_
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#times Hornetseye::INT_
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#times Hornetseye::GCCValue
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#to_a Hornetseye::Node
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#to_s Hornetseye::InternalComplex
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to_s Hornetseye::Field_
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#to_s Hornetseye::Node
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to_s Hornetseye::Node
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#to_s Hornetseye::List
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#to_s Hornetseye::RGB
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#to_s Hornetseye::GCCValue
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to_type Hornetseye::Field_
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to_type Hornetseye::Node
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#to_type Hornetseye::Node
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to_type_shortcut Hornetseye::MultiArrayConversion
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#to_type_with_identity Hornetseye::Node
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#to_type_with_rgb Hornetseye::Node
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#transpose Hornetseye::Node
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#typecode Hornetseye::Unmask
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#typecode Hornetseye::Random
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#typecode Hornetseye::Lookup
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#typecode Hornetseye::Lambda
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#typecode Hornetseye::Store
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typecode Hornetseye::INDEX_
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typecode Hornetseye::Field_
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#typecode Hornetseye::Node
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#typecode Hornetseye::Inject
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typecode Hornetseye::Node
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#typecode Hornetseye::Mask
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#typecode Hornetseye::Lut
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#typecode Hornetseye::Components
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#typecode Hornetseye::Histogram
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#typecode Hornetseye::Variable
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#typecode Hornetseye::Integral
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#typecode Hornetseye::Argument
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#typecode Hornetseye::Diagonal
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typecode Hornetseye::Pointer_
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#typecode Hornetseye::ElementWise_
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typecodes Hornetseye::Node
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typecodes Hornetseye::Composite
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#unmask Hornetseye::Node
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#unroll Hornetseye::Node
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#upto Hornetseye::INT_
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#upto Hornetseye::GCCValue
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#values Hornetseye::COMPLEX_
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#values Hornetseye::RGB_
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#values Hornetseye::Pointer_
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#values Hornetseye::Element
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#variable Hornetseye::GCCFunction
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#variables Hornetseye::Unmask
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#variables Hornetseye::Random
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#variables Hornetseye::Lookup
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#variables Hornetseye::Lambda
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#variables Hornetseye::Inject
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#variables Hornetseye::Store
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#variables Hornetseye::Components
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#variables Hornetseye::Variable
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#variables Hornetseye::Integral
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#variables Hornetseye::Histogram
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#variables Hornetseye::Diagonal
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#variables Hornetseye::ElementWise_
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#variables Hornetseye::Argument
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variables Hornetseye::INDEX_
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#variables Hornetseye::Node
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variables Hornetseye::Node
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#variables Hornetseye::Mask
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#variables Hornetseye::Lut
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#warp Hornetseye::Node
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#while Proc
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#while_with_gcc Proc
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#width Hornetseye::Node
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#write Hornetseye::Element
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#write Hornetseye::BOOL
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#zero? Hornetseye::GCCValue
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#zero? Hornetseye::InternalComplex
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#zero? Hornetseye::RGB